Playgroup still out of fast mana such as Mana Vault/Crypt and Chrome Mox/Mox Diamond, and the list express so.

Main line: LED Muldrotha combo (for a full-depth guide in relation to this combo, please go to this link, a Muldrotha cEDH primer by Spleenface. The main ways to pave the way to finish the game after the infinite mana within this list are:

  • Aether Spellbomb/Soul-Guide Lantern;
  • Sidisi (infinite tutors);

For these two, Thassa's Oracle seals the deal. Alternatively:

  • Eternal Witness + Winds of Rebuke;
  • Infinite Ashiok's activation (Chain of Vapor + Eternal Witness + Seal of Removal + Ashiok) - Aether Spellbomb can take either Seal of Removal or Chain of Vapor's place, but if you have Spellbomb you probably would rather just draw your whole deck - unless your other ways to win are all exiled for some reason.

The choice on Oracle over Walking Ballista (which is a great card on its own in this deck) is to branch a secondary wincon using the Consultation package, so we are giving up on a winconless list in order to have an alternative non-LED dependant path to win that can also pull quick wins depending on your draw.

Secondary wincon: Thassa's Oracle/Jace, Wielder of Mysteries + Demonic Consultation/Tainted Pact (Cost to win: from to )

Yes, Collector Ouphe and Null Rod makes our main wincon impossible, as they both lock LED. But it is important to remember the deck is not aiming to rush the combo (even though it can happen sometimes with the Consult pack - that can go around this hate), as even the CMC of your commander shows. It is a midrange deck, with some stax pieces in between to slow things down.

The same is true for Arcane Lab, that stops both our wins, but also stops Food Chain and others' people Consult, so it most likely can gain you time. The usage of Rule of Law effects is always a bit of a meta call, but always worth considering.

But even if the hate pieces are hurting us, they are likely hurting more the opponents who are trying to get an explosive win, and it is possible that the extra turn or two that you slowed people down is enough to allow to stabilize and grind them out, specially with Zur's Weirding or Pernicious Deed off.

The very nature of a LED Bomberman combo line is risky, as you start off by discarding your hand. That said, it's extremely important to know the moment to pull the trigger, as it can be hard to go back if things go south. Veil of Summer at the beginning of your turn make this decision easier, as you're covering a whole angle of interaction. Veil of Summer also basically guarantees a win using Thassa's Oracle + Consult.

Add - Remove

Underground Sea - Sunken Ruins

Bayou - Twilight Mire

Tropical Island - Swamp

Mox Diamond - Reflecting Pool

Mana Crypt - Sunken Hollow

Force of Will - Drown in the Loch

Mana Drain - Negate

Mana Vault - Wild Growth

This way the manabase becomes smoother, and fast mana more available.

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Casual

98% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

54 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.00
Tokens Bird 2/2 U, Copy Clone, Treasure
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