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Hi! My name is Hannes, aka Shineri3 and I've been "spellbound" to Tasigur, the Golden Fang for more than a year now and my goal has been simple but hard: Come up with the best possible Tasigur cEDH deck ever. My most favourite color identity is Sultai, for it's powerful ramp and combo potential. In the future I would like to see myself as a part of this huge and kind community that cEDH has got around itself. Mainly I've transitioned from a normal EDH player to a more cEDH oriented player. I have studied and played against different cEDH decks (like Najeela, the Blade-Blossom, Thrasios, Triton Hero along with Tymna the Weaver, Urza, Lord High Artificer and many more) to further my skills as a fellow cEDH player and to come up with the all around go to Tasigur, the Golden Fang cEDH list.

Now this has really been my motivation for a long time and this deck has evolved over the time alot. In this description section I would like to go over some of the different ways I've built Tasigur, how it has evolved, what are pros and cons with Tasigur, what you should avoid, different possible ways to build Tasigur (cEDH and EDH) and go over the typical ways people try to build Tasigur, why some of them don't work and will not work.

First of all let's start with typical ways of building Tasigur, the Golden Fang in the Casual EDH format. Some of the most known Tasigur lists in this format consist of:

Lands-Matter

Going with this strategy and style you should go very heavy on lands and think of your budget since some of the best lands are not cheap. (Like Gaea's Cradle and all of the original dual lands.) But in the end you might not even end up needing such cards, because these days there are better options to most of the best lands that MTG has to offer. Like the said Gaea's Cradle can be easily replaced with the budget verion Growing Rites of Itlimoc  

This playstyle can benefit from most of the lands and since most of the dual lands are what people like to call "tap-lands" (that enter the battlefield tapped) Amulet of Vigor is a good include to your deck.

With Lands-Matter you should really focus on getting a high count of lands to the field as fast as possible, so the next thing you should include is the mana-ramp. Exclude most of the artifacts and mana dorks to give more space for cards like Rampant Growth, Cultivate, Kodama's Reach, Skyshroud Claim and Farseek. The best mana searching card for this deck and almost an auto-include is the card called Crop Rotation since it is at the same time a mana ramp card (if searching for a card like Gaea's Cradle or Cabal Coffers) and a reactive card (if searching for a card like Bojuka Bog or Strip Mine)

With this strategy you should invest on the fetch lands and shock lands, since fetch lands are recurable with cards like Life from the Loam.

Some other cards that I would really recommend for this kind of play style are Splendid Reclamation, Life from the Loam, Ramunap Excavator, Burgeoning, Exploration, Crucible of Worlds and Azusa, Lost but Seeking

Of course with all decks you're going to need a pay off for all the lands you're going to hoard on the field. Some good pay offs are Torment of Hailfire, Avenger of Zendikar and Villainous Wealth.

Now there is one well known Youtuber who has made a great video about this kind of style that you definitely should go watch if this tickles your fancy. It's from the great man himself Jumbo Commander and please give some respect for the guy since he really nailed it for this style.

The video can be watched from this link: https://www.youtube.com/watch?v=e-CfPRlKfyM or if you don't feel like clicking any links in other sites you can search for it on Youtube with: "Jumbo Commander Tasigur Lands"

Discard

Going with this strategy is not optimal in my opinion, since you're not going to get much value for this strategy with your commander. Your enemies will never like the idea of you getting discard cards back from your graveyard to your hand and will always give the worst (for you) options to give back.

You could try to go with some flavour cards with this, like putting in the Tasigur's Cruelty and of course I'd recommend putting cards like Thoughtseize, Duress, Hymn to Tourach, Dark Deal and something that you benefit from the enemies discarding cards like Bloodchief Ascension, Waste Not, Liliana's Caress, Geth's Grimoire and Bone Miser.

In the end I wouldn't go for this kind of strategy with this commander. Nekusar, the Mindrazer is so much better commander for this style.

Mill

This is another style that I would not go because it doesn't win that consistently, but since we're talking about Casual EDH Tasigur, the Golden Fang can manage this style with the best mill color combination of Dimir. This is why you should just keep the green's colour identity just for ramping and artifact/enchantment removal. You could ofcourse tutor the best mill strategy creatures like Consuming Aberration with cards like Worldly Tutor and Finale of Devastation.

Some of the best cards for this kind of style are cards that will ofcourse force opponents to mill cards in huge amounts. The best card to go for in my opinion is Mind Grind since if it would resolve it's effect can be devastating if the X Cost is close to 7-10. Now there are a lot of different kinds of mill cards and in the end it really depends on your own preferences. What you should keep in mind still is the fact that Tasigur, the Golden Fang can (in the best case scenario) use the same cards again for ever better effects.

Now that you've finally gotten the enemies graveyards big enough what if you'd use the best cards that they have in there yourself? There is a good card for this in the colour identity of Dimir called Mnemonic Betrayal from the GRN block.

With this style you should just be carefull if the enemy has any kind of re-shuffle effects like the big Eldrazi titans Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre.

Self-Mill

Now going for the self-mill strategy you should know that the enemies will not like your typical win condition which'll be Laboratory Maniac, Jace, Wielder of Mysteries and/or the new mostly hated card Thassa's Oracle

You should consider cards like Hermit Druid and Mesmeric Orb with Basalt Monolith but these cards mainly assemble the more competitive combo line that uses Necrotic Ooze and some tap and untap shenanigans to gain infinite mana, so for casual style this is not the best option.

To go for more casual style with this strategy add some Reanimate like spells and start using your graveyard for value more than for instant victory lines. Some cards that I'd suggest you to try are Jarad, Golgari Lich Lord with a card called Lord of Extinction.

This style is the best to go with the next common ways of building the deck: The Dredge and the Delve

Dredge

Thankfully for this kind of style Tasigur, the Golden Fange might just be one of the best commanders to go to since the best dredge cards are in black and green and then you have the added utility power of blue at your disposal when you feel like it.

The best cards for this style are Life from the Loam, Golgari Grave-Troll, Dakmor Salvage, Stinkweed Imp and Golgari Thug. As you do see in the names of some of the cards, yes you should go more Golgari heavy with this style and do try to look up for some good Dredge combos online to go with...

Ofcourse I wouldn't just leave you with "Search for yourself", since that would be counterproductive and wold contradict with this articles main goal, which is to give you some guidelines to go for when brewing a Tasigur, the Golden Fang deck.

One of the best combos for Dredge styles uses the other well known commander The Gitrog Monster and he should be as the hidden commander in your deck with Tasigur, the Golden Fang on the lead. The combo can be hard to understand but when you master it you are going to change your commander to The Gitrog Monster since the combo is deadly and consistent.

The Gitrog Monster Dredge combo:

1st: Have The Gitrog Monster on the field.

2nd: Have a discard outlet on the field like Noose Constrictor.

3rd: Discard the Dakmor Salvage with any discard outlet.

4th: The Gitrog Monster trigger goes on the stack to draw a card.

5th: Instead of drawing just dredge Dakmor Salvage back to your hand.

6th: Repeat this process untill you hit a re-shuffler effect like Kozilek, Butcher of Truth to start the whole loop again.

7th: You're going to hit some lands on the way that go to the graveyard as you dredge, resolve some of these draw triggers to draw a card, now in the end you're going to have every card in your hand that you don't really need and you can start looping the main 5 cards as the only cards in your library and graveyard.

These cards are just some of the many possibilities with The Gitrog Monster

  1. Praetor's Grasp
  2. Kozilek, Butcher of Truth
  3. Lotus Petal
  4. Dakmor Salvage
  5. Any land

Just do the loop as many times as you want drawing a card with the other land card that you can just discard back to the graveyard if needed for more The Gitrog Monster triggers.

8th: Cast Lotus Petal and use it to gain a mana of any color to your mana pool.

9th: Do this loop untill you gain infinite mana

10th: Cast Praetor's Grasp infinite amount of times untill your enemies have no cards in libraries and use their win cons or just pass the turn when finished.

I know I am not the best at describing this combo, since I really don't use The Gitrog Monster but if you have more questions go watch a The Gitrog Monster deck tech by the Lab Maniacs. It'll explain the combo in greater detail.

The link for that video can be found here: https://www.youtube.com/watch?time_continue=1&v=_249jkteUaQ&feature=emb_logo

Delve

Now going with a this style Tasigur, the Golden Fang seems like it was meant to be the delve commander for EDH since Tasigur, the Golden Fang itself has the delve ability. Just so you know, yes the commander tax can be paid by delving too, since you're still casting the same card and paying the cost with colourless mana.

Now the best ways to go with this is to have some great cards that have delve ability in them. Usually what comes in mind are cards like Dig Through Time and Treasure Cruise that have huge converted mana cost's but since they can be delved they really cost maybe 2 or 3 mana max. This means that delve style can really use the aid from dredging and/or self-milling.

I really think that if you want to go this way, you should build your deck to be more like Tasigur, the Golden Fang goodstuff. Maybe put cards with very high cmc but huge pay offs like Aminatou's Augury and Villainous Wealth. The main idea with delve style is to be able to cast big spells that will help you in the long game.

With this style try to find cards that synergises with high cmc cards like Metallurgic Summonings.

Politics

Now if you really like your friends and don't want to be the asshole of the table maybe this is the way to go. You can do this 2 ways, either politics as in Group-Hug or politics as in Situational-Value

Both of these ways work with Tasigur, the Golden Fang very well, because of the 2nd ability. You should use this ability to the most with this kind of play style and since you're really going to abuse it you need to have some mana doublers, re-shufflers, cards that lower activation cost's and some cards that are juicy enough for your opponents to give you back.

Some cards that I'd really suggest you put for this kind of deck are: Seedborn Muse, Wilderness Reclamation for untapping lands to using the ability again on your opponents turns. Training Grounds, Biomancer's Familiar for activation cost reducers and cards like Timetwister, Day's Undoing, Commit / Memory to reshuffle your graveyard to your library.

End thoughts:

Now what you should know when building a casual EDH deck, these styles that I have just listed for you can be mixed and matched together, like Self-Mill and Delve. You should always go with the way that you find the most fun and you shouldn't follow only my guidelines on how to build this deck.

Tasigur, the Golden Fang can really be a great casual EDH commander for great fun because of it's possibility to use reactive cards again and again (if the enemies of your enemies want you to have them) for huge value. Remember to use the abilities of Tasigur, the Golden Fang whenever you have mana just sitting around and you and your friends will have some great fun going to games again and again.

Now going for the Competitive section with Tasigur, the Golden Fang there are some things you should know when building your own deck.

There are, again, multiple ways you could build a more competitive deck with Tasigur, the Golden Fang, but the most effective way of winning with him is to go with Infinite-Mana combo lines to infinite Tasigur, the Golden Fang for victory.

NOT RECOMMENDED:

First as I've listed in the casual list, having the possibility of putting The Gitrog Monster as a hidden commander in the deck you can go with The Gitrog Monster win condition lines with dredge producing some advantage from your graveyard. Going this way gives you more flexibility because you have the blue in your commanders colour identity. Blue allows you to put the best card draw spells, some great tutors and some win cons that Tasigur, the Golden Fang can really use the most of.

With this strategy you could go as said in The Gitrog Monster guide with his own win condition, or Infinite-Mana win conditions.

Going this way really is, in my opinion, the worst way to build a competitive Tasigur, the Golden Fang list, since you should not for consistencies sake depend on another "hidden" commander in your deck. For competitive games one of the win conditions should be in the command zone or the commander should be good enough to actively assemble you the victory.

GO WITH THIS INSTEAD:

Second possible competitive list that some people use, that I have tried as well, is the Flash, Protean Hulk for Thassa's Oracle piles with Demonic Consultation.

Now this can be quite fast and if the gods are smiling, the planets are aligned and the world is united you can go for a turn 0 win.

This can be assembled with the cards: Elvish Spirit Guide, Gemstone Caverns to cast Flash before anyone has drawn a card to Protean Hulk which searches for: Viscera Seer, Body Snatcher and any 1 cmc creature (but the best option is: Sylvan Safekeeper for safety). With the Body Snatcher enter the battlefield trigger on the stack sacrifice it to bring Protean Hulk back from your graveyard just to be sacrificed again.

Now for the last pile search for Walking Ballista and Mikaeus, the Unhallowed to infinitely ping your opponents to death.

!!REMEMBER!! Some people forget that Mikaeus, the Unhallowed gives non-human creatures +1/+1. This is not a counter and without a sacrifice outlet Walking Ballista will not die and wouldn't get the +1/+1 counter upon death from Mikaeus, the Unhallowed. This is why you need the first hulk pile to search for the Viscera Seer or otherwise you're just doomed. !!REMEMBER!!

Now for the third option you could use is the Hermit Druid for Necrotic Ooze win condition lines and on Laboratory Maniac lines.

Some great Protean Hulk lines for these kind of styles are as following: Mogis's Marauder, Hermit Druid and Deathrite Shaman to give both Hermit Druid and Deathrite Shaman haste and intimidate. Activate Hermit Druid with Deathrite Shaman to instantly mill yourself (Since you will not be running any basic lands in your deck). This will assemble, as said, the Necrotic Ooze or the Laboratory Maniac win condition.

This is just somewhat vulnerable and really needs you to run cards that you wouldn't really want to run in your deck otherwise. Like the card Shriekdiver is only usable in Necrotic Ooze lines and is a dead card in your hand.

I found this kind of deck funny at first but really inconsistent and awkward at times. Yes, it can be assembled with just one card Hermit Druid but since the majority of the competitive decks run blue and somekind of removal why would you run this vulnerable win condition line?

Now for the last Hulk pile that I'm going to run through is the quite commonly used pile with the Thassa's Oracle

This only needs one Hulk pile and because of this it's one of the best, and in my opinion, the worst combo you could have in this deck. The pile consists of the following: Spellseeker, Thassa's Oracle, Blood Pet and Demonic Consultation. With this pile there are going to be two enter the battlefield triggers. One with Spellseeker and the other with Thassa's Oracle. Order the triggers so, that the Spellseeker resolves first and the Thassa's Oracle second. Now with the first trigger go search for Demonic Consultation and with that in hand respond to the second trigger by sacrificing Blood Pet for one black mana and then cast Demonic Consultation naming a card that is not in your deck, like Ruric Thar, the Unbowed. Now let the Thassa's Oracle trigger resolve and win the game.

This line, even though quite commonly used is the biggest enemy of Tasigur, the Golden Fang because Demonic Consultation will put the cards in exile. Nowadays cEDH players are using more and more cards that will answer this most commonly used combo (Thassa's Oracle with Demonic Consultation) with adding in cards like Trickbind or Nimble Obstructionist. I would instead go with a bit more safer way of winning the game and emptying your graveyard.

I know this might sound a bit contradicting since I'm going to prefer Hermit Druid and Laboratory Maniac instead of Thassa's Oracle even though I didn't really like going with the Hermit Druid for it's vulnerability. Going this way still allows you for more breathing space since you still have your library in your graveyard. You are only going to need a way to re-shuffle your graveyard to your library and since the card Memory's Journey exists you can cast it from your hand or graveyard to put a card like Day's Undoing to your library just to start again or if Memory's Journey Is not needed you can cast a card like Echo of Eons from your graveyard for the same re-shuffle effect.

There are some reasons why I am not adding and will not be adding the commonly used Hulk piles with Demonic Consultation and Tainted Pact along with Thassa's Oracle to my deck list.

Now if you are interested in the Flash and Protean Hulk deck tech that I've created you can search for "OozeHulkTasigur" from my deck lists.

THE BEST BUILD LINE:

Lastly I would like to talk about, in my opinion, the best way to build Tasigur, the Golden Fang deck which is to assemble a Infinite-Mana combo to go with the commonly used win conditions or some more unknown ones.

But still as said there are multiple ways to build Tasigur, the Golden Fang deck and along with it there are multiple ways to build Infinite-Mana combos. In the following sections I will showcase some commonly used Infinite-Mana combos and why I chose to include or exclude them from my deck list.

Now in this bracket I will go along with the most widely used Infinite-Mana combos along why I have Included them to this deck list or why I have excluded them. Just for your information yes, I have read, understood, tried, playtested and critically contemplated on every one of these why they should be included or not.

EXCLUDED COMBOS:

1st Palinchron with Phantasmal Image

Yes, this will assemble you with an infinite mana outlet, but it will recuire for you to have so many things on the battlefield. First-of-all you need to have cast or cheated out the Palinchron to the battlefield by hard-casting it or sacrificing you commander to an effect like Neoform. Second-of-all you need to have atleast three blue mana at your disposal to be able to first cast Phantasmal Image copying Palinchron and then bounce it back to your hand. Third con for the Palinchron is that who in their brightest mind would want to hit a 7 cmc card with Dark Confidant or Ad Nauseam.

Now for the fourth and the worst part about this combo is that most of the landbase that I'm running will hurt you. Like the City of Brass, Mana Confluence and the dual lands like Llanowar Wastes.

2nd Vigean Graftmage along with Incubation Druid

Even though I do run Incubation Druid in this deck, it's not to combo off with Vigean Graftmage it's more to gain value by casting Neoformand sacrificing a 1 cmc mana dork to get the 2 cmc Incubation Druid on the field. This ofcourse goes with Freed from the Real but more on that later.

Now I took this combo out just for the reason that you need to tutor for 2 cards that would die very easily, this combo is quite known and it needs either haste or no summoning sickness. Then after all Vigean Graftmage is a dead card in your hand and will die if you just cast it on the field without Incubation Druid

3rd Grand Architect with Pili-Pala

This, even though quite used combo, is just too stupid to be used. Maybe if your color identity limits you only to blue, then it's possible to have this on the field but never should you ever be that desperate to cast first Pili-Pala then tutor for a Grand Architect the next turn get the infinite mana or if you've included some haste enablers the turn Pili-Pala hits the field.

In the end, people will see this combo coming from a mile away and you will just end up tutoring for Grand Architect and somebody casts Abrupt Decay on Pili-Pala.

4th Palinchron or Peregrine Drake along with Deadeye Navigator

Now with this trio, yes you could get infinite mana right away when they are on the field, but now comes the 10 dollar question, do you want to keep a 6 cmc Deadeye Navigator in your hand that just sits there or a 2 cmc mana dork on the field that will tap for mana and in the end can be used for infinite mana? You're still going to run some great but hurting card drawing cards like Ad Nauseam and Dark Confidant. The worst case scenario, even when you have 40 life total, you hit first Peregrine Drake and then Deadeye Navigator you take 11 damage and go down to 29 Life total. Then you need to cast these big cmc bad boys. I know Peregrine Drake pays for itself but afterward you have to cast the other part and then activate it. Too many hoops to go through and way too many times do you need to be scared if the other part will be removed.

Plus, you are not going to run any other creatures with enter-the-battlefield effects so just having Deadeye Navigator on the field is just stupid and predictable.

INCLUDED COMBOS:

1st Freed from the Real with Arbor Elf and Utopia Sprawl on a forest producing additional blue, Bloom Tender and Incubation Druid

So the last card Incubation Druid I said is not good with Vigean Graftmage, but alot better with Freed from the Real since you're netting more mana per activation and you can go pretty easily to gain all the coloured mana you need for your commander.

The other cards like Bloom Tender are just so commonly seen on the field that people sometimes forget to get rid of it, but just having it on the field and then casting Freed from the Real on it gives you infinite green that should be enough for you to win the game.

Last but not least Arbor Elf is not commonly thought to have a scary infinite combo that goes along with it, but with Utopia Sprawl attached to a forest producing an additional blue, you're gaining any of the lands colour's since the additional blue mana is spent to keep on untapping the Arbor Elf

2nd Isochron Scepter with Dramatic Reversal with some mana dorks/rocks to go along with it... Easy to assemble, manarocks are rarely targets and more rarely die to Toxic Deluge (I know they can't die to it). Everybody knows this combo, and everyone knows how it works.

Now I've chosen only these two possible infinite mana combos, since you still don't want to go too heavy on all the different combos. You only need to consistently assemble one or the other of these ways.

Now to this place I'll talk something about the cards that could go in and reasons I have not included them and why you maybe should add them.

First of all let's talk about maybe the biggest "auto-include" for most of the cEDH players. I'm talking ofcourse about the Carpet of Flowers. Now this card is super great at producing you with colored mana that you can either choose to use at your 1st or 2nd main phase. Most of the time it's just pay itself when cast on the next main phase or produces more mana than you used to cast it. The only and BIGGEST downside of this card is that you can NOT use it on your enemies turn. The second downside is that even though it produces mana, this mana can not be used again and again for greater effect, like with Dramatic Reversal and Isochron Scepter to go infinite mana and win the game.

In the end it'll be just a bit better Sol Ring

This card should still be considered if you can almost consistently gain 3 or more mana with it when it's on the field. This means that your own meta has a heavy blue player and or has high island dual land counts.

Second let's talk about all of the signets, why you should go for them instead of talismans and their pros and cons. Signets like Golgari Signet have one great advantage on the talismans like Talisman of Resilience and that advantage is that they produce colored mana for no life loss. I've had multiple times with playing this deck that you could assemble yourself with infinite mana combo with Isochron Scepter but since your mana rocks are mostly producing colourless mana and will hurt you if going for coloured mana, this will just kill you. Every Tasigur, the Golden Fang activation recuires a simic and another simic mana and taking 2 damage every time to get the worst card for you at that moment from the graveyard is not optimal. The biggest con for signets is the recuired one colourless mana to be able to gain the two mana that it would produce. This can mess up your spell casting potential, since you can not change the mana of signets to produce anything else than the colours it would provide. For example having a Blue Sun's Zenith in hand, Island on the field along with Dimir Signet and Simic Signet will not produce you with the recuired 3 blue mana to cast the said card even though, you would have the blue mana symbols on the field.

The third card I'd like to talk about isTrickbind. It is one of the best cards for this meta these day's, since it's one of the best cards that can counter the Thassa's Oracle two card combo on it's tracks. The problem is that you can either have it in hand, or just sitting in the deck doing nothing and the enemy combos off, other sad but real thing is that you can tutor for it but then why not try to tutor for your own Thassa's Oracle instead?

Now to talk about the elephant in the room, why just not include Thassa's Oracle and Demonic Consultation yourself to this list? That would be an easy win, right?

Yes, if you really want to go that way do add them, but the biggest thing that in my playgroup (for some stupid reason) they've banned the Thassa's Oracle. BUT there is another thing. Think of a normal Thassa's Oracle winning line, it requires the triggered ability to resolve. The card I just talked about is one of the worst things that can happen to you since now you have resolved the Demonic Consultation or Tainted Pact or whatever, your library is exiled and Thassa's Oracle is standing in the field doing nothing. What are you going to do next? That's right scoop, there's nothing else you can do with the cards that you have left.

BUT Going the other way, let's say considering cards like Hermit Druid and Laboratory Maniac trying to win on the spot by drawing a card, somebody get's rid of your Laboratory Maniac and you're about to die. BOOM Show the ace in your graveyard: Memory's Journey yes, it is an instant and you can do it in response to that destroy spell. Shuffle up 3 cards back to your library, and let's say if one of those cards are like Timetwister you can start your game again not dying.

So all in all I like to go the graveyard way other than the exile way.

Fourth, Nezahal, Primal Tide is just in there for card draw value and a big beater to change the course of the game. This is only considerable for one reason: Neoform is a thing these days, and you're able to put it to the battlefield with just blue and a green mana (I'm not counting the sacrificing the commander matey)

With this card though, you're never going to tutor it the other way with cards like Demonic Tutor and if you happen to draw this card, you're just mostly going to cry silently... 7 cmc cards in competitive are HARD to cast. Lastly hitting this humongous dinosaur with say, Dark Confidant you're either going to die or take your life total super low.

For the fifth card I'd like to talk about Oko, Thief of Crowns, thanks for PlasmaBeam for letting me know of this. Now when you've cast Oko, Thief of Crowns and taken a threat out of the game, it'll stay there most likely since you have a big beater Tasigur, the Golden Fang on the field. Now someone else cast's let say Notion Thief no one might answer the new threat and use their resources on it since Oko, Thief of Crowns is on the field. A better card for you to use instead of Oko, Thief of Crowns is the old and widely used card Gilded Drake since it kind of removes the threat by giving it to you and then you're getting most of the value from that card that the opponents cast. Most of the time it'll still be the commander the opponent has cast, but the threat can wary from time to time. I know you're giving the opponent an annoying 3/3 beater that the commander can not block because of flying, but that' is a small cost for ruining the opponents plan.

Suggestions

Updates Add

Yes, I have kept the card Day's Undoing in much more higher position than it really deserves. A re-shuffle effect and the negative side of having to end the turn right there and then is actually quite bad and this deck doesn't manipulate these kinds of effects at all.

Too many mana dorks and rocks, took some away and put some more card draw like Rhystic Study.

Oko, Thief of Crowns is good, but Gilded Drake does almost the same thing for less mana and can be used for more value to you.

Thanks for "PlasmaBeam" from "the 99" for some useful tips on what to change in this deck!

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Casual

92% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

47 - 2 Rares

18 - 5 Uncommons

21 - 1 Commons

Cards 100
Avg. CMC 1.84
Tokens Beast 3/3 G, Bird 2/2 U, Manifest 2/2 C
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