Maybeboard


I wanted to build a deck around Niv-Mizzet, Parun with a focus on controlling the game state until ready to combo out - and with a backup of big flying creatures or self-milling (or allowing me to win if someone else milled me). I pulled in a few ideas from other decks I saw online, sort of combining a few different things, and put more of a control emphasis on (lots of counters, some removal)... but I kept the cost relatively low, because I don't own any of the super-expensive cards that are common in competitive EDH.

Combos:

Niv-Mizzet, Parun with any of Curiosity, Ophidian Eye, or Tandem Lookout followed by any instant or sorcery (draw -> damage -> draw -> damage till enemies are all dead or I self-mill)

I used to include Isochron Scepter as well, to be imprinted with Dramatic Reversal and used to untap 2+ mana rocks (infinite casts -> draws -> damage or self-mill)... but I found that I never ended up using that, so I moved it to another deck that focuses specifically on it and added some more defensive capabilities to this deck instead.

Backups:

1) Mill survival with Jace, Wielder of Mysteries or Laboratory Maniac

2) Hitting with big flyers via Enigma Drake, Crackling Drake, Spellheart Chimera, and two versions of Niv-Mizzet

Tutors - one for each of the CMC (1 & 3) in our combo pieces:

Dizzy Spell, Drift of Phantasms

Spell cost reduction:

Goblin Electromancer, Curious Homunculus, Jace's Sanctum

Recursion - to get useful cards back from the graveyard:

Mystic Retrieval, Pull from the Deep, Flood of Recollection, Call to Mind

Counters - to keep control of the game, especially to keep others from putting out painful stax or their own combos:

Counterspell, Disdainful Stroke, Dissolve, Dissipate, Counterflux, Negate, Double Negative, Dispel, Swerve, Unwind, Izzet Charm, Dismiss, Didn't Say Please, Hypnotic Sprite, Essence Scatter, Cancel, No Escape, Ionize

Removal - mostly focusing on creature wipes, killing pesky artifacts, and returning things to hand (to counter later, if needed):

By Force, Embereth Shieldbreaker, Unsummon, Starstorm, Beacon Bolt, Into the Roil, Blink of an Eye, Commit // Memory, Mizzium Mortars

Draw - just a couple of additional draw cards, since we've got several cards that have that effect already, to get Niv-Mizzet's combo rolling (and these can be cast from the graveyard too, as backup... but do I need more?):

Faithless Looting, Deep Analysis

Lands:

7x Mountain, 13x Island, Forgotten Cave, Lonely Sandbar, Izzet Boilerworks, Terramorphic Expanse, Evolving Wilds, Smoldering Crater, Remote Isle, Sulfur Falls, Mystic Sanctuary, Exotic Orchard, Command Tower, Reliquary Tower

Non-land Ramp - Sol Ring plus artifacts for 2 CMC that come in tapped or untapped, 3 CMC only if they come in untapped:

Chrome Mox, Izzet Signet, Talisman of Creativity, Darksteel Ingot, Mana Geode, Commander's Sphere, Izzet Cluestone, Izzet Locket, Izzet Keyrune, Silver Myr, Iron Myr, Sky Diamond, Fire Diamond, Star Compass, Wayfarer's Bauble, Thought Vessel, Sol Ring, Arcane Signet, Chromatic Lantern, Dragon's Hoard

Open questions, to be answered over time as I play - but I am open to comment as well:

1) Do I need the spell cost reduction cards?

2) Do I need the graveyard-based fliers?

3) Do I need the second version of Niv-Mizzet?

4) Am I able to ramp fast enough to combo before others, while also protecting my own combo?

5) Do I have enough counters and removal? (especially enchantment removal)

6) Do I need more tutors? (not sure I can afford any)

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Revision 8 See all

(4 years ago)

+1 Thassa's Oracle maybe
Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

15 - 0 Rares

21 - 0 Uncommons

43 - 0 Commons

Cards 100
Avg. CMC 2.66
Tokens Treasure
Votes
Ignored suggestions
Shared with
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