Rev 13:18

Commander / EDH reversemermaid

SCORE: 196 | 115 COMMENTS | 143993 VIEWS | IN 148 FOLDERS


10th Update, embracing the meme life —Dec. 20, 2018

-Aetherflux Reservoir
-Past in Flames
-Thoughtseize

+Mnemonic Betrayal
+Thousand-Year Storm
+Remand

Let's just first deal with the real swap here, PiF for Meme Betrayal. MB is pretty much a second copy of Yawgmoth's Will and even though it doesn't let you recycle your own cards the same way YawgWin does it's still a 1 card wincon that doesn't care if your own YawgWin gets binned. The card is disgusting (and maybe a bit meta-dependant, but if anyone is playing anything good then MB over PiF)

Reservoir is out for Thousand-Year Storm because the lines are funny, read about them here https://www.reddit.com/r/CompetitiveEDH/comments/9o6li8/bonus_roundthousandyear_storm_lines/
If you can't handle the spice, keep playing Reservoir. Thoughtseize for Remand is a concession to the 1KYS lines, Remand with Timetwister allows for a second way to make infinite whatevers if something happens to Unsubstantiate.

Barbola says... #1

Hi there, I am playing a variant of Jeleva storm somewhere between yours and Moxnix's versions. I run Paradox Engine in all 3 of my storm decks (others being Kess and Tainted Zur). I found what you said in the comments about Engine being a win-more card kind of untrue. Almost every gamenight I play, I find myself in a situation where I have 5-6 mana, have ad nauseum or some other gas in hand, but certain that I would whiff without producing more mana. Since on a bare ad naus, there is a chance of whiffing, especially on a main phase with 1-2 mana left, in a really fast meta, I have played paradox engine first, then net a bunch of mana with any small spells, which is enough for the ad naus, which then just guarantees you the win. In short, I think paradox engine is changing the storm gameplan from a grindier into a more up and go mode, since once you slam it on and have access to gas cards, you're basically unstoppable. Also, it makes grixis storm a bit more whiff-resistant mana-wise. It's almost always in my intuition piles when I have access to yawgwin (you shouldn't play it if you dont).

August 2, 2018 11 p.m.

TheZodiac666 says... #2

Hi there, first off kudos to you and this deck as it has been my go to for the past few months. I just wanted to hear your thoughts on Mission Briefing from Guilds of Ravnica? Is it good enough to find a place in the deck or like snapcaster does it just not make the cut? How about for a more budget version?

September 16, 2018 1:39 p.m.

Limejuice says... #3

This is in regards to your 'sEDH is dead'.

Prehaps this questions proves a point your making but what is sEDH?

September 28, 2018 12:51 p.m.

Kross33 says... #4

Hi, are Isochron Scepter combos not worth playing anymore? I see a lot of list cutting it even though it compliments Sensei's Divining Top and list that play Aetherflux Reservoir ?

October 31, 2018 4:37 a.m.

Okay so I'm new to cEDH and I was wondering why this is even a storm deck? Isn't it always easier to tutor for doomsday and go for that? It just seems like doomsday is one tutor away whereas aetherflux is a tutor and lots of rituals away.

December 12, 2018 2:26 a.m.

reversemermaid says... #6

Snapcaster isn't worth it and an identical effect with a more restrictive mana cost is just as not worth it. At 1U I could concider it since it would get discouted by Baral and Helm + the surveil is nice but in a deck/format with Ring & Crypt UU is too restrictive.

sEDH -> the s stands for slowplay. Compmemetive players are among the slowest players in any format or game I've ever seen and I just kind of got burnt out from the entire thing, hence the cheeky comment.

Isochron Scepter is after playing with it a lot more not worth it because it's such a dead card by itself anyway and not having it be a 2-card combo hurts its early win potential. It only got assembled after a mass draw in which case if you drew Dramatic Reversal using it as a ritual wins the game anyway because it's just that strong of a ritual, or in a really long game. Planning for games that go for long enough that the additional wincon value of the stick is worth it is not really a good move, even on the surface a lot worse cards like Future Sight and Bonus Round do that role better even though they are not as simple and braindead as Isochron/Reversal.

Doomsday requires BBB1U + 2 islands in play and a 1 cantrip in hand to win usually, naturally there's lots of variance in the combos you can do but it's not trivial that you have the requirements for the combo.

December 12, 2018 5:44 p.m.