A fun deck focusing on pirates. Obviously this deck is just about fun as it is pirate tribal; however the one infinite combo to win the game is

  1. Have Malcolm, Keen-Eyed Navigator on the field (can work with just himself on field but may work better with additional pirates.) 2.Enchant either Fire Whip, Hermetic Study, Power of Fire or Quicksilver Dagger onto a pirate
  2. Enchant either Freed from the Real or Pemmin's Aura onto the pirate with one of the above aura's
  3. Tap and damage a player with the aura's from step 2. Malcolm, Keen-Eyed Navigator will create a treasure; use this treasure to activate Freed from the real or Pemmin's aura to untap pirate creature.
  4. Repeat step 4 until everyone is dead (keep in mind that you may draw your deck and lose with Quicksilver dagger).

And there you have it. If you wanted tofocus on that combo I suppose there is cards such as gamble to search for pieces, personally I wanted to focus on other things such as stealing other players stuff which is the right way to play pirates frankly.

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95% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

35 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.91
Tokens Bird 2/2 U, City's Blessing, Copy Clone, Emblem Dack Fayden, Ragavan, The Monarch, Treasure
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