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Pauper Golgari Delve

Pauper BG (Golgari) Pauper

Shwayfromv


Sideboard

Artifact (2)

Creature (3)


Maybeboard


Early game the aim to get a couple of good dumps into the grave yard primarily through Satyr Wayfinder or Grisly Salvage. Turn 3 Gurmag Angler or Hooting Mandrills feels pretty good and demands an answer fairly quickly.

Evolving Wilds and Drown in Filth help stock the yard while fixing mana and dealing with some of your opponents board, respectively.

Sedge Scorpion , Sluiceway Scorpion , and Stinkweed Imp can help stall the board or deal with threats while you find some of your own. Prey Upon works great with the big delve bodies as well as the numerous death touch creatures, and both Stinkweed Imp and Sluiceway Scorpion have purpose from beyond the grave after a forced trade.

Rakshasa's Secret helps out in matches that are a grind and puts a little extra in the yard for late in the game were you've already cast a few delve creatures. Recover is another great card in the longer games and can usually be followed up with the delve creature you just grabbed. If there's a Stinkweed Imp in the graveyard the dredge can be used instead of drawing a card from Recover to really help provide fuel for delving, as well as give you another creature in your hand instead who knows what off the top.

I had Rampant Growth to help get to bigger plays while placing a card in the graveyard and thinning the deck, but it has been underwhelming, I'm much happier impacting the board for 2 mana and I'm pretty unsure if it should stay in the deck.

The sideboard is a mess. Nihil Spellbomb is nice for hitting opponent's yard and not mine, plus can draw me a card or trigger dredge off a Stinkweed Imp in the yard. Against removal heavy decks Young Wolf is helpful but is good at not being a resource to delve away. It was all sort of thrown together from what I had and no real feel for the deck yet.

All comments and suggestions appreciated!

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The core of this deck still remains the same, value from graveyard and big bad bodies, but some of the pieces have changed. Overall I feel this deck moving much more towards taking advantage of being able to apply early pressure, finish with some big threats, and avoid fizzling out. I think there are still some adjustments to the main to streamline things more but I'm not unhappy with where it is at.

Rampant Growth is long gone for more proactive cards, it was nice to fetch a land but the fixing wasn't relevant enough to warrant doing nothing for a turn often. Prey Upon has been cut as being too cute, throwing a deathtouch guy at a threat was always sweet but I would almost always prefer paying another mana for straight removal, currently Drown in Filth is working as my removal as it hoses regeneration and fills the yard, I may be jamming in some better spot removal soon though.

The other Prey Upon slot was given to another copy of Viscera Dragger, a card I haven't had the chance to fire off much but I think has real potential. Undead Servant is another card I'm really wanting to be good in this deck. The match up I think I need the extra bodies most, mono black control, can just wipe not only the servant but all his little buddies too with Evincar's Justice.

Prey Upon was cut also in concession to possibly getting rid of Sedge Scorpion in the near future. It is nice against creature based match ups but Young Wolf is coming in a lot more often and being a lot better in the control match ups.

Lastly we have Recover being cut for Tortured Existence. While I have no fantasies of turning this into an engine revolving around it, I do like the set-it-and-forget-it role of it in this deck. I can use it to provide or return Undead Servants to/from the graveyard, dredge a Stinkweed Imp and then trade it back for the best creature I just flipped over, set up a Sedge Scorpion scavenge, and other neat things. I don't think that it creates any new angles for this deck but allows it to keep going longer than any other Recover kind of spell.

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Date added 8 years
Last updated 5 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 3.25
Tokens Zombie 2/2 B
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