pie chart

Ramos, Tools and Toys.

Commander / EDH

CorpseJackBunny


This deck is primarily built on small synergies between various card packages and Ramos, Dragon Engine. Some of them are more important than others, and the deck has a heavy reliance on planeswalkers to generate advantage, stabilize or win the game. Rashmi and the cascade creatures are very important because cascade causes multiple two or three color spells to be cast consecutively. At it's best Maelstrom Wanderer can put ten tokens on Ramos by the time he resolves, but one cascade resolution will usually put the five necessary tokens onto Ramos for him to activate. The dragon package is mostly in the deck for flavor and variety, but if you pull Scion of the Ur-Dragon you can have some pretty crazy turns.

For ramp the deck uses several exploration effects and all ten Ravnica lands to fix and generate plenty of mana. To go REALLY fast the deck needs to get Amulet of Vigor or Sol Ring, and Trinket Mage makes getting at least one fairly consistent. Selvala, Rites, and Kynaios are good but very group hug so if that isn't your thing any other ramp should do.

For control Duneblast and All is Dust clear the board and both miss Ramos. All is dust can get a little sketchy, and will remove your planeswalkers, but is one of the only cards that will remove an enemy board with a lot of protection.

Finally the deck uses a lot of charms. They provide utility and two-three counters for Ramos. Obviously they provide diminishing returns in large pods so if you always play with four or greater players then consider dropping them for wider control, different forms of recursion, infinite's, and bigger finishers.

Pros: -Fun -The Charms and 'Walkers give you plenty of flexibility and disruptive effects to choose from and you feel smart using them. -"Big" combo turns with Ramos. You will get to lay down four walkers in a turn in some cases and all of your cards cascade into each other in a very satisfying way. Sometimes with the actual cascade mechanic.

Cons: -Fighting control in smaller pods is very not fun. Really, who plays control in EDH? Buttheads, that's who. -It is definitely a tempo deck. In Commander. -No really big finishers, or infinite's to fish for and cheese a win when you're down. If that is your thing then put em' in, but I am stubborn and don't want to.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

95% Casual

Competitive

Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

24 - 0 Mythic Rares

42 - 0 Rares

20 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.46
Tokens Beast 3/3 B, Copy Clone, Dinosaur 3/3 G w/ Trample, Dragon 4/4 R, Emblem Dovin Baan, Emblem Elspeth, Sun's Champion, Emblem Garruk, Apex Predator, Emblem Kiora, Master of the Depths, Emblem Kiora, the Crashing Wave, Emblem Sorin, Lord of Innistrad, Kraken 9/9 U, Octopus 8/8 U, Pirate 2/2 B, Satyr 2/2 GR, Soldier 1/1 W, Spirit 1/1 C, Treasure, Vampire 1/1 B w/ Lifelink
Votes
Ignored suggestions
Shared with
Views