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Momir Vig - Elves - Wizards - Counters

Momir Vig, Simic Visionary is not the most powerful Simic commander but i love the combo playstyle, so i created a deck around his abilities. First i tried to go with mostly multicolored creatures and +1/+1 counter mechanics but it didn't turn out as good as i had imagined. It was too slow, vulnerable and kind of bulky at times, so i played around with some other ideas and finally decided to go with mostly Elves, particularly Druids, to boost my mana and get Momir into play earlier, and to include some counter producers and a few heavy hitters, all paired with a decent amount of counter spells. I know it's not perfect yet (e.g. vulnerable against air and mass removal) but i think it is pretty decent in what it can do.

Beast Whisperer and Gilt-Leaf Archdruid and Realmwalker synergize with Momir's first ability, getting loads of creatures out fast. The Archdruid's activated ability is fun in case i have enough mana to play him plus six other Druids in one single turn and immediately steal lands. Also, Heritage Druid is key here: I can fetch one drop Elves and immediately use them to cast more Elves and possibly all the one drop creatures in the deck.

Vigean Graftmage works well paired with Marwyn, the Nurturer and other Druids, and with Incubation Druid or Wirewood Channeler he creates an infinite mana combo. Immaculate Magistrate is another option.

Although i do not have any spells that could target him Sage of Hours is a must have here. Just gotta provide him with some counters (which should not be much of a problem) to take tons of extra turns and possibly lock my opponents out of the game.

Ezuri, Claw of Progress & Immaculate Magistrate and other counter producers synergize with some Druids as well as Champion of Lambholt, Plaxcaster Frogling, Vigean Graftmage, Kalonian Hydra, and of course Sage of Hours

My goal usually is to ramp up, slow down my opponent, play Momir on turn 3 or 4, then get Realmwalker, Beast Whisperer or Gilt-Leaf Archdruid, then Ezuri, then a few Druids, then play Sage of Hours and some of the combos to end the game in turn 5 or 6 (or in an extra turn after t5/t6).


Key Combos

Beast Whisperer + Momir Vig, Simic Visionary

Incubation Druid + Vigean Graftmage

Ezuri, Claw of Progress + Sage of Hours

Champion of Lambholt + Immaculate Magistrate

...

Suggestions welcome and appreciated

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41% Casual

59% Competitive

Date added 7 years
Last updated 2 years
Exclude colors WBR
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

31 - 0 Rares

19 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.54
Tokens Ape 3/3 G, Bird 2/2 U, Elf Warrior 1/1 G, Experience Token, Morph 2/2 C, Spider 1/2 G
Folders Commander
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