[Primer] Mina & Denn's Rampaging Roil | V-MKM
Commander / EDH
SCORE: 174 | 85 COMMENTS | 25846 VIEWS | IN 70 FOLDERS
CMD 2018 Changes —Aug. 1, 2018
Commander 2018 presents 2 new interesting cards for this deck:
- Nesting Dragon: this is an auto include imo. Taking out Hour of Promise to make room, which seems less necessary since the inclusion of Pir's Whim.
- Turntimber Sower: great card, but I’m not sure this deck has enough cards that synergize with it to warrant a spot. Will consider it.
Other changes:
- Taking out Jokulhaups. Although I really like mass LD, I like a healthy play environment more. Putting in Hour of Devastation
- The deck could use a little more carddraw, so putting in Lifecrafter's Bestiary instead of borborygmos for now.
- I have seen what Reverberate can do and want to give it a shot in this list. It fits the unpredictability theme well to run such an effect as a one-off. Taking out Song of the Dryads.
- Switching Mizzium Mortars for Vandalblast.
Thanks S1ydevi1 for the tip. I will consider it.
I used to run more big wonky spells in this list. However, after a while I realized I wanted to focus on casting combinations of cheaper cards for powerful effects instead of single expensive cards. Those big wonky spells I used to run were often times a dead card, or not advancing my game plan. I wanted to reduce the chance of that happening, so I cut a bunch of them.
Still, the great aurora seems fun to play every now and then. Might throw it in there once and see what happens ;).
S1ydevi1 says... #1
I’ve had some great experiences with The Great Aurora in my M&D list. With so much ramp and big card draw, you always have more permanents+ cards than everyone else. It’s not unusual for me to cast it on turn 4 or 5 with 17-19 total cards to redraw. On one occasion, I cast Avenger, got the 7 dudes and he survived a round because everyone was in recovery mode, so next turn it was Summoner's Pact into Craterhoof Behemoth for the win. On another occasion, my friend was playing the deck and when he cast it, I redrew like 10 cards and only had 2 lands. Since we play 40+, it’s very likely we won’t have that problem, but more likely opponents get boned and can’t recover.
I know it’s a big, wonky spell, but it’s been very effective and actually pretty fun to cast.
July 21, 2018 11:41 a.m.