This deck is part of Marak's collection of Commander decks. To learn more about the philosophy behind this deck design you can check out "Marak's Commander Guide" at

Senior Sram Artifact Man

Voltron Cheerios! Cast Sram, Senior Edificer on Turn 2 and then continue to cast as many Equipments and Auras as possible. The goal is to draw as many cards as possible. For the first few turns don't bother equipping anything to Sram unless it grants Hexproof. Cast mana rocks. Unless there is early spot removal, Sram, Senior Edificer will soon become lethal early game threat.

Once Sram, Senior Edificer gets Hexproof + Indestructible or Totem Armor it's going to be hard to kill him. Once he gets protection from a color or unblockable, opponents will start dying quickly. An early game Helm of Awakening or Semblance Anvil will allow you to start cascading artifacts out and drawing a lot of cards. Sigarda's Aid or Puresteel Paladin in the opening hand will most likely win the game.

Some of included equipments aren't that strong and primarily exist in the deck to help draw into the more powerful equipments. The most important equipments ( aside are the ones that grant Hexproof and then depending the situation: Golem-Skin Gauntlets , Masterwork of Ingenuity , Basilisk Collar , Argentum Armor , Sword of the Animist , Trailblazer's Boots , Sword of Feast and Famine , Sword of Fire and Ice , and Darksteel Plate . You'll also want to have at least one equipment that grants Vigilance.

Flickering Ward provides excellent protection and can be returned and recast to draw a lot of cards. Don't forget how Aetherflux Reservoir math works and be sure to gain a lot of life.

Open the Vaults and Faith's Reward can help you recover from a board wipe. If Sram, Senior Edificer gets completely hated out, Heavenly Blademaster can top deck a win and Monastery Mentor can generate a lot of powerful tokens. Approach of the Second Sun can win games in a few turns if you have enough equipment to keep drawing. Save Comeuppance in case of emergency and with good timing it can used to essentially reverse a loss into a win.


Updates Add


Date added 4 years
Last updated 4 years

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

26 - 0 Rares

27 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.27
Tokens Angel 4/4 W, Monk 1/1 W, Spirit 1/1 W, Wolf 2/2 G
Folders Commander
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