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Sidisi Reanimator Tyrant 2.0 (with more Zombies)

Commander / EDH*

Gwathnar


Because We Hunt You Down Without Mercy

Hunt You Down All Nightmare Long

This is revamped/streamlined version of my other Sidisi, Brood Tyrant deck.

This time aiming to abuse her token creation ability but still keeping the douchbag fatties as Reanimator targets.

Some changes include tweaking the land base (no more Temple of the False Gods or Reliquary Tower), stapling effects to creatures (bumping the creature count) and adding some Surveil cards that might actually be worth it (mainly Doom Whisperer).

The deck runs 4 main mechanics - discard, dredge, mill and reanimation. Being in Sultai colors you get access to the best cards to take advantage of and abuse those mechanics. The deck is very versatile allowing you to go the beat down route, play some mild control or screw everyone over with a game altering (and sometimes ending) Fattie.

You will like this deck if:

  • want a deck that isn't too reliant on the Commander.

  • like playing with the graveyard.

  • like multiple paths to victory.

  • enjoy amassing a horde to beat face.

  • like reanimator strategies.

You will dislike this deck if:

  • You believe what dies should stay in the grave.

  • Want an easy to play deck.

  • Want to win with Commander damage.

As I said this deck is the next step in the evolution of my Sidisi, Brood Tyrant deck. I originally built it after playing against a friend's Sidisi deck and because my other Sultai deck was a Tasigur cEDH deck, I wanted one I could play anywhere. Since my friend and I don't usually play in the same play groups I built my own version.

At the time it played the 3 Praetors in Sultai colors, tons of Reanimation spells, Vampiric and Demonic Tutor and the Mike and Trike combo. The deck was consistent, could win games out of no where and generally hated.

After that the deck morphed to the version linked in the first panel and while it was alright it wasn't as good as it was. I wanted to change it up but I also wanted to cash in on Sidisi's Zombie token ability more. I knew I would need more self mill, Zombie lords and MORE creatures (old deck played 26 and this version plays 41 so much higher chances of getting a Zombie token). To achieve my plan I looked for creatures with abilities or ETBs to serve as replacements for the spells I removed, stream lined my mana base - removed Reliquary Tower and Temple of the False God as they are not what the deck wants. All while keeping my Reanimator sub theme with the big douche bag fatties that everyone loves.

Pimp my Deck

I've got some foils in the deck (I marked what I could remember) and some alternate art proxies. I'm slowly blinging out the deck over time. I'll update this as I add things.

Dec 5 2018

Friend of mine had some pretty Onslaught basics that I added to the deck. Once I figure out how to put the correct art up, I'll post them.

Nov 9 2018

Bought some Expeditions to further bling the deck up - Mana Confluence, Sunken Ruins and Sunken Hollow.

Average Converted Mana Cost

3.70

Card Type Breakdown

Lands 36

Creatures 40

Artifacts 6

Instants 5

Sorceries 6

Enchantments 6

Budget Cuts At almost $1500 this isn't a cheap deck by any stretch of the imagination. However with a few simple cuts you can bring the price down considerably. Replacing the ABUR Duals with either basics (worse case) or the Tainted cycle of lands will drop the cost of the deck by quite a bit and won't hurt how it plays.

The deck will normally win by playing Sidisi then your draw/discard, mill, Dredge and Surveil cards to generate a large army of zombie tokens - give them some form of evasion via Filth in your graveyard and an Urborg, Tomb of Yawgmoth on the field (doesn't have to be yours) or by having Wonder in the graveyard to make flying Zombies (there's a scary thought). If that's not enough you can also drop Craterhoof Behemoth to buff up your Zombies for a turn and Alpha strike some one.

If this cannot be accomplished then we go for our Reanimator suite and start controlling and locking down the game with out Praetors and their Eldrazi buddy, Void Winnower. From there we let our opponents waste resources dealing with these treats till we can beat face with Zombies or simply drop Kozilek, Butcher of Truth to ruin everyone else's board state

I'm not going to cover all the stuff like fetches, shocks, duals, rainbow lands, etc but rather the Utility lands within the deck - there's some really good ones.

Cephalid Coliseum - Taps for a does 1 damage to you. Then if you have Threshold you can pay to draw 3 and discard 3. Good to dig a little deeper, get some tokens, etc. Plus we can replay this from our grave yard with some card in the deck.

Deserted Temple - This is being run to untap lands, namely the next one in this list.

Gaea's Cradle - I'm sure this card doesn't need any introduction. Dead with no creatures on the field but can quickly add tons of mana once our engine gets rolling. On top of that we have ways to untap the land to get even more mana out of it.

Maze of Ith - Protects you from someone else's Commander or big beater. Can also be used to get the attack trigger from Sidisi and then remove her from combat.

Minamo, School at Water's Edge - Untaps Legendary permanents like Gaea's Cradle or Whisper, Blood Liturgist to use his ability again.

Nephalia Drownyard - target player (you) mills 3.

Phyrexian Tower - Sac outlet that nets .

Strip Mine - Sometimes opposing troublesome lands need to die. An auto include in any EDH deck in my opinion.

card:Tolria West - Find another land that you need for the transmute cost of .

Urborg, Tomb of Yawgmoth - You get swamp, you get a swamp, everybody gets a swamp. Synergizes with Filth to make your creatures unblockable. Be careful playing it thought because you might give someone else an advantage.

card:Volrath's Strong - put target creature card from your graveyard on top of your Library. There are creatures we want to cast and this will help us get them back to use them over and over again.

There's no hard control cards within the deck like Counterspell or Force of Will, rather most of our removal/control effects are stapled to creatures.

Caustic Caterpillar - A single then pay to sacrifice it to blow up target artifact or enchantment. Important to note that there's no symbol for his ability so you can cast him and use him straight away.

Merciless Executioner - Cast him and everyone sacrifices a creature. You of course sacrifice him and if Volrath's Stronghold is in play you can keep doing it ever turn (or a couple times a turn maybe).

Plaguecrafter - New hotness from Guilds of Ravinca. Same as the Executioner but hits planeswalkers too plus if they have nothing to sac then they discard a card.

Damnation - Reading the card explains the card.

Assassin's Trophy - If anything is causing a problem, this blows it up. Sure they get a basic land but who cares.

Cyclonic Rift - Sometimes a feel bad card, some people want it banned, I love it. Clears the board so you can swing in to win or sets everyone back so you can win in the next few turns.

Liliana, Death's Majesty - Her Ultimate can clear the board of all none Zombies if she sticks around long enough.

There's some things within the deck which uptap various types of permanents. Some times we will use this to untap certain lands (Gaea's Cradle is a great example) or untap card:Whipser, Blood Liturgist to use his ability again or sometimes just uptap something to mill and get some Zombies.

Aphetto Alchemist - Untap target creature or artifact. Can also be cast as a morph. Part of an infinite combo with Mesmeric Orb.

Before we get into this pack let's have a look at Sidisi's text box, specifically the second ability.

'Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.'

Due to the wording it doesn't matter if one creature or 10 go into the graveyard from our library - we still only get one Zombie. What we need is something that makes several separate triggers.

For those not sure what Dredge is:

702.51. Dredge 702.51a Dredge is a static ability that functions only while the card with dredge is in a player’s graveyard. “Dredge N” means “As long as you have at least N cards in your library, if you would draw a card, you may instead put N cards from the top of your library into your graveyard and return this card from your graveyard to your hand.”

Mesmeric Orb - This Mirrodin rare is simply the best card in the deck for making Zombie tokens hands down. When it triggers on your untap step, via Seedborn Muse or one of our other untap creatures it mills us for 1. However if we untap 5 things, that's 5 triggers! 10 things, 10 triggers! You can see how this is awesome. Sure it mills our opponents and that will make them salty but the benefit for us is untold.

Altar of Dementia - Sac outlet that mills target player (usually us).

Stitcher's Supplier - ETB or dies you mill 3.

Glowspore Shaman - ETB mill 3 then you may put a land from your Graveyard on top of your library.

Golgari Thug - Our first Dredge card with Dredge 4.

Satyr Wayfinder - ETB you revel the top 4 of your library, put a land into your hand and the rest into the graveyard.

Stinkweed Imp - Dredge 5 and better deathtouch.

Doom Whisperer - Pay 2 life, surveil 2. Seems like this could be broken.

Golgari Grave-Troll - banned in Modern for breaking the format - Dredge 6!

Path of Discovery Gives all of your creatures Explore - 701.39. Explore 701.39a Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard.

There's a very small Zombie lord package in this deck, in fact we only play 2 in Death Baron and Diregraf Captain, the later's aristocrat ability being a nice bonus. We play so few because the deck excels at making tokens so even a single buff is enough to put the hurt on.

We also play The Scarab God for his Reanimation actived ability but his upkeep trigger is a nice bonus.

I've got a couple dorks and fixing to help the deck out.

Birds of Paradise - Best 1 drop mana dork hands down.

Deathrite Shaman - Another card that broke Legacy, you will be missed DRS! Great as ramp or some graveyard hate.

Sol Ring - Because Sol Ring.

Mox Diamond - and discard a land, taps for any colour of mana. Great to pitch a pain land to.

Chromatic Lantern - All my lands can tap for any color now.

Every deck needs card draw and due to the Reanimator package some of the Tutors are also Reanimation targets.

Underrealm Lich - This card is broken! Draw 2 cards means you are now looking at 6 cards!

The Gitrog Monster - Allows us to play an extra land per turn and draw off lands hitting the graveyard. Slight down side of sacrificing lands to keep him around.

Consecrated Sphinx - Draw 2 cards to your opponents 1. Remember it is a may ability.

Sylvan Library - filters our draws on upkeep. With Underrealm Lich in play we can draw 3 cards and lose no life.

Rune-Scarred Demon - Demonic tutor on a stick.

Razaketh, the Foulblooded - Pay 2 life, sac a creature, search your library for a card and then put it in your hand. This works at instant speed too.

Sidisi, Undead Vizier - She can Exploit herself. Demonic tutor on a stick.

Intuition - Tutor for 3 cards and an opponent gives you 1.

Greater Good - sac a creature, draw cards equal to it's power, then discard three cards.

To Reanimate something it first has to be in the graveyard, we can accomplish this with a couple tutors that put cards into the yard or we can simply discard the card. Some of these cards may have been discussed already so I won't go over them here.

Buried Alive - Search your library for 3 creature cards and put them in the yard. Should be followed up with an instant speed Reanimation spell.

Entomb - Get a creature from the library to the yard.

Cryptbreaker - Discard a card get a 2/2 Zombie.

Survival of the Fittest - discard a creature and go get another one.

Now it's time to get stuff back from the graveyard and on the battlefield reeking havoc.

Whisper, Blood Liturgist - sac two creatures and return a creature from the graveyard to play. Can activate at any time.

The Scarab God - Brings things back as 4/4 Zombies from ANY Graveyard for plus drains opponents and lets use scry equal to the number of Zombies we control on our upkeep.

Chainer, Dementia Master - and 3 life, bring something back from any graveyard and it gets +1/+1, sounds good to me.

Muldrotha, the Gravetide - Let's us recast one permanent of each type from our graveyard on your turn.

Sheoldred, Whispering One - We bring back a creature for free on our upkeep.

Reanimate - Brings a creature back for from ANY graveyard and we lose life equal to it's CMC.

Animate Dead - Returns a creature from our yard to the battlefield for .

Dread Return - Returns a creature from your yard to the battlefield plus it has flashback of sacrificing two creatures to do it again.

Journey to Eternity   - Enchant creature, when the creature die it comes back along with this Enchantment which flips to card:Atzel, Cave of Eternity which has the ability return target creature from your graveyard to the battlefield.

The game warping and ending douche bags, you can change these as you see fit but I love them as they sit. Some of these have been covered already but they are also prime reanimation targets.

Doom Whisperer - 6/6 Flying trample with surveil 2 for 2 life, great way to dig through your deck.

Sidisi, Undead Vizier - Other Sidisi, Demonic Tutor on a stick.

Consecrated Sphinx - More card draw and 4/6 body with flying, decent!

Grave Titan - Just read him! Gives us more Zombies and he's a 6/6 beater.

Muldrotha, the Gravetide - We already covered her but she's awesome.

card:Kukusho, the Evening Star - Win con all by itself if we can loop it a bit. In a 4 person pod it will hit our opponents for 5 each but gain us 15 life!

Rune-Scarred Demon - Demonic tutor on a stick and a 6/6 flying beater.

Sheoldred, Whispering One - Brings our creatures back on upkeep, make opponents sacrifice their creatures on their upkeep. 6/6 that I usually don't swing with so she can stick around.

Craterhoof Behemoth - Haste and buffs your army, usually ends the game or at least takes one person out. Sometimes he gets killed so we've got to bring him back.

Razaketh, the Foulblooded - Pay 2 life, sac a creature, search your library for a card and then put it in your hand. This works at instant speed too.

Vorinclex, Voice of Hunger - Nets us extra mana and keeps our opponents lands tapped down.

Void Winnower - I love Eldrazi and this guy shuts down decks. Your opponents cannot cast even converted mana cost spells or block with even converted mana cost creatures. Plus it's an 11/9 beater.

card:Jin-Gitaxias, Core Auger - draws us cards to sculpt our hand and makes our opponents discard (unless they have something to change their hand size).

While these cards all do something in the deck they don't quite have a dedicated home.

Narcomoeba - if you mill it it comes back for free plus the foil looks neat.

Eternal Witness - returns a card from the graveyard to your hand.

Ramunap Excavator - replay the lands we've milled to our graveyard.

Filth - gives all of our dudes Swampwalk.

Wonder - gives all of our dudes Flying.

Regrowth - brings something from the graveyard back to your hand.

Liliana, Death's Majesty - All around good planewalker for this deck. Makes tokens and mills, returns creatures from the graveyard and kills all non-Zombie creatures as here Ultimate.

To win the game we basically need a large army of Zombie tokens to beat face with some form of evasion from Filth and/or Wonder plus Craterhoof Behemoth to buff up our creatures even more helps. We can also reanimate one of our big fatties to end or control the game till we can beat down.

I hope you all enjoyed my primer on my deck - give me your feedback, leave comments, etc.

Suggestions

Updates Add

Made some cuts this week for some new additions that should improve the deck.

OUT

Krosan Restorer - I don't really have enough lands to capitalize on this effect.

Tasigur, the Golden Fang - better at the head of his own deck.

Seedborn Muse - I don't really need her effect in this deck because I'm not casting anything on my opponents turn. The mill is nice though so she might come back.

Jin-Gitaxias, Core Augur - He's great but usually gets killed or cloned pretty quickly.

Search for Azcanta  Flip - the scry/mill is ok but there's better options.

[card:Parallel Lives] - I've never actually played this and the deck is so good at making loads of Zombie tokens that this might be a light bit win more.

card:Path of Discover - Decent card but too slow.

Deserted Temple - Haven't actually used it.

IN

Aphetto Alchemist - with [card: Mesmeric Orb] on the field this can infinitely combo to mill my deck over and over and over to make all the Zombies to then beat face.

Eternal Scourge - Super hard to deal with and combos with Food Chain to make all the mana.

Chainer, Dementia Master - Instant speed Reanimation effect for a small price. I need/want more Reanimation effects and think he fills the bill.

Kokusho, the Evening Star - This is a win con all by it self if I can keep getting it back and sac'ing it again.

Tidespout Tyrant - Part of a 3 card combo with Food Chain and Eternal Scourge. I bounce everybody's stuff and swing for the win.

Altar of Dementia- Sac outlet that lets me mill anyone.

Nature's Claim - Graveyard hate will hose me and this will take care of said hate.

Sylvan Library - Sets up my draws and has a wicked interaction with Underrealm Lich

Card 101, I need to figure out what to cut for this, is Witchbane Orb. Gives me Hexproof and shuts down targeted graveyard hate and some other things.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

27 - 0 Mythic Rares

49 - 0 Rares

15 - 0 Uncommons

7 - 0 Commons

Cards 101
Avg. CMC 3.52
Tokens Copy Clone, Morph 2/2 C, Zombie 2/2 B
Folders EDH, Saved
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