Maybeboard


This deck holds a special place in my heart. It was one of the first decks I truly built from the ground up and got me excited about Green, a color which I didn't like for most of my time playing MTG. (I now have about 6 mono-Green decks of varying strategies).

That being said, I do realize the drawbacks of this deck. I play in a semi to full fledged competitive environment and mono-Green just doesn't always cut it. Additionally, I've limited my creature choices to only legendary creatures, and only included non-legendary cards where I thought I really needed them (ramp and protection mostly).

I know this deck won't be able to outpace many of the decks in my meta (Elfball, Scion of the Ur-Dragon, Brago Stax, Teysa Combo, etc.) but basically what I am trying to do is make the best version of this deck possible, within the previously mentioned perameters: - No non-Legendary creatures (unless you can really convince me there is one absolutely worth running and "ruining" the flavor of the deck) - Only non-legendary cards that are absolutely necessary for the deck to function

My goal is to simply make big mana, get a big board, and swing with big power. This is usually accomplished with Kamahl, Fist of Krosa and mana, but I've used Omnath, Locus of Mana and Dragon Throne of Tarkir to accomplish the same thing.

I am considering running at least one extra turn card Gonti's Aether Heart . In the event I get a large Genesis Wave or Kamahl's Druidic Vow (I run a good amount of not just artifacts but legendary artifacts), I can potentially get a second turn and hopefully swing with everything else I got from the GW or KDV to hopefully finish out the game.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

33 - 0 Rares

17 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 4.20
Tokens Ashaya, the Awoken World, Beast 3/3 G, Clue, Wurm */* G
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