For years I have been on a mission to create a myr tribal deck. This list marks my latest attempt.

Myr tribal has been one of my favorite pet projects for the past 5 years. Myr tribal is conceptually a near perfect deck for me; it's one of my favorite tribes ever (they're such cute little guys) and they are so unassuming that the idea of them grouping up to terrorize the table is amusing to me.

My most recent attempt prior to this was a Breya, Etherium Shaper deck that tried to win with the galvanizer+clock of omens combo, but I didn't like that I had to leave out the copper myr for that. Before Breya, I have tried (unsuccessfully) with Morophon, the Boundless and Karona, False God. Luckily, due to the printing of Urtet, Remnant of Memnarch, I finally have a proper myr tribal commander at my disposal, and the world shall now tremble at my might.

With that out of the way, lets get into the nuts and bolts of the deck.

Urtet runs a pretty straightforward operation. The game plan is as follows:

Phase 1: make a boatload of boys

Phase 2: pump them with Urtet's ability

How does this win you the game? Potentially, a couple of ways.

Method 1: Kill your opponents with the mass of guys on your board. I'm talking Purphoros, God of the Forge and Impact Tremors to burn them out when the boys hit the board, Alibou, Ancient Witness to blow people out with a huge blast of damage at the beginning of your combat step, or Tezzeret, Master of the Bridge to drain the life from your opponents proportional to the number of artifacts you have. This is the preferred method, as well as the most supported one.

Method 2: Kill your opponents by activating Urtet, Remnant of Memnarch on a full board and machine gunning them with All Will Be One. This method, while still within the deck's main game plan, does require more setup and has more moving parts, hence why it is Method 2.

Method 3: Kill your opponents with your big board of pumped up myr. If the deck's doing what it's supposed to, you should have a lot of creatures and if you can activate Urtet regularly, they should get quite large, meaning that if the other options don't work out for you, this is worth a shot.

Additional things of note include the Clock of Omens + Myr Galvanizer combo, which you can use to make infinite mana, infinite myr, or infinite turns depending on what you have out; you can use any two mana producing myr (or Palladium Myr) for infinite mana, Myr Turbine or infinite mana + Myr Matrix for infinite myr, and infinite myr + Time Sieve for infinite turns. You also have Organic Extinction and Soulscour for some neat one-sided wipes to kneecap your Opposition and secure an advantageous boardstate (Soulscour is particularly nasty because it hits lands), and some counters and Heroic Intervention-esque cards to protect your board from meddling opponents.

Suggestions

Updates Add

Focused the deck, decided on Purphoros, God of the Forge and co. as my primary wincon.

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79% Casual

21% Competitive

Top Ranked
  • Achieved #23 position overall 1 year ago
  • Achieved #20 position in Commander / EDH 1 year ago
Date added 1 year
Last updated 9 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

50 - 0 Rares

14 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Bird 2/2 U, Construct 0/0 C, Copy Clone, Enchantment Golem 3/3 C, Myr 1/1 C
Folders decks, TTS Decks
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