My work in progress. Minn is a commander that asks you to draw 2 cards a turn but also asks you to have permanents in hand to play when illusions die, and is a much harder balancing act than you might think. Currently I'm working to be an efficient opposition deck, though anyone that has played opposition knows it is significantly less powerful in multiplayer scenarios. I know I'm missing a lot of blue staples, but it is fairly hard to find room in the deck to just sit on instants like counter spells.

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91% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

26 - 0 Rares

24 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.31
Tokens Ape 3/3 G, Bird Illusion 1/1 U, Construct */* C, Copy Clone, Drake 2/2 U, Elemental 1/0 U, Frog Lizard 3/3 G, Illusion 0/2 U, Illusion 1/1 U w/ Flying, Illusion 1/1 U w/ Illusion Tribal, Morph 2/2 C, Myr 1/1 C, Shark */* U
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