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Intro

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This deck uses Rosheen and some combo cards for dropping big Hydras. While it makes use of most types of X spells, it specifically avoids burn spells with the exception of Electrodominance. Because this deck relies on a lot of X spells, specifically X creature spells, it specifically does not run the typical Genesis style cards. Finally, the deck relies on making creatures unblockable or giving them trample to get damage through.

Use typical ramp to get Rosheen Meanderer out early. The earlier you can get Unbound Flourishing and/or Gargos, Vicious Watcher out the better, so save Worldly Tutor for Gargos or possibly Nyxbloom Ancient.

Use Imperial Recruiter to get Selvala, Heart of the Wilds or Somberwald Sage. These will help amplify dropping your Hydras.

Use Sylvan Scrying to grab Diamond Valley, Kessig Wolf Run or Skarrg, the Rage Pits.

This decks wants Rhythm of the Wild or Urabrask the Hidden on the battlefield early or Anger into the graveyard.

For ensuring your creatures get trample, there's Nylea, God of the Hunt, Brawn, and Primal Rage.

The only real combos in this deck are taking advantage of having creatures with big power and toughness:

With Zendikar Resurgent out you can finish at least one player with Electrodominance.

Having Xenagos, God of Revels out is great when you already have at least one big beatstick out: attack at least one player with one/two big creatures and sneak in another kill with Fling or Soulblast.

This deck can be slow and is susceptible to removal. The one consistent issue I run into is I find myself wanting to use all my mana to drop one big creature a turn. I find it's best to avoid this and instead to drop at least two. It's also vulnerable to flying creature.

Finally, this deck works focusing down one player at a time but has difficulty finishing multiple players at once. See below for ideas on how to improve that.

To help kill more players at once:

and the following cards could be used to combo with Electrodominance:

or we can add more X burn spells, although most Rosheen decks seem to rely on burn:

There's always Disrupt Decorum to open up swinging at multiple players.

Warstorm Surge might seem like an obvious choice but seems like it would be slow.

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91% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

34 - 0 Rares

18 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.17
Tokens Beast 3/3 G, Morph 2/2 C, Snake 1/1 G, Wurm 6/6 G, Wurm */* G
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