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Hello all, and welcome back to The Mad Shaman's Brewery.

Today, I'm working on a budget brew for me to use in standard play after rotation screws everything over.

Grab Old Glory and let's get right into it.


This is what I'm planning to pilot to FNMs and the like after rotation.

Its built in a voltron style, pumping a creature or two as big as possible and wrecking face with them.

Your best options are Champion of the Flame, Swiftblade Vindicator, or Danitha Capashen, Paragon. Not to say that any of these creatures are bad choices for the suit. Valduk, Keeper of the Flame is also a standout, but hes much better later, when you can slap a ton of stuff on him and swarm out.

I've been able to set up pretty quickly considering how slow most of my card choices are. That said, theres a few great pickups for the late game. Danitha Capashen, Paragon and Raff Capashen, Ship's Mage are fantastic ways to take back control of the game.

And then there's Jhoira. Good God does jhoira do some work refilling your tank.

So Why No Mainboard Removal?

What I was going for with this was a streamlined gameplan. Suit up, and punch a hole right through. If that's not working, sideboard for game 2.

The sideboard is for those matchups where theres stupid huge threats or a need for more damage. Pretty sweet.

But Is It Any Good Though?

Surprisingly, Yeah! It's very strong. It's quite resilient to threats and big creatures. It does what it's meant to, and it does it well. I'm extremely proud of it.

Competitive Version

American Armaments (Comp)

Keep a eye on both, as they'll both be changing as I continue tuning the competitive version.

Notable Cuts

Shalai, Voice of Plenty: This was a weird one. In some previous versions, it worked well. In this current one, it doesnt.

Risk Factor: This card is good. Very good. However, there are better options that work in my deck better. I have plenty of card draw and lord knows I put out plenty of damage.

Help Me Out?

By all means. I could really use it. I rarely build tricolor, let alone in standard. I could use all the help I can get, so feel free to leave a comment.

Note 3: The Returninatedationialisalian

I have achieved 1st with this deck. You people love it. And so I have decided to take this to a major event to see it run for real. The competitive list is linked above. I'm still tweaking and tuning, but I think it's got a shot.

I have reached 100 votes on my deck. Stage 2 is complete. Testing can now fully commence with the tweaking and tuning.

Suggestions

Updates Add

Finished First

My dual lands came in, as well as my Jhoiras. Good God did they add some punch to this.

I finished with a 5-1 record. Pretty sweet, if you ask me.

1) 1-2 Teferi Control

The only loss I stacked up this go around was to Teferi Control. Both times I got locked out before I managed to break through. Feelsbadman.

There were a couple of times I would've had Raff than Jhoira, but that's fine as she outperformed him overall.

Dude got his cummopents though, since his next few games were to die hard aggro players and he lost hard.

2) 2-1 Mono Red Aggro

This matchup was a fun one. Never thought I'd say monored aggro was fun, lol.

I lost the first game because the deck did mono red things. I sided in Seal Away and Shock.

The other two went considerably better for me. Novice Knight walled his early plays, Champion of the Flame suited up and went to town, Danitha Capashen, Paragon gained life back and knocked his boys down.

Overall, fun games.

3) 2-0 Mono Black Burn

It was the same as last time. He was still tuning so not much changed. His deck was overwhelmed by the amount of stuff flying at him.

4) 2-1 Turbofog

I had words with this guy. He had a stupid grin on his face with every win he had up until me.

Please, if you have any sense of decency, dont play this deck. Nobody likes it, and nobody likes you. You make the game unfun for everyone else.

I lost one to the combo, but won the other two because of the sheer damage that this deck pumps out.

Oh and in case I forgot to say, screw Turbofog.

5) Bye

6) 2-1 Traxos' Unsealing

This was by far one of the coolest decks played this week. It was based around Traxos, Metalwork Colossus, and a few others to trigger Sarkhan's Unsealing.

It was tons of fun to play against.

I lost that one game because he managed to wipe my board a turn before I suited up, but the others were hard-fought, long games. Props to dude.

Overall

A wonderful night to play some magic. Deck performed beautifully. First top this deck has taken in paper.

Performance: 9/10

Deck Fun: 11/10

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Revision 17 See all

1 month ago)

-2 Raff Capashen, Ship's Mage main
-1 Blackblade Reforged main
+3 Slippery Scoundrel main
-1 Plains main
+1 Island main