Theme: spell spell copy copy!!

I chose to avoid Izzet spellslinging / storm builds since those are too generic. And too blue. This is sort of like a Temur Riku spellslinging deck that really wants to cast Villainous Wealth. Although, in my meta, Thrasios, Triton Hero and Vial Smasher the Fierce don't seem to have the negative reputation of Riku of Two Reflections, and are able to be played early along with not being required for the deck to function. In this deck Thrasios is a great mana sink that helps ramp and draw cards at any point in the game.

It's Standard Temur Reclamation meets Pioneer Lotus Breach, although the first version of this deck was made before either existed.

Win cons: getting lots of mana--without going infinite--and copying Villainous Wealth or Explosion. Time Warp and Spelltwine make good endgame copy targets as well.

Big mana generators: Mana Geyser, Turnabout, and Rude Awakening--and Frantic Search and Pore Over the Pages help as well. These, combined with spell copy and recursion effects, are what allow me to go off where I can get into a finite loop of casting and copying and recasting spells to generate more and more mana. The mana can be used directly to cast one of my win cons, or to activate Thrasios repeatedly to keep the loop going or to dig for a win con.

This deck will also love to cast spells on other people's turns--with instants or flash enablers--along with commandeering other people's cool spells (with my copy spells or with Mind's Dilation or Spelltwine).

It might look a little light on ramp with only 7 cards dedicated to that section, but Primal Amulet  and Thrasios ramp, cards like Seedborn Muse or Wilderness Reclamation multiply mana as long as they are on the field, and I wouldn't hesitate to copy other people's ramp spells with my copy spells early in the game because of my ability to recur spells from the graveyard. The enablers Training Grounds and Biomancer's Familiar feel like ramp as well.

Fun synergies:

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

55 - 0 Rares

15 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens Lizard 8/8 R, Plant 0/2 G, Spider 1/2 G
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