Sideboard

Instant (2)

Enchantment (2)

Planeswalker (1)


Maybeboard

Enchantment (2)

Instant (1)


22 Counterspells. No dorks. 14 Ramp (2 land, 2 sorcery, 7 rocks, 3 enchantments).

We want to grind the game to an absolute crawl. Slam a turn 2-3 Rashmi if you can do it safely. Slowly accrue advantage by countering card draw engines, and destroying obviously important pieces.

Polymorph our Rashmi around turn 5 or later, if you havent found ETI yet, and have enough mana to battle and keep control. Recast Rashmi eventually. Now you are effectively immortal. You will draw into ETI eventually, and can then end the game with Nexus of Fate loops.

I always found that Rashmi lacked a transitional increase in power from mid into lategame, aside from ramping and continuing to ramp for ETI. With an easily tutorable mid-game plan with an already confluent with the Rashmi+Cursed Totem core that many love, this build can be effective at forcing through wins in dork/NMP metas.

Intuition for ETI, Nexus, Polymorph

Extra turn probably reshuffles, you'll likely get Nezahal. If done with reclaim/blue fetch on the field, have a hayday of value on your next turn. Cast Nexus/ETI, Reclaim Morph; alternatively, Cast Morph, reclaiming ETI (ensuring long game win).

You MUST take a good long while hand sculpting so you can force through one of these styles of interactions to push through insurmountable advantage. Use your weakest forms of interaction when at all possible. Do not exhaust your hand, and do not fight a counterspell war that isnt over games winning and losing without Nezahal on the field. We chip people away over time.

Random Note: Kenrith's Transformation is OP against NMP

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Casual

100% Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 1 Mythic Rares

29 - 1 Rares

21 - 3 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.23
Tokens Ape 3/3 G, Bird 2/2 U, Elk 3/3 G, Food, Frog Lizard 3/3 G, Manifest 2/2 C
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