Oloro White Blue Black Creatureless Control

Commander / EDH hootsnag

SCORE: 84 | 79 COMMENTS | 13135 VIEWS | IN 31 FOLDERS


Megalomania says... #4

40 lands seems excessive. You might want to bring that number down to around 33-34, add fetches to make better use of you Crucible of Worlds, and add some mana rocks to give the deck a bit more speed.

December 13, 2020 5:49 p.m.

hootsnag says... #5

I have plenty of mana rocks and fetch lands in there. Are we looking at the same deck?

December 13, 2020 7:47 p.m.

hootsnag says... #8

Darksteel Reactor, Nephalia Drownyard, infinite turns with Temporal Manipulation/Planar Portal, and never running out of cards with Soldevi Digger are the main win conditions.

June 2, 2021 3:41 p.m.

Interesting deck, but it seems like you have far too few win conditions, or at least efficient win conditions while far too much control. Of a sort.

Nephalia Drownyard only works if you have infinite turns and gets shut off if opponents are running shuffle titans (which you could exile with Jester's Cap or many other cards but you see my point. Darksteel Reactor isn't a good win condition either, considering you only have 6 counterspells. One non-creature based artifact removal kills that and it's unlikely that you've drawn a counterspell or kept it. You do have a land that gets it back but your opponents have still reset your win condition.

40 lands is still excessive tho, you could comfortably drop that to 37. Competitive decks run like 34.

And while you have 7 mana rocks, Chromatic Orrery is a horrifyingly bad card for this deck. Extremely expensive cmc, you have so much card draw that the activated ability should never be relevant. There's so much card draw that you should be able to mana fix just fine with your good mana base so the mana fixing ability is also never relevant.

It really just feels while your deck wants to make sure that your opponents don't have win conditions, your own win conditions are pretty weak. This stalls out the game and tends to make people really annoyed at you.

Also, you're an Oloro, Ageless Ascetic deck and you running basically no lifegain. At the very least that should be a bit more prominent just for easy draw.

I do not understand your budget either. Is your deck proxied or is this just a theoretical/Cockatrice deck? Because you have both a The Tabernacle at Pendrell Vale a Moat but you're also running a Scour from Existence It's totally fine if you have, I'm just curious.

Otherwise this deck stuffs decks that want to go for a specific combo, never really seen that before.

Seems fun, don't take my criticism personally, I've done my best to make it objective.

Have a wonderful day.

June 27, 2021 9:19 p.m.

hootsnag says... #10

I appreciate the criticism so here's my feedback. I have most of these cards already because I bought them in card shops for cheap back in the 90s (including Moat/Tabernacle/Mana Drain/Forcefield) so I only have to buy a few more. I'd probably spend the most on an Imperial Seal. This deck is very anti-fun for others you play against for sure but it ensures that no one else has a win condition. Believe it or not, it is very resistant to removal since I have many ways to return stuff back to my hand from the graveyard or from exile, counterspell stuff, or just make things indestructible. You don't need a lot of win conditions if you can take infinite turns while infinitely milling their libraries or just win with darksteel reactor. Oloro is to add enough life to ensure you live a couple more turns without having creatures in play and that's about all he's good for. Other commander options for this deck suck except maybe Atraxa. I use things like Jester's Cap/Sadistic Sacrament/etc to exile all of their removal or large threats from their libraries. As far as 40 lands goes, not all of those stay in play or are used for mana. 4 are fetch lands, 1 land is a tutor, and the Tabernacle doesn't tap for mana so that leaves only 35 mana producing lands. This deck is really mana intensive so all of the mana rocks are definitely needed after all of the play testing I've done. I know this deck looks bizzare but I promise it's far more scary when actually played than you realize.

June 27, 2021 11:55 p.m. Edited.

Daaang, you’re an oldschool oldschool player. Casually has a Moat/Tabernacle.

Still disagree with Chromatic Orrery but it’s not my deck. If the deck works for you then it works for you. Enjoy

June 30, 2021 8:45 p.m.

This deck looks mental, I love it! I am impressed at your dedication to your wincon. Looks totally unfun for your opponents, but lets face it: that's their issue, not yours :D

Take my upvote!

August 13, 2021 10:15 a.m.

hootsnag says... #14

Thanks! This deck concept has been a labor of love for years now. It's a dastardly concept for sure. I appreciate the feedback :)

August 13, 2021 10:37 a.m.

poopy123 says... #15

one question why the scour from existence? otherwise love the deck

August 30, 2021 11:30 p.m.

hootsnag says... #16

I've only added removal spells that exile. Hence the Scour from Existence.

August 31, 2021 12:31 p.m.

Looks mean. Puzzled by the Energy Field, though. Works great with something like Wheel of Sun and Moon, but 1/3 of your deck is sorceries, instants, and fetches. How often is it useful, and for how long?

October 20, 2021 8:58 p.m.

hootsnag says... #19

Energy Field is an emergency use card and situational at best. It's best use is to stall early on when you don't draw anything else. I'm considering replacing it with Angel's Grace. I can always get the Energy Field back with Soldevi Digger/Planar Portal combo though (same as any card)

October 20, 2021 9:35 p.m.

That combo takes 20 mana first time around, no? You've got Ghostly Prison and Moat, Ensnaring Bridge and Portculis and ... Blessed Sanctuary is good for traditional Enchantress, but you wouldn't benefit from the creature clauses. Do you have enough draw to support Solitary Confinement?

October 21, 2021 8:22 p.m.

hootsnag says... #21

Honestly, Moat, Ghostly Prison, Ensnaring Bridge, Portcullis, Witchbane Orb, etc are just a way to stall for my deck's main combo. The heart of the deck is to cast Temporal Manipulation, use Soldevi Digger to put Temporal Manipulation on the bottom of my library, use Planar Portal to search for Temporal Manipulation and put it in my hand, and then use some form of mill and do this infinitely until my opponent(s) have no cards. This combo takes a total of 16 mana per turn to use the full combo (with Nephalia Drownyard doing the milling). I debated using Solitary Confinement before but I don't want to risk skipping my draw phase. I don't have enough reliable draw options to support using it. Blessed Sanctuary is too narrow and expensive to use effectively for what I'm doing. I appreciate your feedback very much!

October 21, 2021 9:52 p.m.

unwucht says... #22

I like your approach to this deck. Nevertheless, especially as you go creatureless I would highly recommend a few more boardwipes, especially Toxic Deluge (imho one of the best wipes in the game) and possibly The Meathook Massacre

December 8, 2021 3:47 a.m.

hootsnag says... #23

I use to run Wrath of God/etc in this deck in it's first version. Now, I just use cards like Moat/Ensnaring Bridge/Norn's Annex/etc and it's more efficient. I did leave in Winds of Abandon just in case I needed a full board wipe that exiles. Thank you for the feedback :)

December 8, 2021 4:08 p.m.

unwucht says... #24

Yeah, I totally feel you. Just destroying creatures is a pretty weak boardwipe, that's why Toxic Deluge / Meathook Massacre are so excellent in comparison, as they get rid of indestructible creatures as well. But the meta in your playgroup obviously influences your card choices, as it does mine ;)

December 8, 2021 6:45 p.m.

hootsnag says... #25

I just found it more effective to render all creatures either unable to attack at all or unable to attack me. Nothing better than a ton of creatures just sitting on the board and your opponents can't attack with them. They also can't use any of their enter the battlefield abilities (due to torpor orb) or their activated abilities (due to cursed totem). This whole deck is built around making other people's cards useless even if they do play them. It's the worst kind of cruel and I love it :)

December 8, 2021 9:43 p.m.

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