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Nest of Scarabs





I'm considering adding Plague Belcher (not yet available on tapped out at the time of this suggestion).

Based upon the design here:https://www.wizards.com/Magic/magazine/Article.aspx?x=mtgcom/daily/bb174


This is a deck that I've revised with the release of Amonkhet and two very tasty cards: Hapatra, Vizier of Poisons & Nest of Scarabs.

  • Oona's Gatewarden, Twinblade Slasher, Necropede - These cards were included because earlier renditions of the deck were very top-heavy on the mana curve. As a result, the deck performed poorly in the early game and often died before it had a chance to do anything. This is merely some form of early game defense, plus giving me the ability to distribute some -1/-1 counters.

  • Devoted Druid & Plague Myr - These may serve the purpose of early blocker (especially since one has infect), though these are really included as mana accelerators and potential combo pieces.

  • Blowfly Infestation, Nest of Scarabs, Hapatra, Vizier of Poisons, & Flourishing Defenses - These are token generators that help the deck go wide (potentially infinite). Flourishing defenses is a remnant from the older version of the deck, and--in all likelihood--it would perform better without it. I like to leave some of these cards in--in homage to what it used to be.

  • Black Sun's Zenith - This does a lot of heavy lifting for the deck. It can clear out blockers, and even kill my own creatures (most of which triggers the token creators, re-establishing my board). When I get a Quillspike + Devoted Druid, they can effectively make both infinite mana and infinite power/toughness, so I can also use this to clear the board of blockers before I attack.

Card Draw and Enchantment/Artifact Removal:

As the decks I make are casual and do not have sideboards, any deck tries to conform to two stipulations: it must be able to deal with artifacts/enchantments (preferably at least two cards) and it should also have some element of card draw. Both of these features should attempt to stay on theme whenever possible.

  • Dusk Urchins - This particular card fulfills the card draw component. It stays on theme because it gives me a blocker, plus it also gives me a way that I can force a -1/-1 counter to be placed, thereby triggering the effects of Hapatra, Flourishing Defenses, or Nest of Scarabs.

  • Wickerbough Elder As above, but this fulfills the enchantment/artifact component. Included because of it's use of -1/-1 counters.

Win Conditions:

Win conditions generally consist of going wide (potentially infinite) with one or more of the combos:

  • Quillspike + Devoted Druid - Makes for an infinitely large beast, but it doesn't have trample or evasion, so you'll first need to clear some sort of path. Most likely this involves -1/-1 counters



Updates Add


Date added 10 years
Last updated 5 years
Exclude colors U

This deck is Casual legal.

Rarity (main - side)

9 - 1 Rares

27 - 1 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 2.42
Tokens Elf Warrior 1/1 G, Insect 1/1 B, Snake 1/1 G, Snake 1/1 G w/ Deathtouch
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