"War... War never Changes..."

The first question your asking yourself is, "Why in the world would I give my opponents creatures?" Because, no one in their right mind would give their opponents an advantage. But this is the War Weaver, and war never changes.
You will be faced with many challenges throughout your life time, and the most difficult will be dealing with your fellow man. There will come a time when diplomacy and tact will prove to be useless and your hand must be raised with Repercussion & Blasphemous Act instead.

Grismold, the Dreadsower survived because the fire inside him burned brighter than the Caltrops & fire that consumed his plants.

The last thing Thantis, the Warweaver never saw was Brash Taunter.

From where your sitting it must look like eighteen Karat run of bad luck. Truth is... The game was rigged with Ashling the Pilgrim, Balefire Dragon, and Chandra's Incinerator from the start.

They call me no-bark because they know my Furnace of Rath has bite.

Last but not least we must protect the people at a moment's notice. We bring all the Survivors from Varchild's War-Riders home with a Gruul Charm. Finding them though, that's not the hard part. The hard part is letting go with Lavalanche.

"If war never changes, then men must change and so must their symbols. Even if it is nothing at all, know what you follow courier."

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Casual

97% Competitive

Date added 3 years
Last updated 2 years
Exclude colors WU
Splash colors B
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

49 - 0 Rares

16 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.67
Tokens Beast 3/3 G, Copy Clone, Goblin 1/1 R for Goblin Spymaster, Morph 2/2 C, Plant 1/1 G, Spirit 1/1 C, Survivor 1/1 R
Folders EDH//CEDH
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