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Rotwidow Pack's Sticky Web

Pauper EDH BG (Golgari)

Scarecrow1779


Maybeboard


This is a late-game-focused deck that looks to survive the early game with the high toughness of your spiders. It will kill the table with multiple activations of the commander's ability.

Setting up for the kill is extremely easy and reliable, but mana intensive. I'm not sure yet if the best strategy is to use the ability as soon as you have 5 mana or if you should wait til you have an extra spider or two in play to take bigger chunks out of life totals. I have found the cycling creatures to be outstanding for reliably giving you grave fodder for Rotwidow while still keeping your hand full. Cycling also lets you almost entirely avoid grave hate by discarding and exiling a creature in the same turn. My first draft of the deck had too much self-mill because I didn't realize how reliable the cycling creatures would be. The self-mill style of grave filling is also more vulnerable to grave hate, whereas you can hold a cycling creature in your hand until right before you need to exile it with Rotwidow. Even after removing a few of the self-mill effects to make room for more ramp, I still have 32 ways to get creatures into my graveyard.

I'd like to note the morph creatures in the deck, because they serve as great spell replacements. We have two that serve as artifact and enchantment destruction and one that serves as creature destruction. Yes, they're expensive, but being on a body gives us valuable chump blockers so we can keep our spiders alive. They also increase the creature count in the deck so our self-mill effects are more likely to put creatures in the yard for the commander's ability.

Unfortunately, this deck's very obvious game plan means everyone knows almost exactly when they can relax and when it's time to focus you down. Things like Moment's Peace or a spider equiped with Moldervine Cloak are probably your best bets for buying time. Waiting to activate til the end of your opponents' turns will also help make you seem less threatening and surprise some people with bursts of damage. Getting to 10 mana available also probably means you instantly kill at least one player and can finish everyone else off next turn.

The deck's big weaknesses are voltron decks that can consistently make the commander unblockable, board wipes like Pestilence and Crypt Rats, and decks with repeatable removal that can force you to recast Rotwidow too many times (because each time, it's usually a whole turn of momentum lost).

I think there's room for a combat focused variant of this deck with Ivy Lane Denizen and pump spells like Desperate Charge that let you use your large number of creatures to get the kill. Unfortunately, I don't think that version will be as competitive, just because of how slow the deck already is to build up its board.

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Date added 4 years
Last updated 4 years
Legality

This deck is Pauper EDH legal.

Cards 100
Avg. CMC 3.27
Tokens Enchantment Spider 1/3 G Token, Morph 2/2 C, Spider 1/2 G, Spider 2/4 B
Folders Pauper EDH
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