Maybeboard


This deck resolves around Waste Not's ability to draw you cards and generate mana. The permanent hand disruption should delay your opponents so that you can get your combo with Waste Not going. Win conditions are eighter many zombie tokens from Waste Not, tokens from Empty the Warrens after a huge combo turn or continious damage from Liliana's Caress by disrupting your enemys hand.

The deck is played in a casual environment. So I tryed to not include too much consistency, but always try to build my decks as good/challangeing as possible but still beatable and fun. What do you think, is it too consistent or does the massive hand disruption make it absolutly not fun to play against.

Problems could be that you have no creatues removal. If you take to long to go of you just loose to enemy attacking you. Also a problem could be that you deck yourself if your Waste Not works good.Didn't splash blue at the moment for budget reasons.

Any help and ideas are apprichiated!

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3LandLandEnchantmentEnchantmentInstantInstantSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve9.8%9.8%24.4%24.4%9.8%9.8%14.6%14.6%14.6%14.6%4.9%4.9%7.3%7.3%4.9%4.9%9.8%9.8%01234505101520