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After playing Commander for several months, I noticed that I had a preference towards decks with little to no creatures. In an effort to expand my playstyle, I constructed an EDH based off the concept of Kiki-chord. After playing the deck over and over, I found myself charmed my Enter the Battlefield, or ETB, creatures and comboing my opponents out. After continuous changes, I ’ve settled on a five-color creature toolbox that ’s a blast to play. If you enjoy getting the most possible value out of the creatures you ’re playing, you will appreciate my list.


This is a creature toolbox deck that wants to win via going infinite with Kiki-Jiki, Mirror Breaker or any other infinite creature loop. I tried to replicate an EDH-version of the Kiki-Chord and Saheeli Evolution because I ’ve always been intrigued by this style of play. Like the two previous mentioned modern decks, I have a strong collection of ETB creatures to advance my game plan and hatebears to slow down my opponents.

It is important to know that this deck is at its core. A Bant base provides quality cards that ramps, draws cards, and great utility. However, the and splash adds cards that actually win the game. gives the deck critical cards, such as Kiki-Jiki, Mirror Breaker , Purphoros, God of the Forge , and Splinter Twin . adds a hard tutor in Sidisi, Undead Vizier and a sac outlet in Viscera Seer . I ’ve piloted this deck in multiple variations, but using has yielded the best results.

I know what you are thinking. GregariousG, you didn ’t mention anything about your commander choice. Here is why; this deck just needs any five color commander. I rarely even cast the commander. However, here are my thoughts about the available commanders.

    Najeela, the Blade-Blossom : Now this is a commander that I want for this deck. She has application regardless if I am trying to combo off with her or not. At 3cmc, she provides some early game pressure. Her ability to create tokens is great for Skullclamp . The best part is that Najeela only needs minor adjustments to the deck for her to combo off. With Druids' Repository on the field and enough creatures attacking, Najeela can produce infinite attack steps. This also works with Bloom Tender , tapping for WUBRG, and Derevi, Empyrial Tactician .

    Reaper King : This was the original commander after this deck moved to five colors. However, the only thing the King has going for him is enchanting him with Splinter Twin and blowing up a permanent. I ’ve done it before… ’s bad.
    Cromat : The only thing Cromat has going for him is blowing up blocked creatures, flying, and being a 5/5. Cromat is generally harmless, so his presence won ’t draw hate and veils my Kiki-Jiki plan.
    Horde of Notions : HoN has great keywords and a somewhat relevant ability to reanimate elementals.
    Ramos, Dragon Engine : A flying 4/4 that can convert other spells into mana. Of the five color commanders available, Ramos has the most application.
    O-Kagachi, Vengeful Kami : I see O-Kagachi as a commander for retaliation/pillowfort type of game plan. O-Kagachi doesn ’t really fit, but I like the art.
    Maelstrom Archangel : Man, I wish this card was legendary. The ability to play a nonland card from my hand after damage is exactly what this deck wants.

This deck contains multiple avenues to win the game. Below are the listed combos that win the game. If I ’m missing any lines of play, please let me know so that I can add them to the list.

The Kiki-Jiki/Splinter Twin Route

These are the Kiki-combos that do not require a sacrifice outlet.

The Birthing Pod/Prime Speaker Vannifar Route

For Prime Speaker Vannifar, she needs to be on the battlefield without summoning sickness.

The Survival of the Fittest Route

    Step 2: Activate Survival of the Fittest again, pitch Kiki-Jiki to the graveyard, and tutor Felidar Guardian .
    Step 3: Again, activate the enchantment for a third tie, discard Felidar Guardian and tutor Karmic Guide .
    Step 5: Felidar Guardian targets Karmic Guide, cause Guide to re-enter the battlefield, this time targeting Kiki-Jiki, Mirror Breaker .
    Step 6: Kiki-Jiki targets and copies Felidar Guardian. Felidar Guardian flickers Kiki-Jiki. Rinse and repeat.

The Goblin Bombardment Route

With Goblin Bombardment already on the field, sacrificing these creatures causes an infinite damage loop

    Step One: Play Reveillark with Karmic Guide on the battlefield or in the graveyard. Sacrifice Reveillark to Goblin Bombardment. If Karmic Guide is on the field, sacrifice it first.
    Step Two: Reveillark returns Karmic Guide.
    Step Three: Reveillark is a valid target, thus Karmic Guide returns Reveillark.
    Step Four: Sacrifice Karmic Guide then Reveillark to repeat the loop.
    Step One: Play Reveillark with Body Double in the graveyard. Sacrifice Reveillark to Goblin Bombardment.
    Step Two: Reveillark targets Body Double. Body Double then enters the battlefield copying Reveillark.
    Step Three: Sacrifice Copied Reveillark (Body Double) to Goblin Bombardment.
    Step Four: Body Double hits the graveyard and Reveillark ability triggers. Body Double is a valid target, thus return Body Double to the battlefield.
    Step Five: Repeat Steps Two through Four.
    Step One: Play Fiend Hunter with Reveillark on the battlefield. Put Fiend Hunter ’s exile ability on the stack.
    Step Two: Respond by sacrificing Fiend Hunter to Goblin Bombardment which puts Fiend Hunter in the Graveyard.
    Step Three: Put Reveillark LTB-ability on the stack and then Fiend Hunter ’s LTB-ability, let the latter resolve first and then the Reveillark ’s, bringing back Fiend Hunter to the battlefield removing Reveillark. Repeat Step One through Three.
    Step One: Play Felidar Guardian with Reveillark/Karmic Guide on the battlefield. Hold Priority.
    Step Two: Sacrifice Felidar Guardian.
    Step Three: Reveillark leaves the battlefield and targets the Felidar Guardian in the graveyard. If you are using Karmic Guide, Karmic Guide leaves then re-enters the battlefield and targets the Felidar Guardian in the graveyard.
    Step Four: Felidar Guardian returns to the battlefield then targets Reveillark to repeat the loop.
    Step One: Play Karmic Guide with Body Double in the graveyard. Karmic Guide targets Body Double. Hold Priority
    Step Two: Sacrifice Karmic Guide to Goblin Bombardment.
    Step Three: Body Double targets and becomes Karmic Guide.
    Step Four: Copied Karmic Guide (Body Double) targets the Karmic Guide in the graveyard to bring back to the battlefield. Hold Priority.
    Step Five: Sacrifice Copied Karmic Guide (Body Double) to Goblin Bombardment.
    Step Six: Karmic Guide returns to the battlefield and targets Body Double. Repeat previous steps.
    Step One: Fiend Hunter targets Sun Titan/Karmic Guide, exiling him.
    Step Two: Sacrifice Fiend Hunter to Goblin Bombardment, bring back Sun Titan.
    Step Three: Sun Titan targets Fiend Hunter and brings it back to the battlefield. Repeat Steps One through Three to win.
    Step One: Saffi targets Sun Titan/Karmic Guide/Reveillark, returning it to the battlefield if it dies.
    Step Two: Sacrifice Sun Titan/Karmic Guide/Reveillark to Goblin Bombardment.
    Step Three: Saffi ’s ability triggers, returning Sun Titan/Karmic Guide/Reveillark. Sun Titan/Karmic Guide/Reveillark targets Saffi and brings her back to the battlefield. Repeat Steps One through Three to win.
    Step Two: Fiend Hunter clone exiles Kiki-Jiki.
    Step Three: Sacrifice Fiend Hunter clone to Goblin Bombardment. Kiki-jiki re-enters the battlefield. Repeat Steps One through Three to win.
    Step One: Tap Kiki targeting Karmic Guide then the hold priority.
    Step Two: Sacrifice Kiki to Goblin Bombardment.
    Step Three: Let Kiki ’s trigger resolve and put a Karmic Guide with Haste into play.
    Step Four: Karmic Guide reanimates Kiki-jiki. Repeat One through Four.

The Protean Hulk Route

    Step Three: Tap Kiki targeting Karmic Guide then the hold priority.
    Step Four: Sacrifice Kiki to Viscera Seer.
    Step Five: Let Kiki ’s trigger resolve and put a Karmic Guide with Haste into play.
    Step Six: Karmic Guide reanimates Kiki-jiki.
    Step Seven: Repeat Steps Three through Six and win the game with infinite Karmic Guides.

Land Order

It is important to remember that the core of this deck is . Thus, the lands that I decide to fetch or play first reflects that. Granted, this changes depending on what ’s in hand, but I usually value certain shock lands/filter lands over others. Here is the order I favor:

  1. Temple Garden / Wooded Bastion
  2. Breeding Pool / Flooded Grove
  3. Hallowed Fountain / Mystic Gate
  4. Stomping Ground / Fire-Lit Thicket
  5. Overgrown Tomb / Twilight Mire
  6. Sacred Foundry / Rugged Prairie
  7. Steam Vents / Cascade Bluffs
  8. Godless Shrine / Fetid Heath
  9. Watery Grave / Sunken Ruins

Early Game

Early game has three primary goals: Ramp hard, draw lots of cards, and slow down the other players. Mana dorks shine the most early so that I can achieve an explosive start.

Mid Game

Depending on the start, this is the time where I can try to combo off. The route of my combo is determined by what I ’ve draw. Use some discretion though. Kiki-Jiki, Mirror Breaker is a key player so revealing him to early without protection will end poorly. If the field is unsafe to combo off, I seek to abuse the ETB triggers and Eldrazi Displacer . This will generally draw out removal, clearing the way for comboing.

Late Game

Similar to mid-game, I still trying to combo. However, I become much more aggressive with my removal and flicker removal creatures. Tymna, Mindblade Render and any fliers can provide card draw to help close out the game.

Just like most Kiki-chord/Twin decks, Torpor Orb -like effects stops most of what I ’m trying to accomplish. This deck NEEDS enter the battlefield effects. There are measures to combat these effects, but I prefer not to run into them at all. Cards like Torpor Orb , Hushwing Gryff , Tocatli Honor Guard , Humility , and AEther Flash are all major problems. However, there is good news. Most of these cards are played that much because the most player ’s game plans. As of Feb 10, 2018, here are the amount of decks playing these cards, according to

If I run into any of these cards, I have Cyclonic Rift , Nature's Claim , and Anguished Unmaking to combat these threats.

The Bounce

    Eldrazi Displacer : Another Deadeye essentially. I worked my mana base so that I can use Displacer easily.
    Felidar Guardian : Ah, the new kid of the block. What ’s great about Felidar Guardian is that it can flicker permanents. Thanks, Aether Revolt!
    Restoration Angel : The quintessential flash creature. Resto saves other creatures from spot removal and flickers.

The Bullies

    Aven Mindcensor : A flash flier that restricts searching . Shuts down tutors and fetchlands pretty hard.
    Gaddock Teeg : Teeg doesn ’t really hinder my game plan. A classic hatebear.
    Thalia, Heretic Cathar : Honestly, I love Blind Obedience -like cards and this effect is slapped on a 3/2 first striker. I ’m a big fan of slowing down other player ’s gameplans. Thalia also just blows out Kiki-jiki tactics.

The Clones

The Counters

    Glen Elendra Archmage : GEA counters two non-creature spells. I can flicker GEA to reset her counters and keep countering spells.

The Disrupt

    Fiend Hunter : Fiend Hunter exiles a target creature until he leaves the battlefield. This is useful for removing an enemy creature that is causing problems or exiling my own creatures. Remember: Fiend Hunter can permanently exile a creature if you sac or flicker him while this enter the battlefield trigger is still on the stack.
    Manglehorn : Blows up artifacts and forces other artifacts to enter tapped.
    Reflector Mage : That ’s a nice creature you got there. It ’d be a shame if something happened to it….
    Thought-Knot Seer : For , I can exile a card from target opponent ’s hand. Look, I know what you ’re thinking. GregariousG, you ’re playing a five color deck and you ’re trying to cast a colorless card. How often are you reliably going to cast TKS on curve? Is it really worth it? You know what? Your assessment is probably spot on. However, just hear me out for one second and do something for me really quick. Go grab a copy of Thought-Knot Seer, put it down on the nearest surface, and say “exile that.” Now, pick it back up, put it back down, and say “exile that.” Doesn ’t that feel like reading a good novel during a fresh spring rain? The best part about TKS is that I can have a different player draw a card instead of my original target. Look, I enjoy TKS so much that I ’m using filter lands so that I can reasonably cast it (along with the other silly eldrazi, Eldrazi Displacer ). If you think it ’s too much of a hassle, then definitely replace it with something else. However, TKS is great in all the other formats, so one would assume that it would also be great in EDH. Stay ridiculously, TKS.

The Draw

    Coiling Oracle : Draws a card or ramps. Probably my favorite draw creature besides PSZ.
    Tymna the Weaver : Ok, hear me out. There are numerous times where I've had mana dorks and utility creatures sitting on the battlefield with the opportunity to attack. However, smack an opponent for two damage doesn't feel worth it for me. With Tymna, I am now rewarded with card draw for dealing damage to my opponent with dorks. This deck has enough creatures to support drawing two or more cards per combat.

The Ramp

    Bloom Tender : Color dependant mana dork seems good in my 5 color deck.
    Lotus Cobra :The landfall effect essentially doubles up on my land drops, more so with fetchlands.

The Recursion

    Eternal Witness : The best recursion. I ’m fond of grabbing Chord of Calling out of the graveyard. This is basically a Kiki-chord deck, so the same tricks apply here to an extent.
    Reveillark : It ’s important to note that Reveillark triggers when it leaves the battlefield, not when it dies. Because of this, Reveillark is one of the best bounce targets in this deck, since it creates so much value.
    Sun Titan : ETB recursion for anything with converted mana cost 3 or less.

The Tappers

    Derevi, Empyrial Tactician : Essentially an upgraded Pestermite . However, the tap/untap effect occurs during ETB triggers and on combat damage. Because of this, Derevi can turn chip shots at open opponents into helpful untaps of lands, mana dorks, Birthing Pod, or anything else. Deveri combos with Najeela and four attackers. If the creatures deal damage, tap for Najeela’s ability and untap the lands.
    Pestermite : Taps/Untaps any permanent my heart desires that isn ’t shroud/hexproof.

The Tutors/Utility

    Shalai, Voice of Plenty : Shalai provides protection for....well...everything. Aslo, she can pump the team. Just a great new card.
    Spellseeker : Spellseeker can repeatedly tutor the more important instants and sorceries in the deck.

The Winners

    Kiki-Jiki, Mirror Breaker : Kiki is the main win-con of this deck. Everything this deck is trying to do revolves around Kiki-jiki combo.
    Prime Speaker Vannifear: Birthing Pod on a stick and, generally, great creature tutor. This is actually easier to tutor that Pod, but much more vulnerable.
    Protean Hulk : Oh, Protean Hulk. Hulk tutor any number of creatures equaling . This open ups a new level of combo potential for this deck. However, Protean Hulk depends on hitting the graveyard. Here are the cards that can sacrifice or interacts well with PH:
    Prime Speaker Vannifear

The Ramp

    Druids' Repository : Once again, I am learning to embrace my attack set. With the release of Najeela, Repository enables infinite combat steps with enough creatures on the field. Regardless of the combo potential, this turns my attackers into mana producers.
    Sol Ring : mana for . Let ’s move on, shall we?

The Counters

    Negate : The standard dependable non-creature counter that has a home in most decks.
    Swan Song : A classic counterspell the hits instants, sorceries, and enchantments. The cheap cost permits turn flexibility with my mana.

The Draw

    Brainstorm : Draws cards and can put valuable combo pieces back into the deck.

The Removal

    Assassin's Trophy : Blow up a permanent and replace it with a basic land? Yes, please! This is even better versus opponents run multi-color and/or more expensive decks.
    Nature's Claim : Cheap, yet effective removal. The life gain downside doesn’t affect me that much.

The Tutors

    Birthing Pod : The perfect artifact for a creature toolbox deck and vital combo piece.
    Chord of Calling : One of the stables of this deck. X to tutor for any creature I need at instant speed. Even after I cast it, I ’m looking to recur it with Eternal Witness.
    Enlightened Tutor : All of the artifacts and enchantments are pieces I ’d like to see every game. This card lets me fetch them.
    Green Sun's Zenith : Another stable tutor card. is the backbone of this deck and grabs the creatures that smooth out this deck.
    Survival of the Fittest : The ultimate toolbox enchantment for creatures. For , I can discard a creature I no longer need or want to reanimate and can grab a creature that properly fits the situation.

The Utility

    Flash : The classic Protean Hulk enabler. Flash plays well with the numerous ETB and LTB triggers in this deck.
    Goblin Bombardment : I don ’t know why I was running this before. Bombardment is a sacrifice outlet and win condition all wrapped into one card.
    Reanimate : and some life to reanimate one of my creatures in the graveyard, leading me to combo off?. I’ll take one, please!

What I like best about this deck is the adaptability. Creatures can be easily replaced depending on the meta. Here are some other creature choices

    Grand Abolisher : My turn is a sacred time when no one else should be doing anything. My opponents can play their counter spells on someone else ’s turn.
    Prime Speaker Zegana : Draws me one more card than my most powerful creature. I rarely hard cast this card. I find it better to chord or reanimate her. Regardless, PSZ is value city.
    Purphoros, God of the Forge : Burn other players for 2 every time a creature ETB under my control. Purphoros allows me to win on other people ’s turn if I ’m able to combo off.
    Sin Collector : This is great if you play against a control-heavy play-group.

I cannot say that this deck is 100% my own creation. Through researching similar decks and asking for input from my LGS and Tappedout community members, this deck has changed and improved numerous times. To show my appreciation, I ’m going to link some of the decks I ’ve referenced. Thanks once again for everyone contributions.




Thank you for visiting. Any suggestions and +1s are greatly appreciated! I read every comment and try to reply back to everyone. This deck is constantly evolving and it ’s great to have other people submitting their input.

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