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Since I first found out about commander I have tried to find a deck that can take me through all the different ranks of edh. After some consideration (and a lot of sadness because I have no money) I finally came upon a gem Sisay, Weatherlight Captain. I already own a bunch of good cards for it so why not? The first steps where hard, I had a hard time nailing out the theme deciding between historic (utilizing the instant speed aspect of Sissay's ability) or superfreinds (longer and slower but more value each turn). I ended up choosing superfriends and stared looking for cards. I refined the list an started cutting, and that's where I am now.
As you start the game your main goal is to play small legendary spells and get Sissay to a higher power then use her to answer anything on the board and find stuff that will buff and protect Sissay. Moving into mid-game you want to get a lot of planeswalkers on board and just start overwhelming your opponents with the value you get in a single turn. Then to finish the game off you can do a multitude of things swing with a giant Sissay, swing with a bunch of buffed legends or just combo off and win.
The main infinite combos are Aminatou, the Fateshifter + Nicol Bolas, Dragon-God + Oath of Teferi once all of these are out you can use Aminatou's -1 to bounce bolas and use Aminatou's -1 through Bolas to bounce Aminatou getting infinite planeswalker activation's Jace, Cunning Castaway + Nicol Bolas, Dragon-God + Oath of Gideon For this one you can use Jace's -5 with Bolas as soon as it enters coping it twice and doing the same thing with the copies giving you infinite Bolas's (because why not)

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91% Casual

Competitive

Date added 4 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

43 - 0 Rares

19 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.92
Tokens Assassin 1/1 B w/ Player Killer, Emblem Dovin Baan, Emblem Nissa, Vital Force, Emblem Teferi, Temporal Archmage, Illusion 2/2 U w/ Phantasmal, Kor Ally 1/1 W, Zombie 2/2 B
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