What started out as an interest in the best cards in the game (artifacts) ended up guiding me to making this deck. Always updating and trying to see what fits best to get me the fastest wins. Any input is appreciated!

Deck Breakdown

What this deck strives to do is either: A: Ramp into Kozilek and control the board via his discard ability to counter disruptive spells or... B: Use powerful artifacts to stop the game from progressing or take out individual/all opponents all within a matter of a few turns. If this backfires, we have quite a few ways to make the game much harder for our opponents.
The concept of this deck requires an absurd amount of ramp very early. Luckily, artifacts are some of the most broken ramp spells in the game! Mana Crypt , Sol Ring , Mana Vault , Grim Monolith , Helm of Awakening , Semblance Anvil , Mind Stone , Worn Powerstone , Thran Dynamo , Gilded Lotus , Palladium Myr , Metalworker , Hedron Archive , Blinkmoth Urn , and Dreamstone Hedron all play a huge role in getting us there fast. This paired with untap abilities on artifacts like Voltaic Key , Clock of Omens , and Unwinding Clock lets us continually boost the already enormous amount of mana we generated.
We all hate when players get a little too overzealous, so in turn we have to take care of the board and make sure everyone is playing fairly! With Defense Grid , Ensnaring Bridge , Portcullis , and Ward of Bones , no one can get too far ahead without paying a price!

This deck has a slew of infinite combos that can take the win extremely fast, even without having to play Kozilek.

  1. Metalworker + Voltaic Construct + 2 artifacts in hand = Infinite Mana

  2. Metalworker + Staff of Domination + 3 artifacts in hand = Infinite Mana

  3. Basalt Monolith + Rings of Brighthearth + 2 mana to start = Infinite Mana

  4. Rings of Brighthearth + Deserted Temple + Scorched Ruins = Infinite Mana

  5. Karn, Silver Golem + any artifact that produces 3 mana + Voltaic Construct + 1 mana to start (using Karn's ability to turn the mana rock into a creature) = Infinite Mana

  6. Infinite Mana + Karn, Silver Golem + Mycosynth Lattice = Infinite land destruction

  7. Infinite Mana + Infinite Untaps (using Rings of Brighthearth and Voltaic Key ) + Planar Bridge = Play every permanent in the deck for free

  8. Infinite Mana + Walking Ballista = Infinite damage to all opponents

  9. Infinite Mana + Krark-Clan Ironworks + Spine of Ish Sah = Destroy all opponents' permanents

  10. Infinite Mana + Deserted Temple + Rings of Brighthearth + Mystifying Maze = Can't be hit by creatures

  11. Infinite Mana + Deserted Temple + Rings of Brighthearth + Mikokoro, Center of the Sea = Infinite draw for everyone! WOO!

  12. Mycosynth Lattice + Karn, the Great Creator = Opponents' can't use any lands or abilities

  13. Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk = Destroy all opponents' permanents for only 1 mana

  14. Painter's Servant + Grindstone = Mill entire individual opponent's library

With Crucible of Worlds, we can use Strip Mine , Ghost Quarter , Tectonic Edge , Dust Bowl , and/or Wasteland to destroy pretty much an and all lands we want as long as our opponents don't continually play lands. In addition to this, we can also play Karn, Silver Golem in conjunction with Mycosynth Lattice to make all of our opponents' lands into artifacts, turn them into artifact creatures with CMC 0, therefore destroying them for 1 generic mana. This also works with Nevinyrral's Disk + Darksteel Forge instead of Karn, Silver Golem , and can be continually done every turn while not losing lands of our own.
If we end up having to stall the game and wait for more opportunities to win, we'll need to deal with our opponents' pesky permanents. Nevinyrral's Disk , Spine of Ish Sah , Blast Zone , All Is Dust , Karn Liberated , Ugin, the Ineffable , Ugin, the Spirit Dragon , Duplicant , and Steel Hellkite all do the trick!
If any of our combo pieces go to the grave or exile, we'll have to get them back somehow. To do this, we have Buried Ruin (works extremely well with Crucible of Worlds ), Karn, the Great Creator , Scarecrone , and Myr Welder .
To get the combo pieces we either have to draw them (never lucky...) or search them out with Expedition Map , Planar Bridge , Ring of Three Wishes , Inventors' Fair , Sanctum of Ugin , or Kuldotha Forgemaster .
There are some cards in this list where you might be saying, "Why do you even play that card in this deck when you could be adding cards that better help your strategy?!". Listed below are some of the cards that have a reason for being in this deck, but might not be obvious. Feel free to swap any of these out for other good tech cards depending on your meta! Mirrorworks : This card is mostly unimportant except for when I'm playing long attrition games where I have to maximize the value of every artifact that I cast. Null Brooch : In match ups against Wheel-archetypes, this card does a lot of work. If anything, this card is a fairly useful catch all when you've dumped your hand early and you want to stop some removal. Tower of the Magistrate : This card absolutely wrecks any sort of artifact voltron strategy. You'll use this card once against a voltron player and they'll probably hate you. Urborg, Tomb of Yawgmoth : While it may seem like there's a normal amount of lands in this deck, some of them don't tap for mana... Kozilek, Butcher of Truth : With Painter's Servant being unbanned, mill is definitely a strategy that can absolutely destroy any deck. Unless of course it get's milled by Ashiok, Dream Render . :feelsbadman:

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Casual

99% Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

51 - 0 Rares

22 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 4.37
Tokens Construct 0/0 C, Copy Clone, Marit Lage, Myr 1/1 C, Spirit 2/2 C
Folders Decks to build
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