This deck is centered around going wide and hitting hard. With our commander out we should be able to push through damage or trade up 90% of the time barring any first strike or double strike shenanigans and our commander makes removing our creatures very tricky with her untap ability and the static of giving our untapped creatures hexproof it's going to be very entertaining. Also, we're including things like Springleaf Drum and Smuggler's Copter to retap our creatures if anyone tries to do anything sneaky during combat - this will likely result in a lot of 2 for 1s.

We're mono green so of course Craterhoof Behemoth will be our pay off. However, if that's a bit too rich for your blood Decimator of the Provinces or End-Raze Forerunners make acceptable stand ins. Also, if we have 5 creatures + our commander with Fynn, the Fangbearer theres a good chance we'll take someone out


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55% Casual

45% Competitive

Top Ranked
Date added 1 month
Last updated 1 week

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 4 Mythic Rares

38 - 2 Rares

18 - 1 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.73
Tokens 2/2 G Token Creature Cat, Beast 3/3 G, City's Blessing, Copy Clone, Copy Clone, Insect 1/1 G, Saproling 1/1 G, Spider 1/2 G, Spider 1/2 G
Folders Mono Green, Deck Inspiration
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Revision 1 See all

1 month ago)

+1 Allosaurus Shepherd main
+1 Ancient Tomb main
+1 Arasta of the Endless Web side
+1 Arbor Elf main
+1 Ashaya, Soul of the Wild main
+1 Beast Whisperer main
+1 Beast Within main
+1 Boreal Druid main
+1 Bow of Nylea main
+1 Castle Garenbrig main
+1 Chord of Calling main
+1 Circle of Dreams Druid main
+1 Destiny Spinner main
+1 Dolmen Gate main
+1 Dryad Arbor main
+1 Duskwatch Recruiter  Flip main
+1 Eldritch Evolution main
+1 Elvish Mystic main
+1 Esika's Chariot main
+1 Eternal Witness main
and 70 other change(s)