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As a gimmick-deck, it is themed around ULAMOG, the Ceaseless Hunger! The primary goal is to get him to eat as many enemy cards as possible. While my favorite method of doing so is to create infinite Ulamogs... There is technically a better combo.

Blade of Selves + Helm of the Host + Ulamog, the Ceaseless Hunger allows you to get a copy of Ulamog which works with the Blade of Selves. Which is pretty dang sweet! Each turn, you can get 20 cards off of each opponent's deck, and for a specific target 20 more with each turn after! But, Helm of the Host works whenever you enter a combat phase, so maybe you don't have to wait a turn?

That's where Combat Celebrant + Helm of the Host comes in. Sadly, he is much more qualified than Ulamog to use this, as he allows Ulamog to attack again for another 20 cards of one opponent... and then have the token exert himself for a third one, which spawns another token who can exert himself ad infinitum. Unless the enemy can stop your turn, you win if you have these two with Ulamog out on the field, because with their entire deck-exiled? They lose at their draw-phase. But, I like the idea of having just a lot of Ulamogs at your beck and call.

You will rarely get the optimal turn-order, and that's okay! But, it is still worth noting how it would go in a best-case scenario.

Turn 1: You play a Mountain, Island or Plains together with Sol Ring.

Turn 2: You play a landtype you haven't played for Jodah yet, and a Signet that gives you the last color you need. This should leave you with 2 cards in your hand, and 5 mana including a red or green next turn. With the two mana you have left, you play Time of Need and get Ulamog! Alternatively, Stoneforge Mystic or Steelshaper's Gift for Helm of the Host.

Turn 3: You play Jegantha, the Wellspring.

Turn 4: You play Jodah, Archmage Eternal, and tap Jegantha to get Ulamog on the field immediately. Otherwise, use her to fetch for him as soon as you get a relevant card.

Turn 5: Ulamog + Helm of the Host = Success! Fetch for Combat Celebrant if you feel fancy.

Due to the luck of the draw though, it is pretty likely you will be one to three turns behind this, sadly. However, you can use those turns to still prepare by getting the best equipment and combo-creatures onto the field! The key-mana combo you are always after is Chakram Retriever + Jegantha, the Wellspring + Jodah, Archmage Eternal .

I really like the idea of taking this one card, and basing everything off it. I'm a bit sad I technically don't use it all on Ulamog if I go for the win, but that's okay, it's still working off of Ulamog's exile-feature!

Plus, it's fun to pull it off!

At first, I attempted a deck with Ulamog as Commander, but it was really, really bad and far slower to get up on its legs. Then, I figured out the Commander-Companion combo with Jodah and Jegantha, and was able to make a far faster version! It's... still pretty slow though, compared to the really good decks.

There are a couple of custom categories. Commander and Companion are self-explanatory. The Commander is your Commander, Companion is the chosen Companion and they work together to make one spell per turn free!

The Centerpiece is Ulamog, because he is what this deck is about.

Drawpower are all cards I put in there to keep myself from having an empty hand all the time.

Fetch contains everything in the deck you can use to find the cards you need, usually Ulamog and Helm of the Host!

Lands are lands, mana-free cards you tap for mana. You can only play one land per turn.

Manadorks contains more than just Manadorks, but they're all manaramp outside of Manarocks.

Manarocks are artifacts you tap using mana for more mana! They are great for manaramp.

UlamogBuffs contains all the artifacts you could put on Ulamog to make him even more fearsome than he is! Blade of Selves and Helm of the Host are self-explanatory, but Masterwork of Ingenuity could combine with them to either make two Ulamogs per turn, or let two Ulamog-tokens take 40 cards from each enemy. Or you can use one Helm of the Host on Combat Celebrator for infinite combat phases and the other on Ulamog!

Utility is everything else. Regaining mana on other's turns, counterspells, returning Ulamog from the graveyard, untapping your five-color manadorks for more free spells...

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92% Casual

Competitive

Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

33 - 1 Rares

31 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Copy Clone, Emblem Daretti, Scrap Savant
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