Oloro, Ageless Ascetic

Gaining life is a huge part of this deck, and you will do it with ease. Wether Oloro is in the Command Zone, or on the field, you will gain life every upkeep. This passive life gain will add up for an awesome life total, and it will literally keep you alive weaponized through Vizkopa Guildmage , and Sanguine Bond . The idea is to use either Beacon of Immortality with Vizkop Guildmage out, doubling your life total; Draining the table for ridiculous amounts of life. Have doublers out like Boon Reflection , Rhox Faithmender , and copy Boon Reflection with a Copy Enchantment , Estrid's Invocation ; then double life total. For some added spice have Tainted Sigil on the battlefield, and it’s GG. Debt to the Debtless, Revival / Revenge , and Exsanguinate are all good mana sinks to end games.
The point of taxing opponents is to either slow them down, or have consequences for doing just about anything. There are different types of taxes. Taxing to attack Ghostly Prison , Propaganda , Koskun Falls , Collective Restraint , Sphere of Safety , Norn's Annex , Windborn Muse Consequences for Attacking No Mercy is the ultimate, followed by Michiko Konda, Truth Seeker . Now, what I've noticed is everyone swings on Oloro straight away. Which makes sense, and makes most games feel like a 3v1.. I actually enjoy that, and makes it all the more satisfying when you win!
No Mercy is my favorite enchantment for this, stops everyone from attacking you. Because Everyone targets you to swing at because of the life gain. Michiko Konda, Truth Seeker is another favorite. But dies to removal. :( The idea of wanting your opponents to be attacking just not at you is really easy. Just have a few taxes for attacking up, and use Season of the Witch . This will cause everyone to be swinging; just not at you. So sit back and watch opponents smack each other until you come in for the kill.
Alright so here is what I usually do with this deck; Have things out that drain opponets( Sanguine Bond , Vizkopa Guildmage ) and have things out that make you gain more life; Boon Reflection , Rhox Faithmender , Beacon of Immortality . I prefer Vizkopa Guildmage because it drains every opponent, and you can activate its ability more than once. But activating Vizkopa Guildmage second ability more than once is always an easy to kill everyone. Debt to the Debtless, and the Guildmage is nasty as well. So your board state is say pretty well set up. You've got some things holding the board down to an acceptable level of control.. 'ot to mention you have Tainted Sigil , Boon Reflection , and Vizkopa Guildmage . Untap.upkeep.activate Vizkopa Guildmage x2.gain 2 from oloro.gain 4 instead due to Boon Reflection .each opponent loses 4x2 life.totaling 24.tap.sac. Tainted Sigil .gain24x2.causing each opponent to lose an additional 48x2 thanks to multiple activations. It's not difficult to end games like this and from nowhere. People don't usually expect to die from random life gains..
In my playgroup all my enchantments got targeted. So I picked up Greater Auramancy to copy it, then all my enchantments have shroud. Bam problem solved. But than they started running mass enchantment removal. Such as Bane of Progress , Planar Cleansing , for those we have Dance of the Manse , and eventually I’ll get a Replenish .
Multiply Life Gain by copying things like Boon Reflection , there will be times I have 3 of them on the battlefield. Multiply Life Drain by activating Vizkopa Guildmage second ability multiple times. Taking out the entire table with Oloro's upkeep trigger happens more often then not.

I hope if anyone ends up making this or the same concept of using life as a weapon that they enjoy it as much as I do. My absolute favorite deck to play.

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91% Casual

Competitive

Revision 13 See all

(3 years ago)

-1 Bad River main
-1 Fetid Heath main
-1 Flood Plain main
+1 Flooded Strand main
-1 Island main
+1 Marsh Flats main
+1 Polluted Delta main
+1 Prairie Stream main
+1 Sunken Hollow main
-1 Swamp main
Top Ranked
Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

60 - 0 Rares

18 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.70
Tokens Boar 2/2 G
Folders commander, Tapped Out - User Decks
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