fun grix artifact superfriends build that became my mission to 100% foil out!((p.s. WIZARDS PRINT A FOIL Ripples of Potential PLEASE!!!))

the name of the game is to quickly ramp out first few turns. with 8 rocks at or less and a nice fixing/card draw ramp rock in Chromatic Orrery itll be an easy road ahead. good opening hands will have atleast one of those rocks and preferably some of the early token generators--to serve as your walker blockers-- walkers such as Daretti, Ingenious Iconoclast,Kasmina, Enigmatic Mentor,Saheeli, Filigree Master,Saheeli, Sublime Artificer,Saheeli, the Gifted all these are low to the ground walkers thatll supply you with bodies for blockin'! Now if you dont find any of these in opening hands you can still keep it if you have cards like Sensei's Divining Top or Valakut Awakening   to filter your early hands.

So lets say you got past the early game set up, now what? what now is looking for some win cons and combos. We may not be in a proliferating queen of Atraxa, Preator's Voice but we still have a reliable proliferate package in Contagion Clasp,Flux Channeler,Deepglow Skate, Staff of Compleation, Inexorable Tide, Contagion Engine, and Vraska, Betrayal's Stingfrom to , respectively. with Deepglow Skate coming down Nicol Bolas, Dragon-God and Teferi, Master of Time can almost end the game right there. Rings of Brighthearth,Lithoform Engine and The Chain Veil will give us great value on our activations that can remove single players like our other nicol bolas walkers or Sorin Markov and speaking of sorin he just works so well with bolas' citadel it might as well be his! with all the tokens we make sacing 10 of those to delete a player with sorins -3 feels good and even better with our ability doublers previously discuses.

There are plenty of fun interactions within this deck and I am constantly finding new ones based on boardstates game to game. Just remember this is a superfriends deck so it is a very delicate deck especially if in a pod with a lot of combat oriented decks. Though through the targeted removals, boardwipes, token generation, recursion and card draw to get into said things, it can hold its on in all stages of the games! overall this is one of my favorite decks to whip out and sneaks wins outa nowhere. with outgoing infinite! **_

HIGH SYNERGY > boring infinite combos_**

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83% Casual

Competitive

Date added 4 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

30 - 0 Mythic Rares

47 - 0 Rares

9 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 3.64
Tokens Ape 3/3 G, Construct 0/0 C, Construct 1/1 C Token w/ Defender, Copy Clone, Emblem Tezzeret, Betrayer of Flesh, Frog Lizard 3/3 G, Servo 1/1 C, Spirit 1/1 C, Spirit 2/2 C, Thrull 0/1 B, Treasure, Wizard 2/2 U, Zombie 2/2 B
Folders Super Artifact Friends, Fantasy Commander Decks, decks
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