pie chart

Order of Xenagos With a Side of Dragons

Commander / EDH* Dragons Flying RG (Gruul) Trample

5OhmResistor


About My Deck:

  • This deck is focused on pressuring, overwhelming, and dealing a bunch of damage on a consistent basis starting turn 7 - 10.
  • It does this by first making the assumption that your opponents' anti-air are weak and/or nonexistent. There are 10 dragons that are mostly geared to catch anyone that does not have adequate air defenses.
  • To reliably get to this stage of firepower, you must obtain card advantage through cards such as Life's Legacy, Soul's Majesty, Hunter's Insight, and so on. Establishing card advantage is the crucial step in order to start pumping out the cards you need in order to take control of the game and set a presence.
  • Once you have the necessary mana and card advantage, you rip and tear, until it is all done.

Plan of Action:

  1. Achieve a hand that contains a red and green land. Preferably you should have 2 greens 1 red or 2 reds 1 green for your starting hand.
  2. In average case, ramp for 6 - 7 turns (via mana dorks, land drops, artifacts, etc.). By turn 6 or 7 you should have your commander Xenagos, God of Revels on the board, a strong unit, along with any of the mass card draw spells.
  3. Once you are able to, buff the strongest creature you have and cast the mass card draw spell to establish card advantage.
  4. Start laying down some crazy cards and wreck havoc.

Closing Note:

Card advantage is the name of the game for this deck although it is not required in order to do a huge amount of damage. For this deck, card advantage is an additional feature that allows you dominate and overwhelm your opponents on a high level. Ramping for 6 - 7 turns in average case is indeed slow but what I have found through playtesting is that with this deck's focus on card advantage, you will generally get consistent games and see a lot of your deck as opposed to working on a card by card, turn by turn basis. Stuff like Elemental Bond, Guardian Project, and Drumhunter could net you some steady income of cards in the long run but I came to the conclusion that this sort of gameplay is just too slow and sometimes more inconsistent than pulling off a mass card draw. To put in perspective, a 12 power creature would net you 12 cards with Life's Legacy instantly while something like Elemental Bond could net you 12 cards over numerous turns. As a result, I do also believe that during the critical turns 6 or 7, if you can, you should be prepared to sacrifice ANY creature for the gamble of card advantage. This means sacrificing Dragonlord Atarka or Balefire Dragon for the greater good and potential that you will be able to score game winning cards and combinations such as Malignus w/ trample. Please leave any suggestions, findings, and/or general comments down below. I will greatly appreciate it.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

99% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

32 - 0 Rares

16 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.09
Tokens Beast 3/3 G, Dinosaur Beast */* G, Wurm 6/6 G
Votes
Ignored suggestions
Shared with
Based on
Views