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This deck revolves around politics and combat tricks. The goal is to make allies and enemies and have them battle it out with some help and encouragement from you. This is accomplished by multiple things. First effects like those of Ghostly Prison make sure they will be less likely to swing at you. Also effects like Crown of Doom and Duelist's Heritage give your allies a boost in morale to deal with your enemies. You can also use the monarch for this, if you don't mind losing the extra draw for yourself.

Then after your friends have taken care of the bad guys, it is time to step up your game and find a way to hold them accountable for their actions. Of course murder is not to go unpunished. This can be done is several ways. The first of these is using their creatures against themselves. In the deck are various ways to do this, and the best ones depend on the type of deck. If it is a voltron style deck that is centered around swinging with one big creature, you will want it to punch its owner in the face with cards like Deflecting Palm and Agonizing Demise. If their strategy is to create many little dudes to swarm the board, you'd probably want to find a Revenge of the Ravens or a Comeuppance.

If the deck you end up against doesn't rely on combat damage you'll need to find another way of winning. This time we try to create our own token army and pump them, this might take a while so until we are ready we try to stall with removal and cards like the wanderer.

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99% Casual

Competitive

Date added 3 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

53 - 0 Rares

25 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.38
Tokens Angel 4/4 W, Assassin 1/1 B w/ Haste, Dragon 5/5 R, Human Soldier 1/1 W, Inkling 2/1 WB, Ogre 3/3 R, Shapeshifter 3/2 C, Soldier 1/1 W, Spirit 1/1 C, Spirit 1/1 W, The Monarch, Treasure
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