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In a nutshell this deck runs and wins on three basic ideas

With Purphoros, God of the Forge our tokens entering the battlefield burn our opponents Impact Tremors is a great alternative for it. This is heavily augmented with Where Ancients Tread. You might want to run multiples of these effects or replace it with Warstorm Surge, Terror of the Peaks, Pandemonium

Be careful if you decide to run Pandemonium, there are multiple cases where casting it and passing is a huge detriment that might cost you, it's oftentimes a card that you can cast only when you're trying to get a decent combo out of it

Ogre Battledriver is a great alternative if you want to massacre people in combat, the +2/+0 boost is huge and works especially great with Scute Swarm

Due to the fact that dying elementals get a free bolt from Omnath I'm running Fiery Emancipation as a way to make the bolts significantly deadlier. Furnace of Rath, Dictate of the Twin Gods, Gratuitous Violence are good alternatives. You might even want to try out Angrath's Marauders or for this deck's purpose a less good option could be Fiendish Duo because the deck runs Tooth and Nail / Defense of the Heart and those would increase the interesting combinations that you could tutor out

To get rid of our elementals the main sacrifice outlets are Goblin Bombardment which amplifies our pinging potential and Phyrexian Altar which helps us keep casting stuff and comboing. Bombardment creates deadly scenarios even from the tiny elementals you get from Zendikar's Roil and Altar can get extremely explosive with Scute Swarm. Greater Good helps us draw 5 and discard 3 for each Omnath/Titania elemental, feeding our hand with ramp spells and gas as well as our graveyard with lands for a potentially massive Splendid Reclamation. Perilous Forays is a great card to try out for yourself as it ramps and has a nifty combo in it that's mentioned later

Another tech that I'm currently trying out that draws cards, sacrifices a bunch of creatures at once and that's tutorable via Worldly Tutor, Natural Order or Tooth and Nail is Skullmulcher, by the luck of the draw it's also an elemental

Another fun one that eats creatures is Bloodspore Thrinax which has amazing synergy if you can inject in the middle of your loops so that for example each of your Scute Swarms now get 8x +1/+1 counters while you have something like Terror of the Peaks on the table, a real chef's kiss moment right there. A pure sac engine creature without a conditional sacrifice that has a blank activation from the get-go would be Bogardan Dragonheart

Landfall gives you a bunch of stuff and engines like Lotus Cobra, which ramps you when you ramp. Here's some of it broken down a bit more:
Playing lands feeds into Horn of Greed, Nissa, Vital Force's emblem, Tireless Tracker and Seer's Sundial. The main meat without a question comes from effects like Elemental Bond and Garruk's Uprising with Omnath already on the table. Engines get increasingly broken if you manage to stick an effect that either doubles your landfall triggers like Ancient Greenwarden or effects that double the tokens like Parallel Lives or Doubling Season

You can also try out Rampaging Baloths for more etb draw effects while also providing you with altar sacrifice fodder. You can add an Elemental Bond on a stick with Garruk's Packleader or use Kavu Lair which is basically a lesser card in comparison with Garruk's Uprising. Fecundity also has great potential to be quite spicy. If you're running lots of Pandemonium-like effects or are actively going into combat you can really break Dragonborn Champion or Toski, Bearer of Secrets and get a broken amount of card draw with them

An underappreciated gem is also Valakut Exploration in its capability to give gas. While it's not drawing it's been adequate and a nice way to get some more gas. There's been a case during testing where it has won me the game just by passing the turn with Fiery Emancipation in play and Exploration burning the table at my end step. Note that the downside of Valakut is that before you have more lands on the table or can generate a good amount of mana with altar or cobra it's dead in the water. You're going to dumpster cards without the ability to play them

The bread and butter which gives you the damage, card draw as well as extra mana via cards like Phyrexian Altar are going to be your elemental tokens whether they come from Omnath or Titania, Protector of Argoth, Zendikar's Roil, Rampaging Baloths, Scute Swarm or Tireless Provisioner (remember that Parallel Lives doubles the treasure tokens as well)

There are great ways to dump a massive amount of elementals in play from Titania that's covered a bit later. The deck plays very much like combo rather than gruul go smash when you are playing lands, triggering stuff like Elemental Bond from Omnath, drawing cards for the tokens entering the battlefield, casting ramp spells, drawing cards, sacrificing tokens for mana and so on

The fetches really make the deck do work. They automatically trigger each landfall effect twice for the price of 1 without needing any other effects that would double them. Depending on the price fluctuations in the future when you are reading this, it might be better to proxy them as an Omnath deck like this could be made even on a budget if you're willing to run the bad fetches like Mountain Valley

I'm running a hefty chunk of mountains as a nice side burn option with Valakut, the Molten Pinnacle when combined with Scapeshift (Hot tip: Ancient Greenwarden doubles your Valakut damage also)

Card Interactions, Combos, Et Cetera

Sometimes sacrificing all of your lands for multiple Titania, Protector of Argoth triggers is much easier than getting in a bunch of landfall triggers, very much so when most of your lands are already on the battlefield. Titania and Omnath are a match made in heaven and the pair works very nicely together. Using fetch lands with both on the field nets you a 5/5 elemntal, a 5/3 elemental and then another 5/5 elemental again. It's a value town classic right there. This is why Scapeshift goes so hard with both

Need for Speed can sacrifice a land in order to give Titania or an elemental token haste, the sacrificed land will then trigger Titania generating a 5/3 token, you can activate it again to give the new token haste and keep repeating this process while generating new tokens and then giving them haste while generating a new token as long as you have lands to sacrifice. Remember to pool your mana and not sacrifice untapped lands

Sylvan Safekeeper or Lithatog is a tutorable card with Tooth and Nail / Defense of the Heart meaning you can get Titania and it both on the table, while it works in a pretty similar way it doesn't give you the possibility of instantly going to combat after blindsiding your opponents with a table of hasty 5/3s in exchange for your lands. So you'd need to get the value from the elementals some other way, like Where Ancients Tread or Purphoros, God of the Forge. Safekeeper however does give you some much needed protection

Splendid Reclamation pairs up nicely with Titania because you're incentivized to sac your lands, then you can bring them back which then feeds into landfall triggers and you can then sac them again for new Titania triggers

You can try Sylvan Awakening, it's a fun card that offers a potentially large board of little 2/2s but most importantly those creatures can now be sacrificed to your engines triggering both Titania and giving you a fresh 5/3 as well as triggering Omnath when it sees those elementals die, resulting in free bolts. Kamahl's Will is a great alternative, Rude Awakening works too

Devastating Summons works with Titania as well, it's also an uncounterable way to get rid of your lands because you sacrifice as part of paying its cost

The deck doesn't need require a rocket scientist to pilot it. There aren't any true infinite combos and all of your thought processes should go into remembering and resolving all your landfall triggers, literally the only other things you would have trouble with would be the possible cards to find with Tooth and Nail / Defense of the Heart and I bet that you'd see good options when you scan through the deck

While it is removed from the deck now, one mentionable true combo is Perilous Forays + Amulet of Vigor or Lotus Cobra. You sacrifice an elemental, bolt someone with Omnath, fetch a land untapped or generate a mana to do it again and keep repeating until you've exhausted basics from your deck

You just keep ramping, generating elementals, drawing until you find sac outlets Goblin Bombardment and try to bolt everyone out or attack with an army of 5 powered elementals or a hundred thousand Scute Swarm tokens

If you want to copy the decklist with a much more budget-ish approach, here are some tips

Replace Mana Crypt with green mana dorks or a lesser rock like Gruul Signet / Arcane Signet. As of the time of writing, you can get a Circle of Dreams Druid promo version for three bucks and it's a pretty solid card in the deck. It works even better if you decide to run Rampaging Baloths. If you slot in Ogre Battledriver for those insane possible combat steps especially when you have a Scute Swarm out you might blow out of proportion with Grand Warlord Radha which is a dollar rare, combined with something like Dragonborn Champion I bet you could draw like 10 cards in a combat and get a pool full of mana in the process

Replace Wheel of Fortune with Valakut Awakening  , Reforge the Soul, Wheel of Misfortune or any effect that lets you draw cards

Replace the good fetch lands with the new capenna fetches that get sacrificed on etb like Riveteers Overlook, Maestros Theater, Cabaretti Courtyard

Replace Sylvan Safekeeper with Lithatog

Replace Purphoros, God of the Forge with Impact Tremors

Replace Azusa, Lost but Seeking with another effect that lets you play multiple lands like Mina and Denn, Wildborn

Replace Natural Order, Tooth and Nail with creatures that tutor other creatures like Fierce Empath or cheaper tutors like Primal Command, Time of Need etc

Replace Scapeshift with something that fetches a ton of lands on the battlefield like Reshape the Earth or Animist's Awakening

Replace Genesis Wave with Majestic Genesis

Fiery Emancipation with something like Dictate of the Twin Gods like mentioned earlier

For each expensive other card you see you can replace it with removal like Decimate, Blasphemous Act, Hull Breach, Krosan Grip

The only card you pretty much want to have of the more expensive ones is Phyrexian Altar because it's so ridiculously good

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Revision 36 See all

(1 year ago)

+1 Defense of the Heart main
+1 Emergence Zone main
-1 Mountain main
-1 Nostalgic Dreams main
+1 Noxious Revival main
-1 Tooth and Nail main
Date added 8 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

37 - 0 Rares

17 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Copy Clone, Elemental 2/2 G, Elemental 5/3 G, Elemental 5/5 RG, Emblem Nissa, Vital Force, Food, Insect 1/1 G, Plant 0/1 G, Treasure
Folders EDH
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