Story Time:

Like so many others, I was first drawn to commander by its beautiful hot mess of creativity, complexity, and craziness. Though I was not a player or collector at the time, I had the opportunity to play with decks that fully embraced this ethic, cobbled together with regard for little more than color identity and smashed into one another over countless beers and countlesser spliffs. After so many dipped toes, I finally dove headfirst into my own deck, building an early version of my beloved Hazezon Muad'Dib: Dune-Inspired EDH with an emphasis on literary flavor.

However, as some old head once said, Life is just a bitch, a bitch is like a ho, hoes want the money, money come and goes, friends turn to foes, foes they be fake, playgroups turn to arms races and become what they hate. Krenko, Ertai, Rashmi, Ramos, Grenzo, Kozilek, Nin... I built and built, tuned and tuned, pimped and pimped. We welcomed proxies into the playgroup and the arms race accelerated further. Even my beloved Hazezon honed his proverbial Crysknife, shedding suboptimal pieces of juicy vorthos flavor in favor of spicy bits of interaction, protection, and synergy.

Eventually, I found myself in an odd position. I had an arsenal of "8 out of 10's," perfect for the honed and creative meta in which I often play (and LOVE, don't get me wrong). However, outside of the normal playgroup, many of my decks seemed out of place: too full of weird lands and fun combos to compete at cEDH tables, but so carefully considered and faithfully reliable to give casual tables a fighting chancr. One deck in particular (immortalized here as Ye Olde Rashmi List), had transformed from a library-stacking, value-building goodstuff deck into a cantripping countermagic machine, and I was growing weary of the look of frustration that it put on my friends' faces. I tried unsuccessfully to sell it outright, then resolved to scrap it for parts and build a deck that wouldn't raise eyebrows at a pod full of precons (save for its shininess, perhaps).

As this Rashmi deck grew spicier, a strange thing was also happening to my Dune-themed Hazezon deck. Unusual lands (and the unusual spells that interact with them) had been slowly taking over the deck. This change was not wholly in conflict with the tone and flavor of the deck, strong as the story of Dune is with themes of Man vs. Nature, but it was indisputably forcing out some of the more classic pieces of allegory, not to mention the core gameplay strategy of token synergy. Furthermore, as the deck gained more attention on this site and as hype for the incoming Dune film mounted, I was getting more and more excellent suggestions for flavorful additions.

This silly Maze's End deck is designed to address all of the above-discussed issues. It is a playground of land-based machinations, built on the bones of Rashmi's 99, but simultaneously relieving pressure from my precious Hazezon list. It packs some powerful (but easily disrupted) combo potential, but it is decidedly powered down in comparison to most of my other decks and is intentionally built to be an appropriate choice for an unknown pod at a Game Store or for playing against new players.

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Casual

82% Competitive

Top Ranked
Date added 2 years
Last updated 4 hours
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.16
Tokens 0/1 Plant, 2/2 Zombie, 1/1 Elemental, 1/1 City's Blessing
Folders Interesting Commander Decks, EDH saved decks unsorted, Transcendental, Rashmi, compare with mine, maybe wanna build, Blarg, Ideas, Deck Ideas, Rashmi, See all 15
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Revision 88 See all

4 hours ago)

+1 Temple Garden main
+1 Rune-Scarred Demon main
-1 Rune-Scarred Demon main
-1 Temple Garden main