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Prossh is an asshole. That's pretty much what I want out of this deck. I use tokens and sacrifice for utility (discard, mana, damage, kill, etc...) to keep people in check, and a silly amount of kill to deal with immediate threats.

Notable Combos:

Food Chain + Prossh, Skyraider of Kher : Makes infinite mana and 0/1 Kobolds.

Food Chain + Goblin Bombardment + Prossh, Skyraider of Kher or Purphoros, God of the Forge or Goblin Sharpshooter = infinite mana, tokens and damage.

Mikaeus, the Unhallowed + Triskelion = infinite damage.

Grave Pact + any sort of sacrifice is essentially instant speed board wipe, especially if you have a lot of tokens on field.

Avenger of Zendikar + Craterhoof Behemoth : Essentially ends the game in this deck.

Chancellor of the Forge + Hell's Caretaker : Lets you sacrifice Chancellor and then bring him back with Caretaker and make ALOT of tokens

Other Notable Powerful Cards:

Sadistic Hypnotist, Mindslicer, Mind Slash, Vicious Shadows: These all let me punish people with big hands that may have something that could ruin my day.

Slaughter Pact: Probably my favorite card in the deck, my play group tends to play a lot of commander reliant decks. So I actively try and fake them out by tapping out right before they can cast their commander, and then murdering it, and laughing...

Contamination: I feel kinda bad playing this sometimes. It essentially locks people out of the game if they aren't playing black. It's a great way to win though, even if you only let it stay on field before not paying it's upkeep it'll slow people down pretty badly.

Black Market: With the crazy amount of creatures that die in this deck, Black Market does some serious work.

Purphoros, God of the Forge: This guy is a monster. Casting Prossh for the first time with Purphoros on field does 14 damage to all opponents. It's nasty.

Butcher of Malakir: Essentially the creature version of Grave Pact, Butcher will clear people's field pretty nicely.

If everything works right in this deck you should be able to keep any serious threats off the field and do what you want. It does tend to be a bit weak to REALLY heavy control. As always, please feel free to comment with any suggestions! Thanks for taking a look y'all.

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