Riku Builds a Nuke (Competitive EDH)

Commander / EDH debook454

SCORE: 6 | 9 COMMENTS | 5720 VIEWS | IN 2 FOLDERS


Efficient and powerful card advantage —Dec. 6, 2016

EDIT: this is pretty ok at this point I believe

I have a problem with the way I'm trying to draw cards. I want efficient card draw spells I can cast early game for low mana, and I need to be able to win when I go infinite. The first competitive iteration of this deck had no small draw spells, the cheapest where Concentrate and Fact or Fiction at 4 mana. There where also a lot of cards that tutored lands to thin my deck, and there where 7 powerful draw spells in the deck. When I go infinite, the first thing I do is cast riku, then copy a draw spell. That went through about the top 6~14 cards of my deck and put in my hand either another draw spell, or a win con. This was a great way to end the game once I went infinite, But it was too slow. So now I've added things like Brainstorm that aren't as powerful, but are efficient enough to cast before I combo to get me to the combos. However, now when I combo I'm having trouble winning on the spot.

TLDR; I need to increase the power of my draw spells while maintaining efficiency so I can both get to my combo, and win after I go infinite.

ALSO if the draw spells aren't instant speed, it is very difficult to cast them at a competitive table where someone will try to win the moment you tap out to cast your sorcery speed draw spell.