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Sidar and Ludevic, Spellshaper Fun

Commander / EDH Casual Multiplayer RGWU Tokens

IDunno12345


Overall Gameplan

Grind your opponents down while directing aggression away from yourself with Ludevic, Necro-Alchemist , while chipping away with evassive threats thanks to Sidar Kondo of Jamuraa

Specific Gameplan

Standard line play random 2 drop T2, play Ludevic, Necro-Alchemist T3 swing at an open player to draw a card, T4 Sidar Kondo of Jamuraa if no naturally open player(if there is still open attacks then just skip to ramping and dropping your hand, save him for later) and draw another card, then ramp and deploy threats while keeping a full hand so you can rebuild after. Stuff like Burgeoning can speed you up of course but the basic plan is the same. If you have protection in hand ie. Lightning Greaves , wait to cast it before Sidar Kondo of Jamuraa . People rarely point spot removal at Ludevic, but once they notice what you do with Sidar Kondo of Jamuraa they will sometimes kill it early, so wait till removal is wasted if you don't need Sidar for evasion to get in lads to get your Ludevic draw. Try to avoid emphasizing that Ludevic, Necro-Alchemist triggers for opp if they hit a diff opp as soon as you play him, it makes people feel like you manipulating them. Better to wait until they attack to do so and to remind them to draw the card. Same with Sidar Kondo of Jamuraa making all opp unable to block eachother <3 power creatures. Anyhow, at some point in the late game you want to amass a solid sized board and alpha strike your opponents done with a buff, like using Mirrorweave after blockers are declared. Other ways to end the game are Breath of Fury combos, overwhelming cards to attrition them and chip, or Fury Storm on something nasty an opponent plays. Keep in mind that Sidar Kondo of Jamuraa does not give true unblockable, just "flying" unblockability.

NOTE:Some cards fit multiple categories, but they'll be in the one I think is more relevant to what they are.

Ramp

Deal Damage to Players Triggers

  • Caustic Wasps , Trygon Predator
  • A small but powerful group. Luckily they come with built in evasion, so their attacks are much more free. Caustic Wasps is clearly much muuuuuuuuuuch worse, but it does the job of heavily hampering artifacts.

Low Power Synergies

Win Conditions

  • Quietus Spike , Commander's Insignia , True Conviction
  • You hit them and hit them and then they die. Sometimes you don't draw into your finishes somehow and just have to go through with the significantly less flashy method of death by a thousand cuts.
  • Commander's Insignia goes against the basic concept of your deck. It doesn't matter because your creatures are massive enough to just win. +4/+4 Glorious Anthem or higher is just insanely powerful.
  • Quietus Spike chunks folks into range. It also draws a bunch of hate because no one wants to be chunked, so play it only on turns when you can equip and hit with it since it isn't gonna be around long in most cases.
  • True Conviction does it all. Draws you lots of extra cards from your Ophidian s and Coastal Piracy s. Makes the Mirrorweave kills easier. Gives you a health buffer. Not much else to say, wish it gave Vigilance over Lifelink for this deck but overall it just puts in the work.

Deck Themes

  • Commander's Insignia , Genesis Storm , Fury Storm
  • Your 2 fairly cheap partners make getting large counts of commanders cast trivial. 4 casts is just initial and 1 more time for each. In long grindy games I've gotten up to 8 between them. Hence, all these cards are insane.
  • Genesis Storm is generally 5 cards which helps you rebuild. Even if you hit a One with Nature and some utility creatures, it generally provides enough to get back on board.
  • Commander's Insignia was covered above, but basically making everyone a 5/5 means you get through blockers even without the Sidar Kondo of Jamuraa effect. Too much raw power to turn down with partners in a creature heavy deck.
  • Fury Storm ranges from great value to outright winning the game.(also one unfortunate time I cast it to end a counter war) Generally play it on opponents spells, but copying Chord of Calling or Stolen Identity is pretty nice.

Utility(aka the rest of the deck)

  • Acidic Slime , Curse of the Swine , Sudden Substitution , Reclamation Sage
  • While you have plenty of deal damage trigger removal and spellshaper removal, sometimes you need something gone NOW. These do the job.
  • Curse of the Swine gives 2/2s which Sidar Kondo of Jamuraa blocks for days and who other opponents will have a harder time blocking thanks to his effect. Hence it earns the nod. Exiling is also nice.
  • Sudden Substitution is very fun. Split Second makes it a hard to interact with gut punch and you generally have something to toss to an opponent. A token is best, but giving them a spellshaper they can't activate or the spare body of something that had a good ETB effect works too.

Manabase

  • Disclaimer:I do not own this full manabase. I use a worse version of it when I pilot this deck. My mana works fine with that one, but it's just slower. I want a blueprint for a manabase just in case I ever decide to optimize this deck more. Not planning to but might as well have it set up in case I change my mind. Also because putting out a manabase with a couple fetches and shocks(that I happen to have) but not all would mess with my sense of neatness.
  • Hanweir Battlements  . Giving your creatures haste is nice. Making a monstrous Eldrazi town is cool. This card fits like a glove since running Hanweir Garrison was gonna be done anyways. I've only got the Meld off a couple of times, but it makes a impressive board pretty quick. Mostly used it to rebuild after a board wipe.
  • The other specific land worthy of note is Forbidden Orchard . Giving opponents non-flying spirits to hit eachother with is nice since they're incentivized to do so thanks to your commander and even if they don't it's not like said tokens will be problematic to you(unless you give them to a opposing token deck or sacrifice deck which...don't). 5 color lands to smooth the strained mana of this deck is nice too.

What I'm Looking For

Cool utility creatures that you think would fit well in the deck. While I do like style over substance, I would like soooome amount of use for them to be part of the deck. It doesn't need to be a lot, but it does need to be there. For example, in my Meren Spirits deck I currently have Pus Kami but cut Hyalopterous Lemure some time ago(with a heavy heart). While both are horrible creatures, Pus Kami atleast provides some thematic hard removal for spirits beyond card:Rend Soul and helps Soulshift chain. Hyalopterous Lemure is just a horribly statted creature(albeit a humorous one. Might re-add it someday but that's beside the point.) Also worth mentioning that while this deck has a spellshaper subtheme it is not a full spellshaper deck. Thanks for reading.

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88% Casual

Competitive

Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

64 - 0 Rares

12 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.26
Tokens Boar 2/2 G, Copy Clone, Human 1/1 R, Spirit 1/1 C, Treasure, Vampire 1/1 W
Folders Lånte deck, Interesting
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