Maybeboard


This is a deck I thought up where you basically nullify the opponents' creatures by making them unable to attack, block, or activate their ability such as Arrest. You can also use Oblivion Ring abilities to remove them completely. This deck is obviously enchantment themed so I put all the mana ramp in the form of Enchant Land" auras, such as Fertile Ground. The draw engine in this deck is also good, with typical enchantresses such as Satyr Enchanter. I did consider removing blue from this deck and make it an Sythis, Harvest's Hand deck due to her ability to draw multiple cards a turn but haven't pulled the trigger on that just yet. This deck is tuned pretty well, maybe a power level 7/10. Work needs to be done on it and Ill be charting that below.

Wincons:

Damage is the main way to win: voltron damage with Tuvasa the Sunlit; over 40+ damage with Nylea's Colossus; Eldrazi Conscription for a powerful creature swing. All That Glitters, Sage's Reverie and Ethereal Armor can make massive damage hits. Open the Vaults/Triumphant Reckoning//Replenish for late game wins. Genesis Wave for overwhelming value. Omniscience plus enchantress plus enchantment can basically make you cast everything for free, might add Thassa's Oracle for this as well. There are a lot of token generator enchantress style decks. I did put Hallowed Haunting in the deck due to this being the "best" token go wide with powerful creature generator but I have contemplated putting others like Sigil of the Empty Throne but haven't pulled the trigger on it yet.

Update 1/26/2022:

The Land replacements are self explanatory - better lands replace worse lands. When testing this deck out in commander night, closing out the game was a struggle cause I relied too much on the Commander to do that with voltron damage. Theyed remove her from play and I'd have to wait 2 turns to attempt another attack. So I put some extra wincons: Omniscience, Hallowed Haunting, Sage's Reverie, and Eldrazi Conscription. Overwhelming Splendor and Solitary Confinement are great with pacifying the opponent. Took out my four mana enchant land, also added Sanctum Weaver for an extra Serra Sanctum effect. Two new enchantresses came out: Sythis, Harvest's Hand and Setessan Champion, so those are autoincludes. Triumphant Reckoning had the ability to win the game due to increased resources as well.

Maybe Board:

Some of these I want but are too pricy atm. Some are cards I have yet to get. And others I don't know how to replace them in the deck. A lot of "Gets boosted by # of enchantments you control" are included because that was the original idea for the deck. So I may include those at a later date to give the deck more chance of winning.

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98% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

48 - 0 Rares

16 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.28
Tokens Clue, Spirit Cleric */* W
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