My take on Sarulf CMC might be high, but we run most green ramp spells and the high cost cards are mostly finishers. Since Sarulf exiles all nonland permenants i want to run land creatures or land animator spells to finish of empty boards and want to keep my permenant count as low as possible. This is the first draft, so no playtesting yet. I intend to up the permenant count depending of how the deck plays into my meta. The plan: Ramp hard kill stuff and smash face protect my commander and make him big I think no haste is okay, since he might need a turncycle to grow. And i will have enough ramp to recast him if necessary. Otherwise animate all lands and finish that way.

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96% Casual

Competitive

Revision 1 See all

(1 year ago)

+16 Forest main
+1 Merciless Executioner main
+1 Oblivion Stone main
+1 Plaguecrafter main
+10 Swamp main
Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

34 - 0 Rares

15 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens City's Blessing, Emblem Nissa, Who Shakes the World
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