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Rashmi & Nissa Navigate to a Tropical Island

Commander / EDH Combo GU (Simic) Infinite Combo Lands Ramp

princeLaharl


Maybeboard


I took apart my previous Rashmi build, which focused on countermagic, control and flash to abuse her "mini-cascade" triggers. I disliked it because it relied too heavily on my commander being in play and thus didn't have as much ramp/wincons to rely on.

The deck now focuses heavily on landfall ramp to reach the top of the curve and deploy our favorite bombs ASAP: Tooth and Nail, Finale of Revelation, Finale of Devastation, Expropriate, Avenger of Zendikar, Craterhoof Behemoth, Kamahl, Fist of Krosa and the Deadeye Navigator + Peregrine Drake or Palinchron infinite mana combo.

The deck is built in such a way as to use the infinite mana combos for the primary winnning conditions and still be able to work if these are somehow removed and/or disabled.

You want to prioritize the aseembly of any of these loops:

Peregrine Drake + Deadeye Navigator = infinite mana + infinite etb triggers.

Palinchron+ Deadeye Navigator = same as with the drake.

Eternal Witness + Ghostly Flicker + either Peregrine Drake or Palinchron = infinite mana + infinite etb triggers. Although this is a 3-card combo, Ghostly Flicker is the closest redundacy we have access to for Deadeye Navigator. Also, the instant can be in the graveyard and then recurred when you cast Eternal Witness, asuming you have at least six mana for both spells.

The infinite etb triggers are super important in this deck because thats how you eventually draw and play your entire library.

With infinite etbs:

Coiling Oracle draws you your entire deck + puts all lands into play.

Eternal Witness recurs your entire graveyard. Especially, it can infinitely recur Time Warp.

Oracle of Mul Daya can play all lands in your deck/hand since her additional land play for the turn is resetted after each flicker.

Azusa, Lost but Seeking does the same as the Oracle.

Ramunap Excavator + Springbloom Druid + either Oracle of Mul Daya or Azusa, Lost but Seeking can produce infinite landfall triggers (not limited to the amount of lands in your deck).

I considered replacing Sylvan Ranger with Elvish Visionary just to have redundancy on the Coiling Oracle etb. However, ramp is a priority in the early game over simple card-draw. The deck doesn't run that many lands, so you need to secure the ramp or at least the consecutive land drops in the first 4 turns of the game, when you are most vulnearble to be lagging behind. In any case, the "draw your deck" feat can also be accomplished by doing infinite turns with our commander, Rashmi, being in play. She triggers card-draw once per turn, so infinite turns means infinite draw. Obviously, you don't want to deck yourself out, so be sure to do it just enough times to win and not actually infinitely. Finale of Revelation can reset your deck only once since it exiles itself. Even easier and safer is to assemble an infinite landfall loop alongsides our alternate commander: Tatyova, Benthic Druid for the infinite card draw + infinite lifegain.

The flexibility of this deck allows you to play aggressively without having to search for or save up the key combo pieces. They are recurrible, tutorable, synergistic and individually powerful anyway. These are not isolated cards that become dead outside their respective loops. They actually interact pretty well with most of the deck.

The landfall suite consists of Lotus Cobra, Rampaging Baloths, Tatyova, Benthic Druid, Roil Elemental, Avenger of Zendikar, Tireless Tracker and Nissa, Vital Force's emblem. I included all the fetch lands, even the cheap ones that come into play tapped, just to maximize the value yielded from landfall effects. We also have Oracle of Mul Daya and Azusa, Lost but Seeking to further ramp and trigger effects. These work especially well in conjunction with Sylvan Library and our other card-drawing effects.

If the infinite mana/infinite etb loop fails, is disabled or just doesn't work, you can always smash face with pumped-up tokens the classic way: Avenger of Zendikar and/or Rampaging Baloths + Craterhoof Behemoth and/or Finale of Devastation.

Remember that Spellseeker is fantastic at searching for both our Finale spells, which are often the winning conditions of this deck. If you fetch Deadeye Navigator + Peregrine Drake with Tooth and Nail, you can dump infinite mana on Kamahl, Fist of Krosa or either of the finales. The blue one can let you draw and play your deck with initiate mana.

Finally, after a lot of playtesting, I decided to take out Vedalken Orrery, Leyline of Anticipation and Seedborn Muse. I've found that they often require too much setup and are not that impactful, anyway.

I currently own 14 complete Commander decks, including 2 cEDH builds, and this one (which is mostly casual) is by FAR my favorite, most fun one to play with!

Comments and suggestions are very welcome!

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Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

30 - 0 Rares

17 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Ape 3/3 G, Ashaya, the Awoken World, Beast 3/3 G, Beast 4/4 G, Boar 2/2 G, Clue, Elemental 5/3 G, Emblem Nissa, Vital Force, Emblem Nissa, Who Shakes the World, Frog Lizard 3/3 G, Manifest 2/2 C, Plant 0/1 G
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