This deck is made from the Draconic Domination precon with a few upgrades. Big Beefy dragons using Fist of Suns + Morophon, the Boundless to make them free and cheat them out and stomp on your opponents. Quite the unstoppable combo with Tiamat in hand.

When all 3 pieces of Exodia (Fist of Suns + Morophon, the Boundless + Tiamat ) are assembled the game may very well be over. Morophon and Fist of Suns makes casting free and Tiamat's ETB will net you 5 additional dragons to the battlefield basically, which is key for what we can search for with Tiamat's ETB. The key dragons for Tiamat are Kolaghan, the Storm's Fury, Atarka, World Render, and Karrthus, Tyrant of Jund. Karrthus and Atarka have 2 incredible effects to end the game this turn which is giving all dragons haste and double strike, with Kolaghan in the mix and his ability to increase all our creatures power whenever a dragon attacks, you essentially have 7 dragons hitting for 20+ damage each. If with the remaining 2 choices from Tiamat you happened to pick The Ur-Dragon then other than the fact that you will draw 7 cards he will hit for 36 damage if not blocked. If the game's somehow not over yet then you need to remember all of this happened for free which means all of your mana is still on the battlefield untapped, if you can't ensure the win by removing any potential blockers then you have drawn 7 cards and not even lost card advantage and possibly placed another permanent on the field.

Help: Doesn't keep up with faster boards and blue counterspells can really stop me in my tracks. I've run into the problem that I bought a lot of these cards for fun to see if they would make the game interesting but now my friends are leaving me behind taking the game nights a little more seriously, so I don't know what cards to remove because I'm like "Well I bought it so I have to use it" and I want to use them all but there's only so much space and now the power level's going up so can't be too casual.

Update --------------------------------------------------------------

I tried removing some dragons and other cards I thought were useless to the main combo and tried to fine tune the deck by reinforcing areas that were sorely lacking like ramp and spot removal and also added some counterspells but I don't own many. Can't afford most tutors so I'm making due, obviously they're OP but I don't want to rely on them because of it. Theoretically the deck should run better but I feel like I'm really missing the mark on something, I need to mulligan more often than not as some starting hands aren't just bad they're unplayable.

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92% Casual

Competitive

Date added 2 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

40 - 0 Rares

24 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.52
Tokens Cat Dragon 3/3 BRG, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Elemental 4/4 UR, Frog Lizard 3/3 G, Manifest 2/2 C, Monarch Emblem, Treasure
Folders commander decks
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