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「nissa, who shakes the world」x combo

Oathbreaker* Competitive Mono-Green Primer


disclaimer : this list is heavily inspired by the Selvala, Heart of the Wilds cEDH list made by asm, tw0handt0uch, and frozeninfate. please go check out their list as well!

this is mono-green "storm" that utilizes Nissa, Who Shakes the World 's ability to untap lands (forests specifically) to make a large amount of mana. the signature spell, Benefactor's Draught , acts as both a ritual and a cantrip that is always accessible once our commander is out; additionally, after making infinite mana, Benefactor's Draught allows us to draw our entire deck and win the game.

~making infinite mana~

this deck's primary combo involves Temur Sabertooth , Wirewood Symbiote , any elf creature with cmc, and either Karametra's Acolyte or Rofellos, Llanowar Emissary (with five forests in play). with each of these cards in play, you are able to create infinite green mana. combo explained :

  1. tap either Karametra's Acolyte or Rofellos, Llanowar Emissary for five green mana.
  2. activate Wirewood Symbiote to return the cmc elf to your hand, untapping either Karametra's Acolyte or Rofellos, Llanowar Emissary (five floating).
  3. activate Temur Sabertooth to return Wirewood Symbiote to your hand (three floating).
  4. cast Wirewood Symbiote and the cmc elf (one floating). you now have the same boardstate as in step one, except you have an extra green mana!
  5. repeat steps 1-4 infinitely to create infinite mana!

another version of this combo involves only Staff of Domination and Karametra's Acolyte or Rofellos, Llanowar Emissary (with five devotion to green or five forests respectively) :

  1. tap either Karametra's Acolyte or Rofellos, Llanowar Emissary for five mana.
  2. use three of the and tap Staff of Domination to use its third ability, untapping your mana producing creature (two floating).
  3. using its first ability, untap Staff of Domination with one (one floating).
  4. repeat steps 1-3 to create infinite mana!

note : due to Staff of Domination being relatively untutorable in mono-green, this combo route is much less reliable than the one listed above. however, it is much more compact, making it still useful.

with infinite mana, and Nissa, Who Shakes the World on the battlefield, we can draw our deck by repeatedly casting Benefactor's Draught .

winning the game!

unlike other competitive win conditions, nissa x combo wins by amassing an unwinnable boardstate for our opponents, as at the end of any of our primary "loop", our opponents will have no permanents in play...

our main loop involves Primal Command , Beast Within , and Somberwald Stag .

  1. cast Beast Within on any permanent, turning it into a 3/3 beast token.
  2. cast Somberwald Stag ; with it's enter-the-battlefield trigger, target the newly made beast token. the two creatures will die.
  3. cast Primal Command , choosing the third and insert additional mode here modes. your graveyard (including Beast Within and Somberwald Stag ) will be shuffled into your library.
  4. recast Benefactor's Draught enough times to draw your entire deck.
  5. with your deck once again in your hand, cast a recursion effect (preferably Eternal Witness ) targeting Primal Command . it will be returned to your hand.
  6. bounce Eternal Witness back to your hand via Temur Sabertooth 's activated ability.
  7. repeat steps 1-6 to remove all of your opponent's permanents from the board!

note : if you choose to use another recursion spell (such as Regrowth ) in step 5, you can skip step 6, as the card will be reshuffled into your library via the next Primal Command shuffle.

from this point forward, we have essentially won the game, as we will have cast our entire library and will be swinging in with creatures each turn to slowly beat our opponents' life total. if they do attempt to cast anything, we will be able to destroy their permanents on our next turn.

with the fundamentals of the deck out of the way, let's talk about notable inclusions and exclusions!

~notable inclusions~

  • Riftsweeper : this card helps alleviate the problem of exiled combo pieces in our deck, as without them, we are unable to win. if an opponent casts Swords to Plowshares in response to use performing our combo, we can likely save the run by casting Riftsweeper , returning the combo piece to our library, and drawing it with Benefactor's Draught . this is a super useful little creature.
  • Sensei's Divining Top : while this may seem like a strange inclusion, Sensei's Divining Top allows us to smooth out our draws in the turns prior to us comboing off. additionally, it allows us to draw a card at instant speed; if we experience disruption during our combo turn, we may not have access to Benefactor's Draught due to its tax, making this card extremely important when we need one more draw.
  • Autumn's Veil / Veil of Summer : these two cards are about the closest cards to counterspells that mono-green will receive. both allow our spells to resolve during our combo turn, and the latter even allows us to cantrip it when we need to (making it strictly better than Autumn's Veil ). overall, both are extremely important in ensuring our combo's safety.
  • Finale of Devastation : this card is absolutely amazing! not only does it allow us to tutor for crucial combo pieces, it even acts as a recursion spell for creatures in our graveyard. surprisingly, the "x>9" clause of the spell is very relevant, as it also gives haste to all of our creatures, meaning that if we searched for either Karametra's Acolyte or Rofellos, Llanowar Emissary , we can tap them for mana immediately! additionally, if we need to kill the table on the turn we combo off, we can make all of our creatures infinitely large and kill the table on the spot. a fantastic addition from war of the spark.

--notable exclusions--

(work in progress...)

~tips and tricks + useful lines of play~

  • without failure, you will almost always want to cast Benefactor's Draught the turn Nissa, Who Shakes the World comes into play. her +1, in combination with her static ability, allows you to instantly create two necessary for the first cast of your signature spell. not only will casting you the spell net you a card, it will untap your newly made 3/3 forest (along with any other mana dorks you control) so that you can defend nissa.
  • speaking of which... do not be extremely protective of nissa. while she is the card that allows you to draw your deck, you can cast her an infinite amount of times after making an infinite amount of mana. do not hesitate to let her die instead of a creature land or mana dork, as mana is much more important to the deck's game plan.
  • Benefactor's Draught is an extremely efficient ritual and source of card draw in this deck. our high number of mana dorks allow use to net mana when the spell untaps all creatures; use this to your advantage on combo turns, or simply when you're looking for combo pieces.
  • in the case that you are comboing off with Rofellos, Llanowar Emissary , specifically on turn 4, you can dig for Exploration to play the fifth forest needed for the comboing prerequisites (assuming that you have made a land drop each turn).
  • during the combo turn, or simply when you need multiple cards back from the graveyard, Eternal Witness can be repeatedly bounced and played with Temur Sabertooth 's activated ability. this synergy is especially useful when you need to continuously gain value in the turns prior to you comboing off.

~sideboard options + explanations~

  • Collector Ouphe : since we run an extremely small number of artifacts, Collector Ouphe acts as a one-sided hate piece against most decks. in addition to turning off artifact ramp, it prevents one of the most prevalent combos in the format: Isochron Scepter + Dramatic Reversal . and due to it being a creature, it is extremely accessable via creature tutors.
  • Kraul Harpooner : similar to its EDH counterpart, this deck struggles to combo off against Linvala, Keeper of Silence and similar effects (due to them shutting off our mana dorks). while others, namely Cursed Totem , are artifacts (and are easily destroyable), mono-green struggles to have efficient creature removal; this card and Somberwald Stag are some of the only efficient answers to Linvala, Keeper of Silence .
  • Ramunap Excavator : in metas containing a large amount of creature removal/boardwipes, our creature lands will often die. this card not only allows us to replay lost lands, but is tutorable with our creature tutors, making it a great answer to more grindy games.
  • Runic Armasaur : similarily to Ramunap Excavator , this wide dinosaur allows us to maintain card advantage in longer games, allowing us to dig for combo pieces. additionally, against players who won't let you draw cards, it will restrict your opponent's actions; under this boi, they can't even crack fetchlands without you drawing a card. super useful!
  • Seedborn Muse : against two or more stax decks, Seedborn Muse allows us to break serious parity with our opponents in the soft-lock boards they create. our commander is also a consistent source of creatures and mana, making nissa x combo a relatively stax-resistant deck after sideboarding.

currently testing...

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Updates Add


Date added 1 year
Last updated 1 year

This deck is Oathbreaker legal.

Rarity (main - side)

1 - 0 Mythic Rares

22 - 4 Rares

15 - 2 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.22
Tokens Nissa, 3/3 Beast
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