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Enchantment (1)

Creature (2)


Werewolves are a tough game to play because they are so hard to keep flipped, but are also really fun. I have Immerwolf and Geier Reach Bandit   in to help keep the humans in werewolf mode.

The game needs to be in control by turn 3 and near end over the next 4-5 turns. With this deck, I'm going for overwhelming the board. Get as much out and attacking as soon as possible. There are a lot of creatures with low CMC to support this play type. Also, the regeneration of Full Moon's Rise will keep the creature count from getting too low as you are being aggressive. No saving the deck against flyers. Just win as quick as possible. If you get creatures out immediately and attack each turn, they will lose the flyers by defending or hopefully can't keep up with the damage you are doing to them.

Between Mayor of Avabruck  , Howlpack Resurgence, Full Moon's Rise, and Immerwolf, all werewolves should begin to start dealing out some serious damage. Moonmist will make blocking or attacking heavily favor yourself every time and it is cheap to play. Being it is a staple, opponents will know you have it and regretfully make their decisions. Also note that the constant +1/+1 cards should handle nicely with the enchantments giving trample.

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Date added 3 years
Last updated 3 months
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

14 - 0 Rares

16 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.50
Tokens Wolf 2/2 G
Folders decks i like
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