If you hate side-boarding between matches, this deck is for you.
Madcap Experiment
combos into
Platinum Emperion
. We can have this down fairly reliably by turn 2 or 3. A turn 2
Blood Moon
followed by a turn 3
Platinum Emperion
is probably our best opening, and locks out most decks from the game.
Tooth and Nail
combos into
Emrakul, the Aeons Torn
and
Xenagos, God of Revels
to swing for 30 flying haste.
Karn, the Great Creator
is just a stupid good card that should not have been printed. It gives us access to a 15 card side board and an artifact to answer any situation. I mean, just look at all the stuff we can do from our board. The best part is that we can have access to all these situational artifacts, while technically still only running
Platinum Emperion
as the only artifact in our deck so the
Madcap Experiment
combo still works.
Mycosynth Lattice
+
Karn, the Great Creator
locks the opponent out of the game entirely. It turns all permanents into artifacts, including their lands. Since tapping a land for mana is an activated ability, and their lands are artifacts, they cannot tap their lands for mana.
Relic of Progenitus
is not only good graveyard hate, it also lets us exile artifact cards from our graveyard that our opponents may have destroyed or counterspelled, like
Mycosynth Lattice
then return them to our hand via Karn's -2.
Darksteel Forge
turns
Platinum Emperion
,
Platinum Angel
, and
Ensnaring Bridge
into pretty hard locks to breaks.
Loxodon Warhammer
gives us a way to give
Platinum Emperion
trample and lifelink, which can be relevant for decks that go wide.
The game plan is to ramp and stall, using
Lightning Bolt
,
Blood Moon
,
Platinum Emperion
, Chandra, and Karn's toolbox. Emperion dodges most of Modern's main deck removal, and even a lot of the side board removal that people run. It dodges
Fatal Push
,
Dismember
and
Lightning Bolt
, making
Path to Exile
our biggest weakness. If we aren't running into combo pieces, we easily ramp into the kinds of mana needed to hard cast Emrakul and Emperion.