Welcome to My Power Will Eat Your Face !

You are looking at an Izzet, draw and token-army deck. Its commander, The Locust God , is a 4/4 legendary God with 'Flying. Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. 2: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step’.

Izzet provides us with many, amazing cards that allow us to draw a plethora of cards. Being able to create a ton of vicious, 1/1 flyers at the same time is just gravy! Our opposition had best get ready to harvest their crops early, as well as cover every visible orifice on their bodies; a swarm is about to descend upon them. We greatly appreciate feedback to any of our decks, including this one. Before you give any however, please take note of the following:

  1. Having fun at MTG, is more important to us than winning games. We want our opponents to have a fun time playing against us too. That makes it more likely people will want to play against us again. This attitude is reflected in the way in which we build decks. They do not need to be invincible; not even competitive. We are ok with decks containing infinite combos though, as they can produce some hilarious results. So well done if you can pull one off; especially if it is original.
  2. We no longer buy cards, but in cases that we feel a card really adds to our collection, we still trade them. This means that whenever you are suggesting a card we do not own, chances are slim it is going to end up in our deck. Please do not take this personally. Also, please do not let this stop you from making suggestions. Suggestions that do not make it into this deck, will still be mentioned on this page and might be used by others.
  3. Please do not forget to include the card(s) you would remove to make room for your recommended card(s).
  4. Please do not recommend any cards with infect or cards whose sole purpose is to destroy basic lands (non-basic lands are fair game). Our playgroup has banned them.

With that being said, thank you for all your support and if you should decide to use our ideas, have lots of fun with them.

In a nutshell, this deck is about getting The Locust God on the battlefield early, start drawing cards like crazy while generating locusts at the same time, and attacking our opponents with a swarm of them.

Since our commander is pretty expensive to cast (CMC 6), first things first: ramping. Mana rocks and other artifacts like Izzet Signet , Sapphire Medallion , Thought Vessel , Chromatic Lantern and Sol Ring all help to this end. Almost as good are the cards that allow us to cycle through our deck quickly during the early game stages like Mystic Remora , Ponder , Preordain , Sensei's Divining Top and Winds of Change .

Between turns 4-6 we should be ready to summon The Locust God and get on with our main game plan; draw, create, attack, win! The deck contains a fine selection of cards that allow us to draw plenty of cards in one go. In creature-form these would be cards like Whirlpool Rider , Whirlpool Warrior , Whirlpool Drake (starting to feel dizzy here), Jace's Archivist , Consecrated Sphinx and Magus of the Wheel . Then there's the many draw-instants/sorceries you can use, like Brainstorm , Arcane Denial , Tolarian Winds , Keep Watch , Windfall , Time Reversal , Time Spiral , Molten Psyche and Reforge the Soul . Last but not least, permanents like Bident of Thassa , Rhystic Study , Skullclamp and Teferi's Puzzle Box are on hand in case we need even more cards.

Aside from eating opponents' faces with Locusts, this deck allows drawing cards to be made damaging in other ways. Psychosis Crawler , Impact Tremors and Purphoros, God of the Forge ping everyone for every card you draw/locust that appears.

Once we have a nice amount of locust friends available, it's time to upgrade them a little and finish our opponents. Mindwrack Liege can turn all of them into 3/3 flyers while Shared Animosity and Coat of Arms can make all Locusts as dangerous as the amount of Locusts on the battlefield. We can use Throne of the God-Pharaoh to damage our opponents even more after each Locust attack OR use Burn at the Stake before an attack to maul a single opponent hard.

  • Wheel of Fortune : we used to have this card but one of us accidentally traded it away for some other stuff. Neither of us can remember who did that. It has been impossible for us so far to find a replacement (without spending copious amounts of cash).
  • Niv-Mizzet, the Firemind / Arcanis the Omnipotent : nice draw enablers with some additional skills, but relatively expensive to cast. We’ve also already built decks around each of these, so we felt like using some different cards this time. Lastly, this deck works better with wheel-effects in order to generate more Locusts in one go.
  • Dragon Mage : nice creature-wheel but also very expensive to cast.
  • Jin-Gitaxias, Core Augur : awesome but usually useless card when we finally get around to cast it, because our hand is usually filled out quite well by the time this creature can hit the field, and this deck isn't really about disrupting others that much.
  • Windreader Sphinx / Coastal Piracy : good but rather expensive to cast; also the deck currently uses Bident of Thassa which in addition to what Piracy does, also has a nice Siren effect.
  • Blue Sun's Zenith / Stroke of Genius : more suitable for a deck that can generate more mana than this deck.

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

35 - 0 Rares

12 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Bird 2/2 U, Insect 1/1 UR
Folders EDH
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