"Quintorius Worldfire"

===accordion ===panel:Deck Plan We want to take our time, using tutors and draw/discard spells to set up the graveyard, generate some spirits, and remove key threats until we can resolve and protect Quintorious and try to end the game in one fell swoop by recurring powerful non-creature spells. Quintorious also allows us to recycle draw/discard spells to dig deeper into the deck. ===endpanel ===panel:Worldfire Combo The primary combo for the deck is that Quintorius lets us cast [[card:Worldfire]] for 3 mana once it's in our bin so how do we win off that? 1) Resolve Worldfire with [[card:Outpost Siege]] on dragons with at least 3 creatures to ping each opponent down to 0. 2) Resolve Worldfire with [[card:Guardian of Faith]] or [[card:Teferi's Protection]] to keep Quintorius or any other creatures alive to attack down each opponent once the dust settles. 3) Resolve Worldfire or [[card:Decree of Annihilation]] with [[card:Barren Glory]] or [[card:Near-Death Experience]] under our own [[card:Oblivion Ring]] lets us win on our next upkeep. ===endpanel ===panel:Alternate Win Conditions [[card:Approach of the Second Sun]] is easy to cast with Quintorius and all our draw/discard effects will accelerate us towards drawing it a second time. Just remember to cast it from hand on the second time to win the game. [[card:Storm Herd]] creates a deadly pegasus threat in the sky that will run over our opponents. [[card:Insurrection]] turns the whole board to our side for an alpha strike to topple multiple players at once. [[card:Martyr's Bond]] is a control piece to keep creature's off the board and pressure against us low [[card:City on Fire]] and [[card:Legion Loyalty]] support the various methods of creature beatdown to ensure that we are killing players in a reasonable amount of time. ===endpanel ===panel:Why Play This Deck? This deck aims to offer a unique take on boros by focusing on being highly interactive and revolving around managing the spells in the graveyard and the spirits on the board. Most of our wincons are over the top and aim to wipe the table all at once, so _hopefully_ when we win, everyone gets to scoop together and go next game. ===endpanel ===panel:Deck Weaknesses Once people have seen you kill the table off worldfire from an otherwise unassuming board, expect Quintorius and your graveyard to get a lot of hate and removal, don't just cast Quintorius the first chance you get. **ALSO BE CAREFUL OF CASTING WORLDFIRE WITHOUT THE COMBO SET UP!** I can't recommend that you ever resolve worldfire without a way to immediately end the game. The social contract is important here, and only casting the game ending spells when you can end the game goes a long way to reduce the hatred people will feel towards the deck. This iteration of the deck doesn't have or make many creatures, so expect to be on the receiving end of many easy attacks. ===endpanel ===panel:How to change this deck? You can take this deck in a couple of directions. [[card:Intangible Virtue]], [[card:Balefire Liege]], and [[card:Roar of Resistance]] lead the deck to focus on a go wide beatdown strategy. [[card:Passionate Archeologist]] and [[card:Warstorm Surge]] push the deck towards a burn strategy with big spells. [[card:Dragonstorm]], any haste enabler, and a bunch of draw/discard spells lets you turn the deck into a pseudostorm deck that finishes with powerful dragons like [[card:Lathliss Dragon Queen]] and [[card:Terror of the Peaks]] Running [[card:Silence]], [[card:Grand Abolisher]] and more of the white counterspells will make the deck much more resilient. ===endpanel ===panel:The sideboard The sideboard is made up of some cards that I either am testing or want to run in the deck, but can't get my hands on. I have more ways to produce spirits, since relying on Quintorious' ability can be dicey if they remove the spirit of we are forced to use them to block. The extra protection spells help us survive wraths and removal. If Quintorious dies, we loose any spells exiled with him. We can fix that by exiling a [[card:Teferi's Protection]] and leaving his ability open to cast it, but I'm also looking at adding [[card:Clever Concealment]] and [[card:Galadriel's Dismissal]] which both have the added benefit of working with the [[card:Worldfire]] combo. The counterspells are there to keep our stuff alive or delay problematic cards long enough for us to go off. The Loot category is really just card advantage, so I added some other/alternate spells that I will test. ===endpanel ===endaccordion
Score 0
User SpacialJarl
Format Commander / EDH
Cards 100
Date April 21, 2023, 11:47 p.m.

Main (100)

1x Ancient Tomb
1x Approach of the Second Sun
1x Arcane Signet
1x Barren Glory
1x Basalt Monolith
1x Battlefield Forge
1x Battlemage's Bracers
1x Benevolent Offering
1x Bitter Reunion
1x Boros Charm
1x Boros Garrison
1x Boros Signet
1x Brass's Tunnel-Grinder
1x Burnished Hart
1x Cathartic Pyre
1x Cathartic Reunion
1x Cellar Door
1x Change of Fortune
1x Chaos Warp
1x City on Fire
1x Clifftop Retreat
1x Command Tower
1x Decree of Annihilation
1x Electric Revelation
1x Emeria's Call
1x Enlightened Tutor
1x Exotic Orchard
1x Faithless Looting
1x Fellwar Stone
1x Fervent Mastery
1x Furycalm Snarl
1x Gamble
1x Geier Reach Sanitarium
1x Generous Gift
1x Guardian of Faith
1x Hanged Executioner
1x Heartwarming Redemption
1x Hit the Mother Lode
1x Idyllic Tutor
1x Illuminate History
1x Insurrection
1x Lightning Greaves
1x Liquimetal Torque
1x Marsh Flats
1x Martyr's Bond
1x Mind Stone
1x Mizzix's Mastery
10x Mountain
1x Near-Death Experience
1x Needleverge Pathway
1x Oblivion Ring
1x Outpost Siege
1x Path to Exile
11x Plains
1x Promise of Bunrei
1x Quintorius, Field Historian
1x Quintorius, Loremaster
1x Sacred Foundry
1x Seize the Spoils
1x Shenanigans
1x Slash the Ranks
1x Sokenzan, Crucible of Defiance
1x Sol Ring
1x Solemn Simulacrum
1x Star Compass
1x Storm Herd
1x Swords to Plowshares
1x Talisman of Conviction
1x Teferi's Protection
1x Temple of Triumph
1x The Restoration of Eiganjo
1x Thrill of Possibility
1x Thrilling Discovery
1x Tibalt's Trickery
1x Tyrite Sanctum
1x Unexpected Windfall
1x Volcanic Vision
1x War Room
1x Wear / Tear
1x Wheel of Misfortune
1x Worldfire

Sideboard (18)

1x Big Score
1x Clever Concealment
1x Court of Grace
1x Delayed Blast Fireball
1x Galadriel's Dismissal
1x Ghostly Prison
1x Grand Abolisher
1x Haunted Library
1x Lapse of Certainty
1x Magewright's Stone
1x Midnight Haunting
1x Reconstruct History
1x Reprieve
1x Silence
1x Staff of the Storyteller
1x Swiftfoot Boots
1x Vicious Shadows
1x Zirda, the Dawnwaker