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I take you back to pre July 17, 2009 when Rule 300.3 read "When a phase ends (but not a step), any unused mana left in a player's mana pool is lost. That player loses 1 life for each one mana lost this way. This is called mana burn. Mana burn is loss of life, not damage, so it can't be prevented or altered by effects that affect damage. This game action doesn't use the stack. (See rule 406, "Mana Abilities.")"

The main idea of the deck is to gift your opponents with lots of mana then punish them for not using it. As a protection from them being able to use it we also have plenty of Group Slug effects to hit them for using the mana. As a fun side theme I have used 1/1 generation as a mana sink for all the mana we will be getting. We can then use those 1/1 for card draw with The Scorpion God or Skullclamp. I have rounded out the 99 with a few cards to untap Yurlok of Scorch Thrash as well as protect him.

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47% Casual

53% Competitive

Top Ranked
Date added 3 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 1 Mythic Rares

57 - 4 Rares

15 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Beast 3/3 G, Dragon 1/1 RG, Insect 1/1 G, Saproling 1/1 G
Folders Commander
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