Sideboard


Maybeboard


Welcome to the Soul Kitchen!

1. You like Soulflayer-esque decks, stacking abilities

  1. You like to hate on graveyard/dying strategies

  2. You like to get in there Voltron-style

  3. You like to imprison the souls of the damned and feed on their essence

  4. You like green vampires

  • You like durdle until you can pull off an infinite combo

  • You like to play solitaire by yourself in your MTG games

  • You like aristocrats-style decks (Rayami eats death triggers for dessert!)

  • You like creatures to stay on the battlefield

  • You don't like green vampires

  • Rayami's Soul Food took a poll and found their most flavorful, customers' favorites to be:

    1. Indestructible
    2. Hexproof
    3. Vigilance
    4. Lifelink
    5. Haste

    Hexproof and Indestructible are first priority. Make Rayami untouchable so he can maintain board presence and help dying creatures pass into the afterlife. (Read: Into the Soup)

    After some play testing, I've realized you'll want vigilance and lifelink next. Because when you have an indestructible hexproof commander, people will start trying to sack you in order to take out your creature. The target on your head grows bigger with each ability Rayami absorbs. Vigilance (and deathtouch/reach/flying) helps deter attacks in your direction and lifelink helps you race.

    Protection adds resilience, but not against board wipes.

    Pick your Protection flavor:

    Protection from white

    Protection from red

    Protection from lands

    Protection from artifacts

    Protection from instants

    Protection from Humans

    Protection from Zombies?

    Protection from Beasts

    Protection from snow

    Indestructible, of course, negates destruction from Spreading Plague, Damnation, or Pernicious Deed.

    Protection from Black will prevent damage that would be done to your commander by Pestilence. Also noteworthy, is because Rayami survives these cards, you should be able to keep this enchantment on the battlefield. (Last Laugh is a bit of a non-bo, since Rayami cancels out Last Laugh's death trigger)

    If you can stick and defend Tamiyo, Collector of Tales, your opponents can't make you sacrifice Rayami. With Hexproof, Indestructible, and Tamiyo, the only way your opponents can deal with Rayami will be mass bounce (such as Cyclonic Rift), mass exile (such as Merciless Eviction), or mass negative toughness.

    In response to destroy spells, don't forget to sacrifice a creature (if possible) to give Rayami the protection he needs to survive. Because Rayami's first ability is a static replacement effect, no one gets a chance to respond to the creature being exiled with a blood counter on it. The Stack is (usually) your friend!

    You craft your own ingredients with tutors and with sacrifice outlets - preferably repeatable and instant-speed - such as Greater Good, Phyrexian Altar, and kin. Ideally you'll have such a sacrifice outlet before planting Rayami so you can respond to your opponents' (feeble) attempts to uproot the First of the Fallen.
    The soup empowers Rayami, and the bigger the net the larger the catch! Help masses of creatures join the soup party with cards like Pestilence, Last Laugh, Spreading Plague, and Vile Consumption.
    Because all Rayami commander players or clone effect players each see all exiled cards with blood counters on them, you'll need to race to kill your opponent!

    In particular, Volrath, the Shapestealer is a hefty threat. However, once you have hexproof or protection from blue, black, or green, your opponents' Volraths can no longer target Rayami.

    Upon the release of M21, commanders will now die or be exiled, and then you can move the commander into the command zone.

    Previously, Ikoria didn't bring too much to the table (other than ability counters, which helps you and the rest of the table keep track of Rayami's current suite of abilities.) Now, we can take advantage of the Mutate ability on Rayami. If Rayami somehow dies, or you sacrifice him, all your mutated creatures can be exiled with a blood counter to empower Rayami's soul soup!

    If you can exile each of these creatures from your own deck with a blood counter on them, you get a gold star for the game!

    Bontu the Glorified = Menace, Indestructible

    Invisible Stalker = Hexproof

    Vampire Nighthawk = Flying, Lifelink, Deathtouch

    Ramunap Hydra = Vigilance, Reach, Trample

    Mistcutter Hydra = Haste, Protection from Blue

    Phyrexian Crusader = First Strike, Protection from White, Protection from Red

    Great Sable Stag = Protection from Blue, Protection from Black

    Blightbeetle = Protection from Green

    Please feel free to suggest and discuss, and +1 if you like what you see!

    *Cards in the sideboard need to be tested once I acquire them.

    Suggestions

    Updates Add

    With the advent of M21, Rayami can now exile himself with a blood counter instead of going to the graveyard if he would die. This means creatures mutated onto Rayami will also be exiled with a blood counter. Then you can move Rayami to the command zone.

    Previously, mutated creatures would be redirected to the command zone instead of into exile, so they were fairly worthless to us. With all the hexproof and indestructible creatures we're running, we have plenty of great mutate targets.

    Benefits of mutating onto Rayami are increased power/toughness.

    We do have to remove protection from blue, green, and black, and from multicolor.

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    Date added 4 years
    Last updated 2 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    8 - 4 Mythic Rares

    41 - 15 Rares

    25 - 10 Uncommons

    14 - 2 Commons

    Cards 100
    Avg. CMC 3.60
    Tokens Beast 3/3 G, Manifest 2/2 C, Morph 2/2 C, Plant 0/2 G, Spirit 2/2 C
    Folders Soul soup checklist
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