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This deck focuses on planeswalkers who can defend themselves, bodies who provide card draw or recursion value and answers to common board state problems. Kess comes in mid-late game to provide spell recursion to keep the answers coming and since many of the planeswalkers who can defend themselves have a zombie theme, a Zombie Tribal was added to allow for more synergy and bodies to protect planeswalkers.

This deck works in three phases.

Turn 1-3 The first phase is designed to drop a few early game blockers with value engines attached. Each body should be able to create more bodies or allow for card draw. You will also drop mana rocks during this phase.

Turn 4-5 The second phase is to put out 1-2 planeswalkers to help keep the pressure on. Each planeswalker should help with removing a problem by destroying a creature or by presenting blockers to further help defend their value engines.

Turn 5+ Board wipe. This allows your planeswalkers to continue to grind down your opponent's answers while you draw for more of your own.

Special note: Nearly every spell is designed to allow for repeat value engines, targeted removal to disrupt opponent's combos, or complete board shift spells. Sudden Spoiling and Polymorphist's Jest are excellent examples of ways to disrupt board states and to punish any attacks.

Special Special note: Two lands, Sanctum of Eternity and Riptide Laboratory , along with Darksteel Plate allow Kess to avoid your own board wipes. This helps keep the pressure on as you can recast Kess, Dissident Mage instead of paying the commander tax.

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

56 - 0 Rares

13 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.43
Tokens Construct 1/1 C Token w/ Defender, Copy Clone, Demon 5/5 B, Emblem Chandra, Torch of Defiance, Emblem Liliana, the Last Hope, Emblem Ob Nixilis Reignited, Emblem Ob Nixilis of the Black Oath, Emblem Teferi, Temporal Archmage, Emblem Tezzeret, Artifice Master, Emblem Will Kenrith, Faerie Rogue 1/1 B, Manifest 2/2 C, Spirit 2/2 C, Thopter 1/1 C, Zombie 2/2 B, Zombie Army 0/0 B
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