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After playing Commander for several months, I noticed that I had a preference towards decks with little to no creatures. In an effort to expand my playstyle, I constructed an EDH deck based on the concept of Kiki-chord. After playing the deck over and over, I found myself charmed my Enter the Battlefield, or ETB, creatures and comboing my opponents out. After continuous changes, I’ve settled on a five-color creature toolbox that’s a blast to play. If you enjoy getting the most possible value out of the creatures you’re playing and multiple ways to win the game via combo, you will appreciate my list.


This is a creature toolbox deck that wants to win via going infinite with Kiki-Jiki, Mirror Breaker or any other infinite creature loop. I tried to replicate an EDH-version of the Kiki-Chord and Saheeli Evolution because I ’ve always been intrigued by this style of play. Like the two previous mentioned modern decks, I have a strong collection of ETB creatures to advance my game plan and hatebears to slow down my opponents.

It is important to know that this deck is at its core. A Bant base provides quality cards that ramps, draws cards, and great utility. However, the and splash adds cards that actually win the game. gives the deck a critical card Kiki-Jiki, Mirror Breaker. adds a hard tutor in Sidisi, Undead Vizier and a sac outlet in Viscera Seer. I’ve piloted this deck in multiple variations, but using has yielded the best results.

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Najeela, the Blade-Blossom: Now this is a commander that I want for this deck. With Druids' Repository on the field and enough creatures attacking, Najeela can produce infinite attack steps. This also works with Bloom Tender, tapping for WUBRG, and Derevi, Empyrial Tactician. The same goes for Sword of Feast and Famine with lands that produce WUBRG. She has an application regardless if I am trying to combo off with her or not. At 3cmc, she provides some early game pressure. Her ability to create tokens is great for Skullclamp, if you choose to play it. Even without combing, Najeela can and will get out of hand all by herself. I enjoy the fact that Najeela draws out removal, making it safer to win via Kiki/Birthing Pod lines. Najeela is the preferred commander for this deck, but I will leave it up to you.

Kenrith, the Returned King: Kenrith is a great five color commander. He does everything basically. Haste, reanimation, card draw, life gain, and beefs up the squad. However, Kenrith is going in a different direction. Kenrith wants infinite mana generation. This deck currently has no way of producing infinite mana. With Kenrith, you want to add things like Biomancer's Familiar, Incubation Druid, Torch Courier, and Vigean Graftmage.

This deck contains multiple avenues to win the game. Below are the listed combos that win the game. If I’m missing any lines of play, please let me know so that I can add them to the list.

These are the Kiki-combos that do not require a sacrifice outlet.

    Step 2: Activate Survival of the Fittest again, pitch Kiki-Jiki to the graveyard, and tutor Felidar Guardian.
    Step 3: Again, activate the enchantment for a third time, discard Felidar Guardian and tutor Karmic Guide.
    Step 5: Felidar Guardian targets Karmic Guide, causing Guide to re-enter the battlefield, this time targeting Kiki-Jiki, Mirror Breaker.
    Step 6: Kiki-Jiki targets and copies Felidar Guardian. Felidar Guardian flickers Kiki-Jiki. Rinse and repeat.

With Goblin Bombardment already on the field, sacrificing these creatures causes an infinite damage loop

    Step One: Play Reveillark with Karmic Guide on the battlefield or in the graveyard. Sacrifice Reveillark to Goblin Bombardment. If Karmic Guide is on the field, sacrifice it first.
    Step Two: Reveillark returns Karmic Guide.
    Step Three: Reveillark is a valid target, thus Karmic Guide returns Reveillark.
    Step Four: Sacrifice Karmic Guide then Reveillark to repeat the loop.
    Step One: Play Reveillark with Body Double in the graveyard. Sacrifice Reveillark to Goblin Bombardment.
    Step Two: Reveillark targets Body Double. Body Double then enters the battlefield copying Reveillark.
    Step Three: Sacrifice Copied Reveillark (Body Double) to Goblin Bombardment.
    Step Four: Body Double hits the graveyard and Reveillark ability triggers. Body Double is a valid target, thus returning Body Double to the battlefield.
    Step Five: Repeat Steps Two through Four.
    Step One: Play Fiend Hunter with Reveillark on the battlefield. Put Fiend Hunter ’s exile ability on the stack.
    Step Two: Respond by sacrificing Fiend Hunter to Goblin Bombardment which puts Fiend Hunter in the Graveyard.
    Step Three: Put Reveillark LTB-ability on the stack and then Fiend Hunter ’s LTB-ability, let the latter resolve first and then the Reveillark ’s, bringing back Fiend Hunter to the battlefield removing Reveillark. Repeat Step One through Three.
    Step One: Play Felidar Guardian with Reveillark/Karmic Guide on the battlefield. Hold Priority.
    Step Two: Sacrifice Felidar Guardian.
    Step Three: Reveillark leaves the battlefield and targets the Felidar Guardian in the graveyard. If you are using Karmic Guide, Karmic Guide leaves then re-enters the battlefield and targets the Felidar Guardian in the graveyard.
    Step Four: Felidar Guardian returns to the battlefield then targets Reveillark to repeat the loop.
    Step One: Play Karmic Guide with Body Double in the graveyard. Karmic Guide targets Body Double. Hold Priority
    Step Two: Sacrifice Karmic Guide to Goblin Bombardment.
    Step Three: Body Double targets and becomes Karmic Guide.
    Step Four: Copied Karmic Guide (Body Double) targets the Karmic Guide in the graveyard to bring back to the battlefield. Hold Priority.
    Step Five: Sacrifice Copied Karmic Guide (Body Double) to Goblin Bombardment.
    Step Six: Karmic Guide returns to the battlefield and targets Body Double. Repeat previous steps
    Step One: Fiend Hunter targets Sun Titan/Karmic Guide, exiling him.
    Step Two: Sacrifice Fiend Hunter to Goblin Bombardment, bring back Sun Titan.
    Step Three: Sun Titan targets Fiend Hunter and brings it back to the battlefield. Repeat Steps One through Three to win.
    Step One: Saffi targets Sun Titan, returning it to the battlefield if it dies.
    Step Two: Sacrifice Sun Titan to Goblin Bombardment.
    Step Three: Saffi ’s ability triggers, returning Sun Titan. Sun Titan targets Saffi and brings her back to the battlefield. Repeat Steps One through Three to win.
    Step Two: Fiend Hunter clone exiles Kiki-Jiki.
    Step Three: Sacrifice Fiend Hunter clone to Goblin Bombardment. Kiki-jiki re-enters the battlefield. Repeat Steps One through Three to win.
    Step One: Tap Kiki targeting Karmic Guide then hold priority.
    Step Two: Sacrifice Kiki to Goblin Bombardment.
    Step Three: Let Kiki ’s trigger resolve and put a Karmic Guide with Haste into play.
    Step Four: Karmic Guide reanimates Kiki-jiki. Repeat One through Four.

For Prime Speaker Vannifar, she needs to be on the battlefield without summoning sickness.

Land Order

It is important to remember that the core of this deck is . Thus, the lands that I decide to fetch or play first reflect that. Granted, this changes depending on what’s in hand, but I usually value certain shock lands/filter lands over others. Here is the order I favor:

  1. Temple Garden/Wooded Bastion
  2. Breeding Pool/Flooded Grove
  3. Hallowed Fountain/Mystic Gate
  4. Stomping Ground/Fire-Lit Thicket
  5. Overgrown Tomb/Twilight Mire
  6. Sacred Foundry/Rugged Prairie
  7. Steam Vents/Cascade Bluffs
  8. Godless Shrine
  9. Watery Grave/Sunken Ruins

The Game Plan

Early Game (T1-3): During the first three turns, I’m ramping hard and setting up for one of the many combos in the deck. This is accomplished by mana dorks and other utility creatures. I have two rules I follow during this phase of the game. First, I let my draws determine which combo I’m aiming for during the next phase of the game. The cards listed under Combo Pieces and Winners are the ones I want in hand and want to protect. Second, play Najeela if I do not have a strong three mana play. Trust me, a turn two Najeela is a problem.

Mid-Game (T4-7): It is possible to combo at turning turn three, but it is more likely to occur more securely between turns four through seven. Use some discretion though; Kiki-Jiki, Mirror Breaker is a key player to most of the combos so revealing him too early without protection will end poorly. If the field is unsafe to combo off, there are two options. First, I can abuse ETB triggers to hinder other players, hopefully drawing out removal and counterspells. Hatebears, such as Gaddock Teeg, Linvala, Keeper of Silence, and Thalia, Heretic Cathar helps with this plan. Again, Najeela is a threat by herself and can get out of control.

Late Game (T7 and onward): If the game goes past turn seven, I transition into a tempo deck. Najeela is one of the best tools the deck has during this point, due to potential to combo out the game with infinite combat steps and creating pressure. Tymna, Mindblade Render and any fliers can provide card draw to help close out the game.

Enter the Battlefield Prohibition

Just like most Kiki-chord/Twin decks, Torpor Orb-like effects stops most of what I ’m trying to accomplish. This deck NEEDS enter the battlefield effects. There are measures to combat these effects, but I prefer not to run into them at all. However, there is good news. Most of these cards are played that much because most player’s game plans. As of 04.16.2020, here are the amount of decks playing these cards, according to

If I run into any of these cards, I have Assassin's Trophy, Cyclonic Rift, Nature's Claim, and Anguished Unmaking to combat these threats.

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    Derevi, Empyrial Tactician: Essentially an upgraded Pestermite. However, the tap/untap effect occurs during ETB triggers and on combat damage. Because of this, Derevi can turn chip shots at open opponents into helpful untaps of lands, mana dorks, Birthing Pod, or anything else. Deveri combos with Najeela and four attackers. If the creatures deal damage, tap for Najeela’s ability and untap the lands.
    Felidar Guardian: Ah, the new kid on the block. What’s great about Felidar Guardian is that it can flicker permanents. Thanks, Aether Revolt!
    Fiend Hunter: Fiend Hunter exiles a target creature until he leaves the battlefield. This is useful for removing an enemy creature that is causing problems or exiling my own creatures. Remember: Fiend Hunter can permanently exile a creature if you sac or flicker him while this enter the battlefield trigger is still on the stack.
    Karmic Guide: Resurrect on ETB. Best friends with Reveillark.
    Restoration Angel: The quintessential flash creature. Resto saves other creatures from spot removal and flickers.
    Reveillark: It’s important to note that Reveillark triggers when it leaves the battlefield, not when it dies. Because of this, Reveillark is one of the best bounce targets in this deck, since it creates so much value.
    Sun Titan: ETB recursion for anything with or less.
    Aven Mindcensor: A flash flier that restricts searching . Shuts down tutors and fetchlands pretty hard.
    Reflector Mage: That ’s a nice creature you got there. It ’d be a shame if something happened to it….
    Thalia, Heretic Cathar: Honestly, I love Blind Obedience-like cards and this effect is slapped on a 3/2 first striker. I ’m a big fan of slowing down other player ’s gameplans. Thalia also just blows out Kiki-jiki tactics.
    Thought-Knot Seer: For , I can exile a card from target opponent ’s hand. Look, I know what you ’re thinking. GregariousG, you ’re playing a five color deck and you ’re trying to cast a colorless card. How often are you reliably going to cast TKS on curve? Is it really worth it? You know what? Your assessment is probably spot on. However, just hear me out for one second and do something for me really quick. Go grab a copy of Thought-Knot Seer, put it down on the nearest surface, and say “exile that.” Now, pick it back up, put it back down, and say “exile that.” Doesn’t that feel like reading a good novel during a fresh spring rain? The best part about TKS is that I can have a different player draw a card instead of my original target. Look, I enjoy TKS so much that I’m using filter lands so that I can reasonably cast it.. If you think it’s too much of a hassle, then definitely replace it with something else. However, TKS is great in all the other formats, so one would assume that it would also be great in EDH. Stay ridiculously, TKS.
    Grim Flayer: For , Grim Flayer manipulates my top deck and dumps cards into the graveyard. In addition, Grim Flayer becomes a 4/4 threat on the board as the game goes on. In addition he is a human and a warrior.
    Mindblade Render: Draws a card when a warrior deals combat damage to an opponent. With an early Najeela ok the field, Mindblade will be a source of continuous card draw. Keep in mind that you draw a card and lose 1 life per instance. It is not a may trigger. I've never lost thus way, but it is good to keep in mind.
    Uro, Titan of Nature's Wrath: At worst, Uro draws a card, gains three life, and ramps for . From there, it only goes up. He is a 6/6 beater that draws and ramps in the late game. Yes, his escape cost can be hefty but there are plenty of low cost cards that lose their value as the game goes on. Uro is a threat that never leaves unless exiled. Because of his low converted mana cost, he can be recurred over and over again by Sun Titan. Uro’s ETB is so easy to abuse and provides so much for so little.

    Eternal Witness: The best recursion. I’m fond of grabbing Chord of Calling out of the graveyard. This is basically a Kiki-chord deck, so the same tricks apply here to an extent.
    Shalai, Voice of Plenty: Shalai provides protection for....well...everything. Also, she can pump the team and is a great flying attacker for . Just a great value card.
    Spellseeker: Spellseeker can repeatedly tutor the more important instants and sorceries in the deck.
    Wood Elves: Grabs one of the forests in the deck.
    Kiki-Jiki, Mirror Breaker: Kiki is the main win-con of this deck. Everything this deck is trying to do revolves around Kiki-jiki combo.

    Birthing Pod: The perfect artifact for a creature toolbox deck and vital combo piece.
    Druids' Repository: With the release of Najeela, Repository enables infinite combat steps with enough creatures on the field. With five attackers, Repository will have enough charge counters to produce WUBRG. Use this mana to create infinite combat steps
    Goblin Bombardment: I don’t know why I wasn’t running this before. Bombardment is a sacrifice outlet and win condition all wrapped into one card.
    Sword of Feast and Famine: The best of the Sword of X and Y series. With five lands that produce , Najeela goes infinite with combate steps.
    Survival of the Fittest: The ultimate toolbox enchantment for creatures. For , I can discard a creature I no longer need or want to reanimate and can grab a creature that properly fits the situation.
    Assassin's Trophy: Blow up a permanent and replace it with a basic land? Yes, please! This is even better versus opponents run multi-color and/or more expensive decks.
    Drown in the Loch: This acts as both a Counterspell and creature removal dependent on the number of cards in its controller's graveyard. For , this is a cheap, flexible card that gets better as the game goes on.
    Nature's Claim: Cheap, yet effective removal. The life gain downside doesn’t affect me that much.
    Brainstorm: Draws cards and can put valuable combo pieces back into the deck.
    Chord of Calling: One of the stables of this deck. X to tutor for any creature I need at instant speed. Even after I cast it, I’m looking to recur it with Eternal Witness.
    Lotus Petal: This free mana artifact can enable explosive starts. Unlike the mana dorks, Lotus Petal is useful for ramping immediately.
    Eldritch Evolution: This is basically a one shot Birthing Pod. However, I can search for 2+the mana cost or less, which really adds to the flexibility of the deck.
    Enlightened Tutor: All of the artifacts and enchantments are pieces I ’d like to see every game. This card lets me fetch them.
    Green Sun's Zenith: Another stable tutor card. is the backbone of this deck and grabs the creatures that smooth out this deck.
    Reanimate: and some life to reanimate one of my creatures in the graveyard, leading me to combo off?. I’ll take one, please!
    Sol Ring: mana for . Let’s move on, shall we?

I cannot say that this deck is 100% my own creation. Through researching similar decks and asking for input from my LGS and Tappedout community members, this deck has changed and improved numerous times. To show my appreciation, I’m going to link some of the decks I’ve referenced. Thanks once again for everyone contributions.


Some of these changes better enable a turn two Najeela. Paradise Druid is too slow and my more expensive mana dorks do a better job. For real, I've been planning on adding Renegade Rallier for a long time now. Railer, with Corridor Monitor, adds another combo line for both Birthing Pod lines. Also, I can now combo with Winota as long as Goblin Bombardment is on the field.


Flash was banned, rightfully so. The ability to win the game at any point in time with was too strong. Thus, I’m removing the Flash package from the deck. Drown in the Loch and Counterspell will be filling the void, providing more interaction and protection. Dovin's Veto replaces Negate because it is better and having and is rarely an issue. Bayou is going into a different deck, thus replaced by an Island.



Here’s the thing about Uro, Titan of Nature's Wrath: he’s really silly at every point in the game. I had to find a slot for him. Thus, Tymna the Weaver is now out of the deck. Yes, Tymna has the potential to draw three cards per combat. However, my meta plays plenty of creature based decks, which decreases Tymna usefulness. The last few times I played, Tymna either sat there looking sad or drew one card. I want a more reliable card draw. If you play in a meta that contains more spell-slinger decks, then by all means keep Tymna in. Add Uro also influenced my decision to remove Lotus Cobra and add Paradise Druid. With a low land count, Lotus Cobra’s explosiveness is limited. Noxious Revival is out and Neoform is in because I’ve never used Noxious Revival and another Birthing Pod effect adds to consistency. Yarok, the Desecrated is in because I miss having Panharmonicon.


These changes were bound to happen. Venser, Shaper Savant worked best for me when the deck's goal was to create infinite mana. Because I have moved into a different direction with my win condition, Venser became a less useful, overcosted counter. Yes, he can bounce spells, but I would rather hard counter or destroy them instead. Eldrazi Displacer was a pet card and infinite mana combo piece. Again, his value dropped significantly once I added the Protean Hulk package. On Eldrazi Displacer’s best days, he would bounce once, maybe twice. At this point, there are better options for repeatable recursion. Finally, Splinter Twin just doesn’t fit. is clunky because it is off primary colors, four mana, and is an less-than-ideal tutor target. Honestly, I have never won a game off of Splinter Twin. Thus, it is better to add more protection and ramp for the cards that matter.


Knight of Autumn is just a really good card. For the splash, this is just an upgrade of Reclamation Sage. Though I like the idea of Apprentice Necromancer, this card has never worked out for me, thus the change to good, old Reanimate. Now, the Mulldrifter to Brainstorm switch just hurts the Timmy in me, as it is a fun card to bounce. However, Brainstorm allows me to shuffle combo pieces back into my deck or just filters less valuable cards. Brainstorm is just better, especially if I’m evaluating it on a one time use.


Prime Speaker Vannifar is another Birthing Pod and Breaching Hippocampus enables the combo. Nuff’ said, people.



I was never attached to Ramos in the first place. He is a 6cmc artifact creatures that is clunky, in my opinion. However, Najeela comes down as early as turn 2, provides pressure, and can combo off. Druid’s Repository and Derevi were added for combo support. Prime Speaker Zegana is great but has always been on the chopping block for me. I always hated drawing PSZ because of the awkward mana requirements. Peregrine Drake felt so pointless outside of the combo, which is fine. I rarely combo with infinite mana. It is definitely the slowest route in this deck so I just cut it entirely.


This update hurt the Timmy inside of me. I had to come to the conclusion that Purphoros and Panharmonicon were just win more cards. Purphoros' original purpose was to combat pillowfort decks. It turns out that Goblin Bombardment is just better in almost every case. Also, I haven't played against a pillowfort deck in who knows how long. Panharmonicon sometimes felt very clunky and would be removed most of the time. I would rather have the card draw of Tymna. With Tymna, I can utilize my combat step to refill my hand. Grand Abolisher was replaced by Shalai because I am afraid of Swords to Plowshare on Kiki-jiki rather than a counter. Also, I tend to combo off on other opponent's turns anyways. However, Shalia is a meta call. Your experience may not be the same as mine.


Thank you for visiting. Any suggestions and +1s are greatly appreciated! I read every comment and try to reply back to everyone. This deck is constantly evolving and it’s great to have other people submitting their input.


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Top Ranked
Date added 4 years
Last updated 1 month

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

59 - 0 Rares

12 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.58
Tokens None Copy Clone, 1/1 Spirit, 1/1 Warrior, 1/1 Bird
Folders EDH I'm Playing, EDH decks, STOLEN!!!, Inf Decks, Decks I Like, Cool Deck Ideas - EDH, Need to playtest, considered decks, 121196, EDH, See all 40
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1 month ago)

+1 Subira, Tulzidi Caravanner maybe