Scion and Friends

Commander / EDH LordoftheGrave

SCORE: 10 | 43 COMMENTS | 5594 VIEWS | IN 6 FOLDERS


Prime time is gone —Sept. 19, 2012

Well primeval titan has been banned so super sad face oh well. So i put in his place one Jugan, the Rising Star

Octrate says... #1

You need to slow down on the creatures. You can survive with 4 less land and more mana ramp, sorceries, and instants. Perhaps, Living Death , Damnation , Skyshroud Claim , and more non basic lands. Removal could help a lot. You could also try to protect your general with some counterspells and hexproof artifacts. Shock lands are my suggestion for effective mana generation, but it is ultimately up to you. My biggest and most favored suggestions are either card drawing mechanics, or the Kawigama Shrine cards. Shrines are overwhelming in sunburst commanders and can help a ton.

Overall, drop Druid of the Anima for some alternate ramp... Sol Ring , Birds of Paradise , Thran Dynamo ... Akroma, Angel of Fury doesn't seem to fit. And as good as Skithiryx, the Blight Dragon is, you're not really infectious and he'll make you a target.

At any rate, I really like it so far. Keep deck cycling it for ideas, and hub it. Hubs make them easier for people to find. Good luck, my friend

August 24, 2012 10:16 a.m.

LordoftheGrave says... #2

k thanks for the help

August 24, 2012 12:50 p.m.

ameuser says... #3

Skithiryx, the Blight Dragon works with Moltensteel Dragon for an otk. Here's my take:

Undead Dragon Hordes: Scion Aggro. +1 me! :-)

August 25, 2012 12:49 p.m.

LordoftheGrave says... #4

K thanks for the advice i was going to add Moltensteel Dragon to the i did check out your take on the deck thanks for the help

August 25, 2012 1:04 p.m.

LordoftheGrave says... #5

insert deck after "to the"

August 25, 2012 1:06 p.m.

ameuser says... #6

Sweet! Hope I helped :-). Ramp, card draw/advantage, and mana rocks are important in commander in general.

August 25, 2012 4:24 p.m.

LordoftheGrave says... #7

just played tested it and i was able to bring out Scion on turn 5 thanks for the advice on the mana ramp it really does come in handy

August 25, 2012 5:13 p.m.

LordGoggles says... #8

There's some things in there that I think you should question if you want to keep it or not, mostly Broodmate Dragon . It's good, but not that good.

Consecrated Sphinx is perfect for card advantage, but that's pretty much the only thing in there that does this. I'd look around to try and find some other ways to draw cards, especially early game.

Land ramp is KEY in this deck. I'd research a bit to find how to get down many a land as fast as possible. I'd suggest Oracle of Mul Daya for a start.

I noticed a lot of nice graveyard play in this deck too. If you want to center it more on that, I'd say toss in some Buried Alive and other things of the like. Exhume is like a one-creature-only Living Death .

Maelstrom Nexus . Why? Cascade. That's why.

August 26, 2012 12:49 a.m.

LordGoggles says... #9

Also, pay attention to your mana distribution!

August 26, 2012 12:49 a.m.

thanks for the advice

August 26, 2012 1:58 a.m.

Octrate says... #11

Honden of Cleansing Fire , Honden of Seeing Winds , card:Honden of Night's Reach, Honden of Infinite Rage , and card:Honden of Life's Web

August 26, 2012 11:37 a.m.

i think u want em to use the shrines

August 26, 2012 1:11 p.m.

For those asking i am under heavy edit and working on mana base

August 26, 2012 9:53 p.m.

Octrate says... #14

You may still want to cut the creatures down slightly. I'm not seeing much use for Urabrask the Hidden and Gravedigger . Investing in some spell recursion could be useful, as well as tutor spells. You'll probably only need to fetch Dragon Tyrant with your commander, so try to make the deck take an approach of controlling the board and such. As for the Sarkhans, they are flavorful, but hardly useful.

Side note: Consider card:Yawgmoth's Will, Reminisce , and/or card:Debtors' Knell for powerful recurssion

August 28, 2012 8:12 a.m.

Octrate says... #15

Oh, and card:Volrath's Stronghold

August 28, 2012 8:13 a.m.

Octrate says... #16

Grim Tutor is meh.Vampiric Tutor is more expensive, but more awesome.

The Ravnica bounce lands are cool, but considering many of your lands come in tapped, it might slow you down. Temple of the False God is a cheap land that would be useful in here.

September 1, 2012 12:39 p.m.

LordGoggles says... #17

Mana distribution looking a LOT better, good job!

September 1, 2012 11:58 p.m.

Dandelo says... #18

September 2, 2012 3:34 a.m.

OMG i forgot about Crucible of Fire for the longest time i was gonna put that in here i don't know why I haven't thanks man for reminding me i knew i was missing something thanks man

September 2, 2012 11:52 a.m.

cuban_medic says... #20

I have a deck scion's army that i made under a different account check it out for some great ideas. Pay no attention to the land baseas its taken me 3 long years to build it to that and you dont need the base i have yet.

September 2, 2012 12:29 p.m.

zandl says... #21

September 4, 2012 2:54 a.m.

Xinofos says... #22

Have you considered Sarkhan the Mad and/or Sarkhan Vol at all?

Also, if you are in need of more lands, you can try Fertile Ground or Darksteel Ingot

+1

Check out my deck if you like. :)

http://tappedout.net/mtg-decks/dragon-command/

September 4, 2012 4:25 a.m.

Moo says... #23

Are you interested in Infinite Combos?

Curiosity / Ophidian Eye + Niv-Mizzet, the Firemind = Infinite draw and Damage

It's ridiculously easy to pull off in this deck, too.

September 7, 2012 10:22 a.m.

Yes i am interested in infinite combos thanks gonna do some rethinking a few things i will keep the suggestions you made in mind thanks

September 7, 2012 4:12 p.m.

Why does nothing work with standard?? +(

September 8, 2012 12:47 p.m.