"Quintorius Worldfire"
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===panel:Deck Plan
We want to take our time, using tutors and draw/discard spells to set up the graveyard, generate some spirits, and remove key threats until we can resolve and protect Quintorious and try to end the game in one fell swoop by recurring powerful non-creature spells. Quintorious also allows us to recycle draw/discard spells to dig deeper into the deck.
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===panel:Worldfire Combo
The primary combo for the deck is that Quintorius lets us cast [[card:Worldfire]] for 3 mana once it's in our bin so how do we win off that?
1) Resolve Worldfire with [[card:Outpost Siege]] on dragons with at least 3 creatures to ping each opponent down to 0.
2) Resolve Worldfire with [[card:Guardian of Faith]] or [[card:Teferi's Protection]] to keep Quintorius or any other creatures alive to attack down each opponent once the dust settles.
3) Resolve Worldfire or [[card:Decree of Annihilation]] with [[card:Barren Glory]] or [[card:Near-Death Experience]] under our own [[card:Oblivion Ring]] lets us win on our next upkeep.
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===panel:Alternate Win Conditions
[[card:Approach of the Second Sun]] is easy to cast with Quintorius and all our draw/discard effects will accelerate us towards drawing it a second time. Just remember to cast it from hand on the second time to win the game.
[[card:Storm Herd]] creates a deadly pegasus threat in the sky that will run over our opponents.
[[card:Insurrection]] turns the whole board to our side for an alpha strike to topple multiple players at once.
[[card:Martyr's Bond]] is a control piece to keep creature's off the board and pressure against us low
[[card:City on Fire]] and [[card:Legion Loyalty]] support the various methods of creature beatdown to ensure that we are killing players in a reasonable amount of time.
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===panel:Why Play This Deck?
This deck aims to offer a unique take on boros by focusing on being highly interactive and revolving around managing the spells in the graveyard and the spirits on the board.
Most of our wincons are over the top and aim to wipe the table all at once, so _hopefully_ when we win, everyone gets to scoop together and go next game.
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===panel:Deck Weaknesses
Once people have seen you kill the table off worldfire from an otherwise unassuming board, expect Quintorius and your graveyard to get a lot of hate and removal, don't just cast Quintorius the first chance you get.
**ALSO BE CAREFUL OF CASTING WORLDFIRE WITHOUT THE COMBO SET UP!** I can't recommend that you ever resolve worldfire without a way to immediately end the game. The social contract is important here, and only casting the game ending spells when you can end the game goes a long way to reduce the hatred people will feel towards the deck.
This iteration of the deck doesn't have or make many creatures, so expect to be on the receiving end of many easy attacks.
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===panel:How to change this deck?
You can take this deck in a couple of directions.
[[card:Intangible Virtue]], [[card:Balefire Liege]], and [[card:Roar of Resistance]] lead the deck to focus on a go wide beatdown strategy.
[[card:Passionate Archeologist]] and [[card:Warstorm Surge]] push the deck towards a burn strategy with big spells.
[[card:Dragonstorm]], any haste enabler, and a bunch of draw/discard spells lets you turn the deck into a pseudostorm deck that finishes with powerful dragons like [[card:Lathliss Dragon Queen]] and [[card:Terror of the Peaks]]
Running [[card:Silence]], [[card:Grand Abolisher]] and more of the white counterspells will make the deck much more resilient.
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===panel:The sideboard
The sideboard is made up of some cards that I either am testing or want to run in the deck, but can't get my hands on.
I have more ways to produce spirits, since relying on Quintorious' ability can be dicey if they remove the spirit of we are forced to use them to block.
The extra protection spells help us survive wraths and removal. If Quintorious dies, we loose any spells exiled with him. We can fix that by exiling a [[card:Teferi's Protection]] and leaving his ability open to cast it, but I'm also looking at adding [[card:Clever Concealment]] and [[card:Galadriel's Dismissal]] which both have the added benefit of working with the [[card:Worldfire]] combo. The counterspells are there to keep our stuff alive or delay problematic cards long enough for us to go off.
The Loot category is really just card advantage, so I added some other/alternate spells that I will test.
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Main (100)
1x
Ancient Tomb
1x
Approach of the Second Sun
1x
Arcane Signet
1x
Barren Glory
1x
Basalt Monolith
1x
Battlefield Forge
1x
Battlemage's Bracers
1x
Benevolent Offering
1x
Bitter Reunion
1x
Boros Charm
1x
Boros Garrison
1x
Boros Signet
1x
Brass's Tunnel-Grinder
1x
Burnished Hart
1x
Cathartic Pyre
1x
Cathartic Reunion
1x
Cellar Door
1x
Change of Fortune
1x
Chaos Warp
1x
City on Fire
1x
Clifftop Retreat
1x
Command Tower
1x
Decree of Annihilation
1x
Electric Revelation
1x
Emeria's Call
1x
Enlightened Tutor
1x
Exotic Orchard
1x
Faithless Looting
1x
Fellwar Stone
1x
Fervent Mastery
1x
Furycalm Snarl
1x
Gamble
1x
Geier Reach Sanitarium
1x
Generous Gift
1x
Guardian of Faith
1x
Hanged Executioner
1x
Heartwarming Redemption
1x
Hit the Mother Lode
1x
Idyllic Tutor
1x
Illuminate History
1x
Insurrection
1x
Lightning Greaves
1x
Liquimetal Torque
1x
Marsh Flats
1x
Martyr's Bond
1x
Mind Stone
1x
Mizzix's Mastery
10x
Mountain
1x
Near-Death Experience
1x
Needleverge Pathway
1x
Oblivion Ring
1x
Outpost Siege
1x
Path to Exile
11x
Plains
1x
Promise of Bunrei
1x
Quintorius, Field Historian
1x
Quintorius, Loremaster
1x
Sacred Foundry
1x
Seize the Spoils
1x
Shenanigans
1x
Slash the Ranks
1x
Sokenzan, Crucible of Defiance
1x
Sol Ring
1x
Solemn Simulacrum
1x
Star Compass
1x
Storm Herd
1x
Swords to Plowshares
1x
Talisman of Conviction
1x
Teferi's Protection
1x
Temple of Triumph
1x
The Restoration of Eiganjo
1x
Thrill of Possibility
1x
Thrilling Discovery
1x
Tibalt's Trickery
1x
Tyrite Sanctum
1x
Unexpected Windfall
1x
Volcanic Vision
1x
War Room
1x
Wear / Tear
1x
Wheel of Misfortune
1x
Worldfire
Sideboard (18)
1x Big Score
1x Clever Concealment
1x Court of Grace
1x Delayed Blast Fireball
1x Galadriel's Dismissal
1x Ghostly Prison
1x Grand Abolisher
1x Haunted Library
1x Lapse of Certainty
1x Magewright's Stone
1x Midnight Haunting
1x Reconstruct History
1x Reprieve
1x Silence
1x Staff of the Storyteller
1x Swiftfoot Boots
1x Vicious Shadows
1x Zirda, the Dawnwaker